May 11, 2023
3D Design using 3D-Coat, ZBrush, KeyShot & Photoshop with Joe Gloria Senior Concept...
May 04, 2023
Soft Tissue Simulation Using Ziva VFX, Maya & Wrap3D With Madhav Shyam Learn...
Apr 27, 2023
Prop Scanning Through to Final Production Asset with John William Crossland Capture and...
Apr 14, 2023
Follow Mike’s complete process: From selecting an existing 2D concept through creating a digital maquette in ZBrush, and discover how he generates BPR renders to then composite those together in Photoshop to create the optimal base for a painting....
Apr 07, 2023
This introductory workshop is geared towards individuals pursuing a career in CG character animation and those with an interest in the field. The primary objective is to provide you with an introduction to the intricacies of animation using Maya, yet in an easy-to-digest manner....
Mar 27, 2023
"The Voice in the Hollow" is a stunning short film created by Director and VFX Supervisor Miguel Ortega and his partner, artist Tran Ma. We caught up with Miguel to learn about his career and how he got to grips with Unreal Engine....
Mar 23, 2023
Learn how to use ZBrush's powerful tools to create dynamic and expressive hairstyles for your stylized characters. In this 2.5-hour workshop, Lead 3D Character Artist Dan Eder shares a deep dive into his process for sculpting stylized 3D hair with ZBrush....
Mar 02, 2023
Learn to build your own hard-surface kitbash library with Gavin Manners. Create subassemblies, generate ideas for mech designs, and use custom kitbash parts effectively. This workshop assumes basic knowledge of Blender and Photoshop. Kit and 3D files included....
Feb 23, 2023
When designing for film, there are many approaches an artist can take to conceptualize an idea. This 4-hour workshop by Framestore Art Director, Philippe Gaulier, walks you through one of the workflows he uses when creating concept art for his clients, whether it’s for a film or TV series....
Feb 16, 2023
Master Building Design Using Photoshop, 3D-Coat & Octane for Blender Creating and developing...
Feb 15, 2023
Last year, we saw another 12 months of fantastic learnings, insights, and tips...
Feb 02, 2023
Animation can be hard, but it should also be fun. Kelly Vawter joins The Gnomon Workshop library with his full shot walkthrough in Maya, which focuses on body mechanics....
Dec 12, 2024
Dec 05, 2024
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Nov 14, 2024
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Oct 24, 2024