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“Sebastien is one of the few artists who can bridge concept art and matte
painting. In this DVD we are very fortunate to see all the steps of
Sebastien's unique working pipeline. It is wonderful to see the work of
someone who is equally comfortable with creative speed painting as well as
more technical 3D work and compositing.”
- Dylan Cole
Concept Artist / Matte painterr
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In this DVD, Sebastien Larroude demonstrates
the techniques that he uses to create environments for the
video game and entertainment industries, using Adobe Photoshop®,
Pixologic ZBrush®, Autodesk Maya® and EyeOn Fusion®.
Beginning with black and white sketches, Sebastien leads you
through the creation of a polished concept/CG matte painting.
He specifically reveals the entire pipeline to create a full
CG Sci-Fi urban environment from speedpainting to mood lighting,
architecture design, textures and shaders, brush creation,
modeling, sculpting and compositing while discussing useful
professional tips. Follow his original methodology and personal
approach for using the most popular software in the industry.
135 Minutes of Lecture.
Product Code: SLA01

Perspective and composition
Speedpainting
Mood Lighting
Custom brushes
Tecturing and detailing
Colorimetry
Match color
Box modeling
Uv techniques
Mental ray GI / final gathering rendering
Displacement Shaders
ZBrush sculpting
Stencil techniques
Masking techniques
Projection master
Compositing
Color correction
Alpha
Smoke Gfx
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01: Speedpainting/Concept Art and Moddlighting
02: Matte Painting Preparation
03: CG Matte Painting Process
04: Compociting and Polishing
Conclusion
Click here to
view a sample clip from this DVD. Note that while this
clip is compressed for the web the actual movie
is high quality video. View the
thumbnails to the right to see higher resolutilon stills.
Sebastien Larroude, a.k.a. Rainart, graduated from
the Superior School of Photography and Multimedia (E.T.P.A) in France,
where he studied audio-visual, fine art and digital techniques. With
over ten years of experience in the industry, Sebastien has built a
strong reputation as a lighting artist, concept artist and matte painter.
He has been invited to speak at various events and workshops including
ADAPT. Sebastien currently works as a senior concept artist on the game
DeusEX III at Eidos Montreal and has participated in the development
of video games such as Myst IV: Revelation, Assassin’s Creed,
WET and Indiana Jones as well as many commercial projects
with various advertising agencies in France and the United States. Along
with his
friends David Levy (Vyle), Thierry Doizon (Barontieri),
Nicolas Ferrand (Viag) and Joel Dos Reis Viegas (Feerik), he recently
started STEAMBOT
Studios, a collective of creative artists whose goal
is to inspire and push the boundaries of concept art, matte painting
and digital art.
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