Feb 16, 2023
Master Building Design Using Photoshop, 3D-Coat & Octane for Blender Creating and developing...
Feb 02, 2023
Animation can be hard, but it should also be fun. Kelly Vawter joins The Gnomon Workshop library with his full shot walkthrough in Maya, which focuses on body mechanics....
Jan 26, 2023
Discover efficient approaches to creating keyframe concept art for movies and animated films using a variety of software and best practices....
Jan 13, 2023
In this Procreate workshop, students will be guided through all they need to create a unique, compelling character on the iPad, taught by Illustrator and Character Designer Rafael Sarmento....
Dec 15, 2022
Designing characters and creatures for film and TV can involve many processes. Ehsan...
Dec 08, 2022
Character Creation Workflow Using ZBrush, Maya, Mari & V-Ray This 3.5-hour workshop...
Dec 01, 2022
Learn how to translate a 2D concept into a 3D miniature using ZBrush and KeyShot in this 4-hour workshop by Digital Sculptor Francesco Orru....
Nov 17, 2022
A key to being a successful concept artist is the ability to express a believable and unique design clearly. Explore the various ways you can think about vehicle designs to ensure arriving at a distinctive and creative end product....
Nov 10, 2022
Learn how to use ZBrush’s ZModeler as efficiently as possible in this new workshop by Daniel Zeni. During 6 years of experience working in film, games, and consumer products, using ZBrush to bring characters to life, Daniel found that ZModeler revolutionized his workflow....
Nov 03, 2022
This comprehensive workshop series by industry veteran Terryl Whitlatch focuses on the anatomy and paleontology of real elephants and their prehistoric relatives....
Oct 27, 2022
Learn how to sculpt a realistic human skull with this comprehensive workshop by Principal Character Artist John William Crossland....
Oct 20, 2022
Discover how to create creature fur from scratch in Maya using XGen and Arnold with Creature FX Artist Bruno Tornisielo. This 2.5-hour workshop details Bruno’s process for crafting believable hair and fur, starting with a simple sphere to demonstrate XGen's fundamental tools and principles....