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Fantasy Creature Grooming in Houdini
Grooming Techniques for Film VFX with Sohrab Esfehani

Sohrab Esfehani
4h 29m | 17 Chapters
Cinematic Lighting Shot Production
Light & Composite a Shot Using Maya, Katana, Arnold & Nuke with Graham Cunningham

Graham Cunningham
4h 03m | 14 Chapters
Recreating a Historical Portrait in 3D
Maya, ZBrush, Substance Painter & Marvelous Designer Workflow with Mahmoud Salah

Mahmoud Salah
3h 55m | 17 Chapters
Nuke Projection Workflows for Feature Films
Using Maya, Nuke, Arnold & Photoshop with Nacho Thomas

Nacho Thomas
7h 23m | 11 Chapters
Creating Environment Art for Digital Production
SpeedTree, Substance Painter & Houdini Pipelines with Ciro Cardoso

Ciro Cardoso
6h 07m | 14 Chapters
Creating a Large-Scale Aerial Shot
Houdini, Arnold & Nuke Workflow with Frederick Vallee

Frederick Vallee
7h 27m | 9 Chapters
Liquid Simulation in Houdini
RBD & FLIP Interactions with Stavros Sofianos

Stavros Sofianos
3h 46m | 10 Chapters
Art Direction for Film: Creature Design & Development
From Photoshop to Unreal Engine 5 with Ehsan Bigloo

Ehsan Bigloo
4h 13m | 8 Chapters
Sculpting the Human Skull
From ZSphere to Final Render Using ZBrush & Maya With John William Crossland

John William Crossland
3h 27m | 13 Chapters
Creating Creature Fur Using XGen & Arnold
Maya Hair & Fur Fundamentals With Bruno Tornisielo

Bruno Tornisielo
2h 35m | 11 Chapters
Introduction to Maya 2023: Volume 3
Shading, Lighting, Cameras & Rendering With Eric Keller

Eric Keller
2h 41m | 10 Chapters
Creating Stylized Characters for Production
From Concept to Render in ZBrush, Maya & Substance Painter With Carol Cornils

Carol Cornils
3h 24m | 10 Chapters
Creating a Stylized 3D Character Illustration
ZBrush, Maya, Marvelous Designer & Substance Painter Workflow With Amy Sharpe

Amy Sharpe
5h 11m | 16 Chapters
Cleaning Up Scanned Assets for Production
Wrap, ZBrush & Maya Workflow With Scott Denton

Scott Denton
4h 08m | 15 Chapters
Creating a Male Groom With XGen
An Introduction to Hair Grooming in Maya & Mari With Crystal Bretz

Crystal Bretz
3h 55m | 13 Chapters
Creature Grooming Techniques in Houdini
A Maya, Houdini & Nuke Workflow With Luis Cadavid

Luis Cadavid
3h 05m | 18 Chapters
Photorealistic Character Look Dev in Maya & Arnold
Lighting, Shading & Rendering a Photorealistic Portrait With Sefki Ibrahim

Sefki Ibrahim
2h 49m | 5 Chapters
Procedural Shading Techniques for Houdini & Arnold
Look Development for Realistic Surfaces With Wojtek Piwowarczyk

Wojtek Piwowarczyk
8h 30m | 16 Chapters
Creating a Stylized Groom in Maya & XGen
Tube Geometry Workflow with Bhavika Bajpai

Bhavika Bajpai
3h 22m | 12 Chapters
Exterior Scene Development
Maya, Arnold, Mari and Nuke Techniques with Adrien Vallecilla

Adrien Vallecilla
6h 10m | 13 Chapters
Creating a Stylized Female Character
The Making of Lyn-Z with Crystal Bretz

Crystal Bretz
6h 23m | 44 Chapters