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"Ian has been a trailblazer here at Blur from the moment he arrived, testing out new techniques and tools, eager to fill his bag o' tricks up as quickly as possible. Here at Blur it's not only important to create great looking characters, but to do them quickly and efficiently and Ian pioneered many of the the techniques we use that improve both the quality and the efficiency of every character we create here at Blur."

- Tim Miller
Creative Director, Blur Studio


$89.00
  • Instructor:
    Ian JOYNER

In this DVD, Ian shows you the tools and techniques he uses to quickly create a full character model in 3ds Max, leading you through the basic character production pipeline used at Blur Studio. He takes you through the process of building clean geometry using Max's built-in toolset as well as using the PolyBoost plugin. Ian shows how to easily enhance objects with ZBrush, and how to quickly find the form and detail of your character. From there he demonstrates how to bring the geometry back into Max to make it animation friendly by retopologizing. After the model is finished, Ian covers how to set up hair using Hair FX as well as how to set up lights, cameras and a simple rig using Biped to pose and render the character. Finally, using Adobe Photoshop®, Ian discusses how to present the character in a professional manner. This DVD is intended for artists with a basic under- standing of polygon modeling in Max, but is useful to anyone regardless of skill level or software. In this DVD Ian uses: Max, PolyBoost, ZBrush, BodyPaint and Photoshop®.

Over 7 1/2 hours of Lecture

Product Code: IJO01


Max Modeling tools
Using PolyBoost Tools
Poly by Poly Modeling
Detailing in ZBRush
Retopologizing Hi-res Objects
Building Props
Setting Up Lighting/Camera Rig

Basic Brazil Techniques
Hair FX Set up
Basic BodyPaint and Material Editing
Rigging for a Pose


01: Setting up a Template Character
02: Basic Light Rig/Blocking in Character, Part 1
03: Basic Light Rig/Blocking in Character, Part 2
04: Detailing Simple Objects and Retopologizing
05: Detailing the Character, Part 1
06: Using Paint Overs to Shape Your Characters
07: Detailing the Character, Part 2
08: Hair, Setting a Style with HairFX
09: Rigging Using Biped, Part 1
10: Rigging Using Biped, Part 2
11: Final Renders

Click here to view a sample clip from this DVD. Note that while this clip is 640x480 the actual movie size is 1024x768. View the stills to the right to see the actual resolution.

Ian Joyner has been a Character Modeler at Blur Studios for over 2 years. In that time he has worked on everything from feature films, ride films and critically acclaimed video game cinematics. Before coming to Blur, Ian worked freelance for various companies and with his free time entered and won one of the original Cgnetworks Challenges. Ian has also worked as a beta tester for a variety of high profile software packages including ZBrush 2 and Clay3d. Recently, Ian helped Softimage Special projects launch the FaceRobot software as well as creating cg art for his own personal enjoyment. Ian's work can be seen in many projects including X-men Legends 2, Brothers in Arms, Incredible Hulk: Ultimate Destruction, Warhammer Age of Reckoning and Rise of Legends.


Character Texturing Techniques for Production

 
 
     

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