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Environment Creation for VR using Photogrammetry

Environment Creation for VR using Photogrammetry

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Introduction to the UV Toolkit in Autodesk Maya 2018

Introduction to the UV Toolkit in Autodesk Maya 2018 with Eric Keller

interviews archive

Interview with Olivier Dubard

Olivier Dubard, environment artist, matte painter and concept designer, talks to us about his experiences working on films from Marvel’s Black Panther and Disney’s Beauty and the Beast to Hotel Transylvania 3, and why it’s crucial for artists to develop an open, problem-solving mindset to efficiently collaborate in a production pipeline.


Read the interview with Olivier Dubard by Courtney Trowbridge

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Futuristic Mech Design with Gurmukh Bhasin

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Character Photogrammetry - 3D Scan and Retopology for Production

3D Scan and Retopology for Production

interviews archive

Interview with Robby Branham

Interview with Robby Branham Senior 3D generalist and compositing artist Robby Branham has worked on everything from Coke commercials to cinematics for Clash of Clans. He reveals what it takes to succeed as a 3D generalist, provides his tips for surviving as a freelancer, and explains why Houdini is no longer just a tool for technical directors, but an essential part of any artist's skill set.


Read the interview with Robby Branham by Jim Thacker