Volumetric Pipeline Producer at 8i
I am currently the Volumetric Pipeline Producer at 8i, a volumetric video capture tech startup located in Playa Vista, CA which utilizes real-time rendering engines (Unreal Engine, Unity, etc.) for deployment of their assets. Before pursuing my current role i was an eCommerce manager then had my own digital media business for about 3 years which focused on Web Development, SEO, SMM and SEM. Currently 33, I specialize in development for real-time rendering pipelines and have been doing digital asset creation since i was around 16 years old when i began using the Half-Life (GoldSrc) SDK. My digital asset creation specialties include 3D Modeling, Photogrammetry, Materials, Texturing and Lighting but i am well versed in most types of digital content development. I have extensive experience in digital content creation for standard media, VR, and AR in game and film development having worked on projects for companies such as Time, Inc., NASA, Weta, Sony Pictures, Warner Brothers, CNN, NBA and Apple to name a few.