The Gnomon Workshop offers the most comprehensive set of Digital Production tutorials anywhere. The broad scope of the tutorials contained in this section range from foundational understanding of the software tools all the way to the professional application of these tools and concepts used by artists working in the film and game industries.
The Gnomon Workshop is widely regarded as the global leader in training tutorials for the designer working in the entertainment industry. With tutorials ranging from foundational drawing and design concepts to process tutorials from some of the top concept and character designers in the world, there is surely something here to inspire.
As the tattoo industry has seen an explosion in popularity over the last few years, the need training in this field has also grown. In these video tutorials, some of the top tattoo artists in the world share their techniques and their take on the art of tattoo. The tutorials range from absolute beginner level to advanced color and blending techniques used by some of the world's best.
The Gnomon Workshop offers professional training on most of the software applications used in today's digital pipelines. There are foundational titles to introduce users to the software and tools, as well as advanced production titles that discuss application tools and processes vital to the production of digital assets and media.
Professional Training for Artists
The Gnomon Workshop seeks out the most highly-regarded traditional and digital artists and technicians currently working in the entertainment and design industries. Our instructors have shared their practices working at such top studios as Pixar, ILM, Blizzard, and many more.Instructor GalleriesInstructor Interviews
In this workshop, environment artist Olivier Dubard goes through the process of building an environment from concept to finish, using a wide range of software including SketchBook Pro, Maya, Photoshop, ZBrush, Mari, V-Ray and Nuke. These chapters demonstrate what it takes to be a well rounded environment artist for film, as Olivier goes from an initial 2D sketch, to the step-by-step finalizing of a full shot. He explains his workflow for concepting, modeling, texturing, lookDev, lighting, precompositing, paintovers and quick mattepainting. For those looking to explore a professional pipeline for quick and effective environment construction, this title offers a myriad of tips and techniques.
Duration: 111 Minutes
Format: HD 1920x1080
Olivier Dubard is an Environment Artist specializing in film and cinematics. Having a strong background in Comic Books and Illustration, he handles different aspects of production, from concept to the final photo-real composited CGI image. Born and raised in Reunion Island (France), Olivier developed a great interest for art when he moved to Paris. He gained experience and knowledge in the traditional art of painting and drawing, then decided to transfer his knowledge into the film industry by attending the Gnomon School of Visual Effects in Hollywood. His work and commitment led him to work for such companies as Digital Domain, Double Negative, The Mill LA and Aaron Sims Creative. Today he continues to create digital environments for the film industry, having contributed to various projects including 'Star Trek Beyond', 'The Hunger Games' series, 'Terminator Genisys', 'Alice Through the Looking Glass', 'The Huntsman', Disney’s 'Beauty And The Beast' and the 'Call of Duty: Black OPS 2' game trailer.