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interviews archive

interview with Sarah Arduini

interview with Sarah Arduini

 

Lead character animator, Sarah Arduini, has produced critically acclaimed work across multiple blockbuster titles such as Beauty and the Beast, Star Wars, and The Jungle Book. In this interview, Arduini divulges her insight on the day-to-day differences when working in feature animation and VFX, plus, her unique approach to garnering the necessary skills to improve and achieve career milestones. Arduini also discloses key advice for new artists including tips and tricks for creativity and an essential look into early career goals.


Read the interview with Sarah Arduini by Genese Davis

interviews archive

interview with Charles Hu

Interview with Charles Hu

As a figure painter and notable art instructor, Charles Hu has produced critically acclaimed work in a wide range of avenues. From portrait paintings to character designs for film and game pitches, as well as designs for murals and comic books, Hu’s work reaches many audiences. In this interview, Hu divulges his take on traditional figure painting, his catalyst into teaching, and his approach toward go-to art practices. Plus, Hu reveals the details on his most influential past endeavors and mentors.

 

Read the interview with Charles Hu by Genese Davis

interviews archive

interview with Alessandro Cangelosi

Alessandro Cangelosi combined his passion for technology, science and art into a successful career in multiple entertainment industries. In this interview, Cangelosi describes his experience as a Lightning TD and a FX TD, new techniques and technologies to manage full CGI sets, and the highlights to working on massive environments, look-dev projects, movies, commercials and game trailers like Dead Rising, Rift, and Mobile Strike.

 

Read the interview with Alessandro Cangelosi by Genese Davis

interviews archive

interview with Christophe Desse

interview with Christophe Desse

Lead technical artist, Christophe Desse, possesses state of the art talent and has produced critically acclaimed work on titles such as the Uncharted series and The Last of Us. In this interview, Desse divulges his insight to environment art, plus, rendering and texturing, and his approach to creating realistic art versus science fiction or the fantastical. Desse also discloses the latest technical roadblocks in the industry and his hopes for future breakthroughs in tech.

 

Read the interview with Christophe Desse by Genese Davis

interviews archive

interview with Nick Hiatt

Nick Hiatt is a multi-talented artist whose clients include Disney, Sony, Riot Games, Fox, Bad Robot, Digital Domain and Warner Brothers, to name a few. In this interview, Nick Hiatt shares his specializations in art direction, matte painting, and concept art, plus, instrumental advice for owning and running a studio. Hiatt also reveals essentials that every artist should pursue.

 

Read the interview with Nick Hiatt by Genese Davis

interviews archive

interview with Jordan Soler

Digital artist, Jordan Soler, possesses invaluable skills including adaptability, flexibility, and the passion to face innumerable challenges. In this interview, Jordan Soler discusses key ingredients that make him an effective grooming artist, plus, the projects that impacted him most. In addition, Jordan shares details regarding top notch software and the highlights and the challenges that come when working on blockbuster titles.

 

Read the interview with Jordan Soler by Genese Davis