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interviews archive

Interview with John Brown

Sculptor and figurative artist, John Brown, has a wide breath of impressive experience working as an in-demand artist not only for film and entertainment, but also in education and for the sculpting community. Brown’s sculptures reside in private collections and have been publicly featured. In this interview, John Brown touches on key elements he’s garnered as an artist and how he enhances his innate tendencies as a creative by using proactive and fundamental habits.

 

Read the interview with John Brown by Genese Davis

interviews archive

Interview with Rogelio Olguin

Rogelio Olguin has combined his passion for sculpting, painting, textures and shading into a successful environment art career. In this interview, Rogelio Olguin describes his perspective on traditional and digital art, the daily demands an environment artist faces, and the highlights and influences that surfaced from working on both personal and professional projects.

 

Read the interview with Rogelio Olguin by Genese Davis

interviews archive

Interview with Perry Leijten

Interview with PERRY LEIJTENPerry Leijten applied his interest for the game industry with his innate technical skills and it flourished into a successful career. Now as a technical artist for Square Enix, Perry shares how he garnered experience in almost every aspect of the production pipeline and how that knowledge influences his day-to-day processes.

Read the interview with Perry Leijten by Genese Davis

interviews archive

Interview with David Meng

Former Weta Workshop sculptor David Meng's filmography ranges from King Kong and District 9 to The Hobbit trilogy and The Shape of Water. He discusses the value of traditional sculpting in a world dominated by digital tools, the qualities needed to succeed in practical effects, and why becoming a good creature designer means learning to think laterally.

 

Read the interview with David Meng by Jim Thacker

interviews archive

Interview with Krystal Sae Eua

We’ve got Blur Studio Character Modeling Lead Krystal Sae Eua here to talk about how her work on fast-paced commercials, films like The Avengers and Fast and Furious 6, Call of Duty cinematics, and her addiction to learning have helped her become a VES Award-nominated 3D artist and inspiring digital and traditional sculptor.

 

Read the interview Krystal Sae Eua by Courtney Trowbridge

interviews archive

Interview with Devon Fay

Devon Fay InterviewLead artist and multitalented creative, Devon Fay, has a wide breath of impressive experience working on pre-rendered films as well as real-time video game environments. In this interview, Fay touches on key elements he’s garnered over the years while working with companies such as Blizzard Entertainment. Fay also divulges how he enhances his innate tendencies as a designer by using proactive and collaborative habits.

 

Read the interview with Devon Fay by Genese Davis