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“Comics are unique in
the world of art in that creating one is truly a collaborative
effort and I have had the good fortune in my career to
have a master like Steve Firchow as an artistic partner.
Ask any artist and
they'll tell you the thrill of creation usually ends when they finish the
work. That's a shame because for me, once I've done my part, the
anticipation of Steve enhancing and completing my work just keeps the thrill
going. And that, as they say, is priceless.”
- Marc Silvestri
CEO/Penciller
Top Cow Productions, Inc.
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| $49.00 |
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- Instructor:
Steve FIRCHOW
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In this third DVD of a seriessf on
comic book illustration techniques, Steve Firchow gives an
overview of how to color a comic cover from beginning to end
in Adobe Photoshop®. He begins with setting up a piece
of black and white line art and describes his process for choosing
colors, making rendering decisions and balancing color, light
and detail. In addition, he discusses techniques for improving
speed and the differences between coloring covers vs. interior
comic pages.
3 hours of lecture in QuickTimeTM format (DVD-ROM)
Product Code: SFI01

Preparing Black & White
Line Art for Color in Photoshop®
Establishing a Foundation of Light/dark Values
Picking/Establishing a Palette
Working with Imported Textures
Finishing/Balancing Final Colors and Values
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01. Setting up Black + White line art
02. foundation gradients + textures
03. border colors
04. decorative elements / flags / mountains
05. Mountains / buildings / the horse
06. Finishing the horse
07. Starting the figure: Skin tones
08. Rendering the hair / starting the armor
09. Detailing the armor
10. Rendering the cape + swords
11. Rendering the shield / tweaks + cleanup
12. creating depth + separation
13. color + value balance / light bloom
14. RGB/CMYK conversion
Click here to
view a sample clip from this DVD. Note that while this
clip is compressed for the web the actual movie
is high quality video. View the
thumbnails to the right to see higher resolution stills.
Steve Firchow is a 2D and 3D artist with fifteen years of experience in
commercial illustration and comic book coloring and five years in console
game development. He has collaborated with many premiere artists in the
comic industry and has created traditional and digital illustrations for
Image Comics, Darkhorse Comics, Mattel, Sega, TSR, Wizards of the Coast,
Ace Books and many other advertising and publishing agencies. While
continuing as a freelance illustrator he began working full-time in game
development in 2002. He worked on Call of Duty: Finest Hour doing mainly
texturing and storyboards and is currently the art director on Spark
Unlimited's first person shooter, Legendary.
Comic Book Pencilling with David Finch
Comic Book Inking with Joe Weems
Comic Book Layout and Pencilling with Alvin Lee
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