The Gnomon Workshop

Creating Complex Designs and Patterns using Substance Designer and ZBrush

 

 

 

nate-stephens headshot

Nate Stephens
Principal Artist - Playstation - Santa Monica Studio

 

Nate Stephens has been working as an environment artist in the video game industry for the past 10 years. Through work on many projects Nate has become an expert in all disciplines including modeling, texturing, animation, and lighting. Over his career he has worked for such companies as Sony Santa Monica Studios, Blizzard Entertainment, Swingin’ Ape Studios, and Cryptic Studios. Currently as Lead Environment Artist at Sony Santa Monica, Nate works to push the envelope in developing award winning games that raise the bar in terms of graphics and gameplay. Nate has been a driving force on such games as God of War 3, God of War 2, Starcraft Ghost, City of Heroes/City of Villains, and a new exciting unannounced project.