Creating a Gun in Modo

with Tor Frick

Chapter List

Description

In this tutorial, Tor Frick shares his techniques in Modo to design, model and texture a sci-fi gun. Tor begins with scene setup and a basic animation setup for the gun, in order to test functionality and to make sure that everything works while blocking out the design. While building the gun, Tor sets up a small kitbash and boolean library, and explains how best to use them. In the refinement and detailing phase, he dives deeper into Modo’s modeling tools and how to quickly create concept and high-poly models. In the last chapter, Tor goes through, in detail, how to set up the shaders and materials for the final renders, and how to leverage some of Modo’s shaders and procedural effects without the need to go into UVmapping.


Duration: 232 Minutes

Format: HD 1920x1080

Tor Frick

3D Artist / Art Director

Tor Frick is a swedish 3D artist with over a decade of experience working in the entertainment industry as an art director, concept artist and environment artist. Tor was Art Director on Wolfenstein: The New Order and Wolfenstein: The Old Blood, and has contributed to such games as Far Cry 3, Gears of War 3, Gears of War Judgement, Doom, Fallout 4 and many more. Even though he is a generalist, his passion is hard surface modelling and design.