Lighting & Rendering using KeyShot & Photoshop with Neville Page
Character design is only part of the equation; presentation is what sells an idea. In this second volume on Virtual Makeup Design, Film and TV creature and concept designer Neville Page focuses on how to present character designs in a way that ensures clarity, realism, and approval from decision-makers.
In Volume 1, Neville presented how to create designs that can be turned into practical makeup, working from head scan data to demonstrate how to work on top of it in ZBrush, the same as if you were working with a physical life cast. In this second volume, Neville takes the two character designs created in Vol. 1 and, using digital tools, he demonstrates how to apply color, texture, and materials that accurately represent not only the final look of a character but also the real-world materials that would be used in practical makeup effects, such as foam latex, silicone, and paint.
By showcasing multiple character designs, Neville illustrates his key professional techniques for making digital concepts feel tangible and production-ready, empowering artists to present their work professionally and precisely. The methods taught follow the same workflow that Neville uses when designing for sci-fi movies and TV series.

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