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Sebastien is one of the few artists who can bridge concept art and matte painting. In this DVD we are very fortunate to see all the steps of Sebastien's unique working pipeline. It is wonderful to see the work of someone who is equally comfortable with creative speed painting as well as more technical 3D work and compositing.

- Dylan Cole
Concept Artist / Matte painterr

Instructor:
Sebastien LARROUDE

Formats: (Mac or PC only)
DVD-ROM
System Requirements

   

In this DVD, Sebastien Larroude demonstrates the techniques that he uses to create environments for the video game and entertainment industries, using Adobe Photoshop®, Pixologic ZBrush®, Autodesk Maya® and EyeOn Fusion®. Beginning with black and white sketches, Sebastien leads you through the creation of a polished concept/CG matte painting. He specifically reveals the entire pipeline to create a full CG Sci-Fi urban environment from speedpainting to mood lighting, architecture design, textures and shaders, brush creation, modeling, sculpting and compositing while discussing useful professional tips. Follow his original methodology and personal approach for using the most popular software in the industry.

135 Minutes of Lecture.

Product Code: SLA01



Perspective and composition
Speedpainting
Mood Lighting
Custom brushes
Tecturing and detailing
Colorimetry
Match color

Box modeling
Uv techniques
Mental ray GI / final gathering rendering
Displacement Shaders

ZBrush sculpting
Stencil techniques
Masking techniques
Projection master

Compositing
Color correction
Alpha
Smoke Gfx


01: Speedpainting/Concept Art and Moddlighting
02: Matte Painting Preparation
03: CG Matte Painting Process
04: Compociting and Polishing
Conclusion

Click here to view a sample clip from this DVD. Note that while this clip is compressed for the web the actual movie is high quality video. View the thumbnails to the right to see higher resolutilon stills.

Sebastien Larroude, a.k.a. Rainart, graduated from the Superior School of Photography and Multimedia (E.T.P.A) in France, where he studied audio-visual, fine art and digital techniques. With over ten years of experience in the industry, Sebastien has built a strong reputation as a lighting artist, concept artist and matte painter. He has been invited to speak at various events and workshops including ADAPT. Sebastien currently works as a senior concept artist on the game DeusEX III at Eidos Montreal and has participated in the development of video games such as Myst IV: Revelation, Assassin’s Creed, WET and Indiana Jones as well as many commercial projects with various advertising agencies in France and the United States. Along with his friends David Levy (Vyle), Thierry Doizon (Barontieri), Nicolas Ferrand (Viag) and Joel Dos Reis Viegas (Feerik), he recently started STEAMBOT Studios, a collective of creative artists whose goal is to inspire and push the boundaries of concept art, matte painting and digital art.