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Comics are unique in the world of art in that creating one is truly a collaborative effort and I have had the good fortune in my career to have a master like Steve Firchow as an artistic partner. Ask any artist and they'll tell you the thrill of creation usually ends when they finish the work. That's a shame because for me, once I've done my part, the anticipation of Steve enhancing and completing my work just keeps the thrill going. And that, as they say, is priceless.

- Marc Silvestri
CEO/Penciller
Top Cow Productions, Inc.

$49.00
  • Instructor:
    Steve FIRCHOW

In this third DVD of a seriessf on comic book illustration techniques, Steve Firchow gives an overview of how to color a comic cover from beginning to end in Adobe Photoshop®. He begins with setting up a piece of black and white line art and describes his process for choosing colors, making rendering decisions and balancing color, light and detail. In addition, he discusses techniques for improving speed and the differences between coloring covers vs. interior comic pages.

3 hours of lecture in QuickTimeTM format (DVD-ROM)

Product Code: SFI01



Preparing Black & White Line Art for Color in Photoshop®
Establishing a Foundation of Light/dark Values
Picking/Establishing a Palette
Working with Imported Textures
Finishing/Balancing Final Colors and Values



01. Setting up Black + White line art
02. foundation gradients + textures
03. border colors
04. decorative elements / flags / mountains
05. Mountains / buildings / the horse
06. Finishing the horse
07. Starting the figure: Skin tones
08. Rendering the hair / starting the armor
09. Detailing the armor
10. Rendering the cape + swords
11. Rendering the shield / tweaks + cleanup
12. creating depth + separation
13. color + value balance / light bloom
14. RGB/CMYK conversion

Click here to view a sample clip from this DVD. Note that while this clip is compressed for the web the actual movie is high quality video. View the thumbnails to the right to see higher resolution stills.

Steve Firchow is a 2D and 3D artist with fifteen years of experience in commercial illustration and comic book coloring and five years in console game development. He has collaborated with many premiere artists in the comic industry and has created traditional and digital illustrations for Image Comics, Darkhorse Comics, Mattel, Sega, TSR, Wizards of the Coast, Ace Books and many other advertising and publishing agencies. While continuing as a freelance illustrator he began working full-time in game development in 2002. He worked on Call of Duty: Finest Hour doing mainly texturing and storyboards and is currently the art director on Spark Unlimited's first person shooter, Legendary.


Comic Book Pencilling with David Finch
Comic Book Inking with Joe Weems
Comic Book Layout and Pencilling with Alvin Lee

 
 
     

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