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Creating Sci-Fi Keyframe Concept Art
From Sketch to Final Concept Using Cinema 4D & Photoshop With Sebastien Hue
Sebastien Hue
5h 30m | 12 Chapters
Matching a Stylized Concept in ZBrush
From 2D Concept to 3D Character Using ZBrush & Photoshop With Daniel Zeni
Daniel Zeni
6h 02m | 11 Chapters
Creating a Photorealistic 3D Prop for Production
Modeling & Shading Workflow for Maya, Mari & V-Ray With Babak Bina
Babak Bina
3h 06m | 6 Chapters
Introduction to Creating Game-Ready Foliage
A Complete Pipeline With Peyton Varney
Peyton Varney
3h 07m | 5 Chapters
Creating a Stylized Groom in Maya & XGen
Tube Geometry Workflow with Bhavika Bajpai
Bhavika Bajpai
3h 22m | 12 Chapters
3D Scan Integration Techniques
Maya, Mari, V-Ray & Nuke Workflow With Adrien Vallecilla
Adrien Vallecilla
5h 45m | 9 Chapters
Creating a Fantasy Creature
3D Character Creation in ZBrush and Maya with Babak Bina
Babak Bina
4h 52m | 9 Chapters
Creating Procedural Environments in Houdini
with Wojtek Piwowarczyk
Wojtek Piwowarczyk
8h 09m | 10 Chapters
Creating a Stylized Female Character
The Making of Lyn-Z with Crystal Bretz
Crystal Bretz
6h 23m | 44 Chapters
Creating Keyframe Illustrations for Film
2D/3D Techniques & Workflow with Jama Jurabaev
Jama Jurabaev
2h 45m | 10 Chapters
3D and 2D Techniques for 360 degree Panoramic Illustration
Re-Creating Great Moments in History with Nick Hiatt
Nick Hiatt
3h 20m | 15 Chapters
Advanced Illustration and Key Art Techniques
2D Concept Illustration, 3D Asset Creation, 360 Illustration and Interactive Concept Design with VR with Alex Nice
Alex Nice
3h 17m | 8 Chapters
3D Illustration and Environment Modeling Workflows
with Toni Bratincevic
Toni Bratincevic
5h 24m | 12 Chapters
SynthEyes Tracking for Production
Essential Tips, Tricks, and Theories
Kevin Bolivar
3h 53m | 14 Chapters
Building a Stylized Environment, Volume 2
Ideation to Creation: Terrain, Rocks and Foliage
Martin Teichmann
2h 41m | 11 Chapters
Building a Stylized Environment, Volume 1
Ideation to Creation: Blockmesh, Bridge, Castle with Martin Teichmann
Martin Teichmann
5h 04m | 16 Chapters
3D Scan and Retopology for Production
Photogrammetry Workflow with Ara Kermanikian
Ara Kermanikian
8h 59m | 23 Chapters
Practical Vehicle Design for Film and Television
with Matthew Savage
Matthew Savage
3h 40m | 8 Chapters
Creating Props for Games, Vol. 1
Modeling and Baking Normal Maps for Production
Nick Reynolds
7h 15m | 13 Chapters
Character Modeling for Production
Maximizing Your Workflow for Deadlines with Krystal Sae Eua
Krystal Sae Eua
4h 05m | 15 Chapters
Creating a Sci-Fi Alleyway
Detailed Environment techniques with Devon Fay
Devon Fay
6h 46m | 14 Chapters
Creating an Epic Matte Painting Shot
Advanced Techniques with Igor Staritsin
Igor Staritsin
7h 44m | 22 Chapters