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"Ian has been a trailblazer here
at Blur from the moment he arrived, testing out new techniques
and tools, eager to fill his
bag o' tricks up as quickly as possible. Here at Blur it's
not only
important to create great looking characters, but to do them
quickly and
efficiently and Ian pioneered many of the the techniques
we use that improve
both the quality and the efficiency of every character we
create here at Blur."
- Tim Miller
Creative Director, Blur Studio
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In this DVD, Ian textures and
completes the game cinematic character he
modeled in Character Modeling for Production. In this lecture,
he shows
different techniques to UV map objects of various complexities
quickly and
efficiently using 3ds Max's UV tools and DeepUV. Ian covers
both hand-painted and image-based methods to create textures
for the character. From
there he uses various ZBrush plugins to both block-in and finalize
textures and he uses BodyPaint to fix seams and to begin new
textures. Ian demonstrates a variety of other techniques incorporated
in the Max>ZBrush>BodyPaint pipeline and shows you how
to enhance the hair created in his
first DVD, and take it to a more finalized level. Finally,
Ian shows how
you can reuse your rigs from character to character using Biped,
and how to
use Adobe Photoshop® to add an extra level of professionalism
to your final
models before submitting them to a client. In this DVD Ian
uses: Max,
DeepUV, PolyBoost, ZBrush, ZappLink, Zmapper, BodyPaint and
Photoshop®
Over 4 1/2 hours of Lecture
Product Code: IJO02

UV Layout
with Max and DeepUV
Creating Textures with Photos
Texture Painting Using Photoshop, ZBrush(ZappLink)
and BodyPaint
Fixing Seams
Using Textures as Guides to Enhance Modeling
HairFX Settings
Brazil Materials
Simple Rigging Using Biped
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01: UV Techniques
02: Roughing in Textures for Head
03: Making the Eye
04: BodyPaint and ZBrush's Zapplink
05: Fixing Seams with BodyPaint
06: Costume Texturing
07: Enhancing Hair
08: Re-rigging and Final Renders
Click here to
view a sample clip from this DVD. Note that while this clip is 640x480
the actual movie size is 1024x768. View the stills to the right to see
the actual resolution.
Ian Joyner has been a Character Modeler at Blur Studios
for over 2 years. In that time he has worked on everything
from feature films, ride films and critically acclaimed
video game cinematics. Before
coming to Blur, Ian worked freelance for various companies
and with his free time entered and won one of the original
Cgnetworks Challenges.
Ian has also worked as a beta tester for a variety of
high profile software packages including ZBrush 2 and
Clay3d. Recently, Ian helped Softimage
Special projects launch the FaceRobot software as well
as creating cg art for his own personal enjoyment. Ian's
work can be seen in many projects
including X-men Legends 2, Brothers in Arms, Incredible
Hulk: Ultimate Destruction, Warhammer Age of Reckoning and Rise
of Legends.
Character Modeling for
Production
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