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  296 posts

Learn more about our latest video tutorials added to The Gnomon Workshop library here and discover the artists who created them. All of these workshops are ready for you to watch immediately!

  May 20, 2021

Material Texturing for Production in Mari & Maya

This comprehensive material texturing workshop teaches industry-proven techniques tried and tested on feature...

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  May 13, 2021

Master Rigging & Python Scripting in Maya

Automating different rigging setups is an essential part of the production pipeline at...

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  May 06, 2021

Creating Stylized Facial Rigs for Production in Maya

Facial rigging is one of the most sought-after talents in the animation industry....

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  Apr 29, 2021

Introduction to Creature Design: Volume 2

Senior Character and Creature Concept Artist Kyle Brown returns with Volume 2 of...

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  Apr 20, 2021

Introduction to Creating Facial Blendshapes in Maya

The face is one of the most complex areas of the human body,...

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  Apr 14, 2021

Matching a Stylized Concept in ZBrush

Learn how to translate a 2D stylized concept into a 3D character with...

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  Mar 30, 2021

Character Rigging in Maya for Game Production With Taylor Whitsett

Learn the core concepts of character rigging in Maya and how to build...

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  Mar 11, 2021

Lighting & Look Dev Essentials Vol 2: Shading & Texturing

Strengthen your understanding of look development and explore the core differences between real-world...

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  Feb 25, 2021

Optimization for Games: Settings, Materials, Textures & Commands

Optimization for Games: Settings, Materials, Textures & Commands As important as it is...

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  Feb 18, 2021

Digital Painting in Photoshop

Interface, Tools, Tips & Techniques With Dave Neale Take your digital painting to...

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  Feb 03, 2021

Rigging The Jaw With Python in Maya By Arturo Coso

When it comes to rigging, a jaw rig can get complicated very quickly....

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  Jan 27, 2021

Creating a Photorealistic 3D Prop for Production With Babak Bina

Learn how to make photorealistic, production-ready props with this complete modeling and shading...

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