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I've been watching the very innovative digital painting techniques David and his colleagues have been working on over the last several years with great interest. Having now employed the ideas into some of my own work I'm even
more excited and eager to be able to offer to you his techniques through this newest DVD addition to our library.

- Scott Robertson
Founder, Design Studio Press

$59.00
  • Instructor:
    David LEVY

In this DVD, David Levy demonstrates the Adobe PhotoshopÔ techniques that he uses to create environ- ments for the entertainment industry. He specifically reveals the custom brush creation techniques that have been perfected by a small group of passionate artists in Montreal. From two basic brushes, David shows you how to develop your own library of custom brushes that will allow you to gain speed and efficiency during your speedpainting process. Beginning with examples such as mountains, forests and clouds, David then leads you through the creation of a concept art painting, from rough sketches to a final piece with environment, vehicles and characters. Using texture brushes, you will then learn to refine and complete the painting without losing the original dynamism and composition of the sketch. This DVD includes the set of brushes that are created in the lecture, as well as the layered PSD files.

Over 2 1/2 hours of lecture.

Product Code: DLE01



Custom Brush Creation
Speedpainting
Teamwork

Lighting Strategy
Detail Brushes
Scene Refining


Chapter 1: The Pitch
o1: The Pitch
02: Complex Brush Creation
o3: Brush Testing

Chapter 2: The Speedpainting
01: Rough Composition
02: Composition Refinement

Chapter 3: The Final Concept/refining
01: Painting the Background
02: Painting the Main Building
03: Creation and Use of Detail Brushes
04: Detailing and Special FX

Click here to view a sample clip from this DVD. Note that while this clip is 640x480 the actual movie size is 1024x768. View the stills to the right to see the actual resolution.

David Levy, a.k.a. Vyle, attended the European Design Institute (FR) and the Academy of Fine Arts Maastricht (NL), where he graduated with honors with a B.S. degree in Industrial Design and Interior Architecture. Upon graduating, David was recruited as a concept artist by various video game companies in Europe. With over eleven years experience in the game industry in more than four countries, David has built a strong reputation as a Lead Artist, and he has been invited to speak at various events and workshops including the Game Developers Conference. David currently works as a Senior Concept Artist and has participated in the development of Turok, The Red Star, Prince of Persia the Two Thrones, and Assassin's Creed. With his friend Barontieri, he recently created Steambot Studios, a collective of artists dedicated to create, inspire and push the boundaries of concept art.

 
 
     

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