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December 13, 2006
The
Gnomon Workshop is honored to welcome four exceptional
talents to our library of educational DVDs. Wendy
Froud, an acclaimed artist who has worked on such
films as 'Labyrinth' and 'The Dark Crystal', shares
her techniques for sculpting a faery doll. David
Krentz, a multitalented creature designer, discusses
dinosaur anatomy and sketching. J.P. Targete, an
award winning book cover illustrator, demonstrates
his entire process of developing a digital painting.
Stephen Platt, a comic book artist and concept designer,
explains the art of comic book pencilling.
"This is a very exciting day for us," states
Alex Alvarez, Director of The Gnomon Workshop. "I've
admired the work of these artists for many years,
and we feel privileged to have the opportunity to
bring these artist's techniques to students and professionals
around the globe."
Read the general Press Release: click
here
Details are available by following the links below:
Imaginative Illustration with J.P. Targete Vol. 1 Thumbnailing and Final Color Sketch
Imaginative Illustration with J.P. Targete Vol. 2 Tonal Underpainting and Detailing
Imaginative Illustration with J.P. Targete Vol. 3 The Final Color Illustration
Drawing Dinosaurs: Anatomy and Sketching with David Krentz
Comic Book Pencilling with Stephen Platt From Thumbnails to Finished Pencils
Creating a Faery Figure with Wendy Froud
Instructor bios and portfolios can be found in the
instructor and gallery pages.
November 20, 2006
The
Gnomon Workshop is happy to announce the release
of Rigid Body Dynamics training by Houdini veteran
Craig Zerouni. Houdini is an effects powerhouse tool
used by leading visual effects studios to achieve
realistic physics based animation. This training
DVD is a comprehensive overview of the tools and
techniques available in Houdini for producing interactive
simulations.
Read the general Press Release: click
here
Details are available by following the link below:
Houdini: Rigid Body Dynamics Comprehensive Overview with Craig Zerouni
October 18, 2006
The
Gnomon Workshop is pleased to welcome Chris Stoski
and Darin Hilton to our training library with the
release of four DVDs on digital matte painting. Used
to create backgrounds, sets, extensions or environments
that are too costly to build physically or digitally,
matte painting is a cornerstone of the visual effects
industry. With the transition from hand painted mattes
on glass to the digital age using software such as
Photoshop, Maya and Max, the range of techniques
available to matte painters has broadened dramatically.
These DVDs reveal the production methods of two exceptional
and experienced artists.
Read the general Press Release: click
here Details are available by following the link below:
Matte Painting Production Techniques Matte Painting for Film with Chris Stoski
3D Matte Painting and Camera Mapping Matte Painting for Film with Chris Stoski
Set Extension and Lighting Effects Matte Painting for Film with Chris Stoski
Camera Projection Techniques in Maya 3D Matte Painting with Darin Hilton
Chris' and Darin's bios and portfolios
can be found in the instructor and gallery pages.
October 9, 2006
The Gnomon Workshop welcomes back art director Ryan Church with the release
of his new DVD 'Intro to Corel Painter'. This title will help artists new
to digital painting, who are interested in learning Ryan's workflow and
techniques for the creation of amazing concept art for the film and game
industries. Assuming no previous experience with the software, this DVD
explains the Painter interface, palettes and tools.
Read the general Press Release: click
here
Details are available by following the link below:
Introduction to
Corel Painter Concept Art Workflow wih
Ryan Church
Ryan's bio and portfolio can be
found in the instructor and gallery pages.
September 27, 2006
The Gnomon Workshop is thrilled to welcome two new instructors to our training library, with the release of Maya and Photoshop DVDs. John Clark, an effects lead at Sony Imageworks and David Levy (a.k.a. Vyle), senior concept artist at Steambot Studios, have produced two unique and inspiring titles. John's DVD gives an in-depth look into the creation of an outer space animation sequence using Maya's dynamic effects and rendering tools. David's DVD shares his amazing concept design 'speedpainting' workflow, using custom Photoshop brush techniques to quickly and effectively illustrate his beautiful designs.
Read the general Press Release: click
here
Details are available by following the links below:
From Speedpainting
to Concept Art Adobe Photoshop Custom
Brush Techniques with David Levy
Maya Dynamcs: Outer Space Environments Creating a Dynamics Shot with John Clark
David's and John's bios and portfolios can be found
in the instructor and gallery pages.
August
24,
2006
The
Gnomon Workshop today has updated
its website with new Navigation,
Contests, Forums, Books, and several
hours of Free Training! We are
thrilled to be able to make these
changes live, and we look forward
to hearing feedback from the community.
Read the general Press Release: click
here
August
9,
2006
The Gnomon Workshop is very happy to announce three DVDs by Character Modeler
Laurent Pierlot. In over seven hours of lecture, Laurent shares his myriad
techniques for creating compelling life-like creatures. Using 3ds Max, BodyPaint,
Photoshop and ZBrush, Laurent discusses his workflow for modeling, detailing,
texturing and rendering an alien creature based on a Carlos Huante design.
While Max plays a key role in the development of the creature, virtually all
the methods utilized apply to any leading 3D application such as Maya or XSI.
Read the general Press Release: click
here
Details are available by following the links below:
Creature Modeling for Production Creature Modeling Techniques with Laurent Pierlot
Creature Detailing for Production Model Refining Techniques with Laurent Pierlot
Creature Texturing and Rendering for Production Texturing Techniques with Laurent Pierlot
Laurent's bio and portfolio can be found in the instructor and gallery pages.
