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"Ian has been a trailblazer here at Blur from the moment he arrived, testing out new techniques and tools, eager to fill his bag o' tricks up as quickly as possible. Here at Blur it's not only important to create great looking characters, but to do them quickly and efficiently and Ian pioneered many of the the techniques we use that improve both the quality and the efficiency of every character we create here at Blur."

- Tim Miller
Creative Director, Blur Studio

 


$79.00
  • Instructor:
    Ian JOYNER

In this DVD, Ian textures and completes the game cinematic character he modeled in Character Modeling for Production. In this lecture, he shows different techniques to UV map objects of various complexities quickly and efficiently using 3ds Max's UV tools and DeepUV. Ian covers both hand-painted and image-based methods to create textures for the character. From there he uses various ZBrush plugins to both block-in and finalize textures and he uses BodyPaint to fix seams and to begin new textures. Ian demonstrates a variety of other techniques incorporated in the Max>ZBrush>BodyPaint pipeline and shows you how to enhance the hair created in his first DVD, and take it to a more finalized level. Finally, Ian shows how you can reuse your rigs from character to character using Biped, and how to use Adobe Photoshop® to add an extra level of professionalism to your final models before submitting them to a client. In this DVD Ian uses: Max, DeepUV, PolyBoost, ZBrush, ZappLink, Zmapper, BodyPaint and Photoshop®

Over 4 1/2 hours of Lecture

Product Code: IJO02


UV Layout with Max and DeepUV
Creating Textures with Photos
Texture Painting Using Photoshop, ZBrush(ZappLink) and BodyPaint
Fixing Seams
Using Textures as Guides to Enhance Modeling
HairFX Settings
Brazil Materials
Simple Rigging Using Biped

01: UV Techniques
02: Roughing in Textures for Head
03: Making the Eye
04: BodyPaint and ZBrush's Zapplink
05: Fixing Seams with BodyPaint
06: Costume Texturing
07: Enhancing Hair
08: Re-rigging and Final Renders

Click here to view a sample clip from this DVD. Note that while this clip is 640x480 the actual movie size is 1024x768. View the stills to the right to see the actual resolution.

Ian Joyner has been a Character Modeler at Blur Studios for over 2 years. In that time he has worked on everything from feature films, ride films and critically acclaimed video game cinematics. Before coming to Blur, Ian worked freelance for various companies and with his free time entered and won one of the original Cgnetworks Challenges. Ian has also worked as a beta tester for a variety of high profile software packages including ZBrush 2 and Clay3d. Recently, Ian helped Softimage Special projects launch the FaceRobot software as well as creating cg art for his own personal enjoyment. Ian's work can be seen in many projects including X-men Legends 2, Brothers in Arms, Incredible Hulk: Ultimate Destruction, Warhammer Age of Reckoning and Rise of Legends.


Character Modeling for Production

 
 
     

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