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The Gnomon Workshop

The Gnomon Workshop

329 posts

The Gnomon Workshop, the industry leader in professional training for artists in the entertainment industry.

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  Mar 08, 2022

Storyboarding Techniques: Creating a Polished Animatic

Learn how to turn your rough storyboard sequences into fully colored animated videos...

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  Feb 15, 2022

Creating High-Resolution Custom Trees Using SpeedTree

Discover how to generate complex-looking trees using SpeedTree and Houdini, with this intermediate-level...

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  Feb 01, 2022

CREATIVITY: Creature & World Design

Following on from CREATIVITY: Story & Character Development With Iain McCaig, Iain continues...

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  Jan 25, 2022

CREATIVITY: Story & Character Development

What exactly is Creativity? Where do people get creative ideas from, and how...

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  Jan 19, 2022

Discover The Top 21 Gnomon Workshops of 2021

Our hardworking subscribers have racked up thousands upon thousands of hours of learning...

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  Jan 18, 2022

Creating an FX Production Shot in Houdini

Follow along as FX Supervisor, Simon Littlejohn, creates a series of effects using...

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  Jan 11, 2022

Superhero Concept Design for Film & TV

Learn how to create professional-quality superhero concept art for film and TV with...

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  Dec 21, 2021

Creating Complex Vegetation & Foliage for Games

Let Peyton Varney, Environment Texture Artist at Naughty Dog, guide you through the...

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  Dec 14, 2021

Cinematic Production Techniques Using the Unreal Engine Sequencer

If you’re looking to create production-ready cinematics utilizing the power of the...

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  Dec 07, 2021

Controlled Building Demolition FX in Houdini

Discover how to create an art-directable destruction scene in Houdini with this 5-hour...

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  Nov 30, 2021

Preparing ZBrush Models for 3D Printing

Discover how to efficiently translate your CG models into physical objects with this...

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  Nov 29, 2021

Babak Bina

Babak Bina has an interesting story to tell. From his home country of Iran to the shores of Canada, he's worked at Double Negative, Method Studios, and Scanline VFX, and on projects ranging from Game of Thrones and Avengers to Star Trek and Wonder Woman. Read his interview right here....

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