July
5, 2006
The Gnomon Workshop is very happy to announce two DVDs by Character Modeler
Ian Joyner. In over eleven hours of lecture, Ian shares his myriad
techniques for creating compelling life-like characters. Using Max,
Bodypaint, Photoshop and ZBrush, Ian discusses his workflow for modeling,
detailing, texturing and posing a male character outfitted with clothing and
props.
Read the general Press Release: click
here
Details are available by following the links below:
Character Modeling for Production Character Modeling Techniques with Ian Joyner
Character Texturing for Production Materials and Texturing Techniques with Ian Joyner
Ian's bio and portfolio can be found
in the instructor and gallery pages.
June 28, 2006
Today the Gnomon Workshop releases its first Maya Cloth DVD. The need for
realistic clothing and fabric has become commonplace in today's effects films
and feature animation. Cloth 101: Fundamentals covers the process of modeling
and animating cloth garments. Mark E.A. de Sousa, Cloth and Hair Supervisor
at Sony Pictures Imageworks, shares his production tested techniques as he
discusses how to control garment characteristics and demonstrates how to integrate
dynamic fields.
Read the general Press Release: click
here
Details are available by following the links below:
Maya Cloth 101: Fundamentals Cloth Techniques with Mark E. A. de Sousa
Mark's bio and portfolio can be found in the
instructor and gallery pages.
May 10, 2006
The Gnomon Workshop is happy to announce the release of two new DVDs by
CG Supervisor Tim Jones. The creation of digital environments for the highest
calibre game cinematics and short films has been Tim's area of expertise
at Blur Studios. In these DVDs Tim shares his techniques for modeling, texturing,
lighting, rendering and compositing highly realistic digital sets.
Read the general Press Release: click
here
Details are available by following the links below:
Environment Creation for Production 3DS Max Modeling and Texturing with Tim Jones
Environment Lighting for Production 3DS Max Rendering Techniques with Tim Jones
Tims's bio and portfolio can be found in the instructor
and gallery pages.
April 17, 2006
The Gnomon Workshop is providing the answer to all your matchmoving questions,
with five new titles from artists Tim Dobbert -- who joins the Gnomon Workshop
with three new releases -- and Stephen McClure, whose two new titles introduce
tracking in Boujou. Ethan Summers rounds out the releases with a new title
showing how he creates landscapes in Vue.
Read the general Press Release: click
here
Details are available by following the links below:
Matchmoving: Essential Production Techniques Camera Tracking Techniques with Tim Dobbert
Matchmoving: Object Tracking in Production Object Tracking Techniques with Tim Dobbert
Matchmoving: Advanced Production Techniques Camera Tracking Techniques with Tim Dobbert
Boujou 1: Crane Shot Tracking and Evaluation Camera Tracking Techniques with Stephen McClure
Boujou 2: Matchmoving and Integration Camera Tracking Techniques with Stephen McClure
Vue Infinite: Interface and Workflow Vue Explorations with Ethan Summers
Bios and portfolios can be found in the instructor and
gallery pages.
March 20, 2006
The Gnomon Workshop is delighted to offer three great titles in time for spring.
Kevin Hudson brings a modeling title, Robert Coddington offers a character
animation title, and Dustin Brown introduces The Gnomon Workshop’s first
StudioTools DVD.
Read the general Press Release: click
here
Details are available by following the links below:
Character Animation for Games: Animation Techniques with Robert Coddington
Automotive Modeling Techniques: Polygon Modeling with Kevin Hudson
Product Design Rendering Essentials: Lighting
and Shading in StudioTools with Dustin Brown
Bios and portfolios can be found in the instructor and
gallery pages.
February 16, 2006
The Gnomon Workshop is excited to announce the release of Aaron Sims' newest title from his Tethered Islands series: Building Creatures Using ZBrush. Aaron uses an assortment of software packages to create his characters and in this newest installment he gives us a look into the process he uses to build a creature in ZBrush, and then render it in an XSI scene.
ÀWe're excited to release this new Zbrush title by Aaron Sims,” says Producer Alex Alvarez. ÀWhile in Aaron's other DVDs he blocks out his characters using XSI, moving on to Zbrush for detail and texture, this title offers a different approach. Now beginning from scratch in Zbrush, Aaron uses Zspheres to quickly design and model the creature topology. He then executes all detailing and textures resulting in a finished 3D character design ready to be rigged, animated and rendered in XSI. It is an inspiring and informative process to observe and learn from.”
Read the general Press Release: click
here
Details are available by following the links below:
Building Creatures Using ZBrush: Aaron Sims Tethered Island Series
Bio and portfolio for Aaron can be found in the instructor and gallery
pages.
January 23, 2006
The Gnomon Workshop is delighted to welcome Stephen McClure
with his first title, Matchmoving 101: Fundamentals. Matchmoving
is essential for any artist interested in integrating
computer-generated
visual effects into a live action plate for film, television,
music videos or commercials. Using real-world situations,
Matchmoving 101 takes the artist from the set-survey process
through recreating camera elements in Maya.
Stephen McClure lends his expertise as an artist in high-end
television commercials, music videos, episodic television,
and feature films such as Sphere and Practical
Magic. The title covers hand-tracking techniques,
film terminology, how to gather survey information, distortion
grids, Maya's integrated camera controls and how
to create custom camera controls.
Read the general Press Release: click
here
Details are available by following the links below:
Matchmoving 101: Fundamentals
Camera Tracking Techniques with Stephen McClure
Bio and portfolio for Stephen can be found in
the instructor and
gallery pages.
Gnomon Workshop News 2008
Gnomon Workshop News 2007
Gnomon Workshop News 2005
Gnomon Workshop News 2004
Gnomon Workshop News 2003
Gnomon Workshop News 2002
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