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TEXTURING & LOOK DEVELOPMENT

  44 posts

  Dec 21, 2023

Creating Foliage for Videogames

SpeedTree, Maya, ZBrush, Substance & UE5 Workflow with Colin Valek Learn how to...

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  Jul 20, 2023

Creating Complex Materials for Games in Substance Designer

Utilizing Parameters to Create Multiple Materials with Kat Tamburello Learn how to create...

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  Dec 08, 2022

Creating a Realistic Humanoid 3D Character With Babak Bina

Character Creation Workflow Using ZBrush, Maya, Mari & V-Ray This 3.5-...

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  Aug 04, 2022

Designing & Creating a Creature Bust With Pascal Raimbault

This creature design workshop by Wētā FX Lead 3D Modeler, Pascal Raimbault, covers his complete pipeline for concepting unique characters for production....

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  May 18, 2022

Creating a Stylized 3D Character Illustration

Explore the process of designing a character and bringing it to life as...

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  Feb 15, 2022

Creating High-Resolution Custom Trees Using SpeedTree

Discover how to generate complex-looking trees using SpeedTree and Houdini, with this...

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  Jul 15, 2021

Photorealistic Character Look Dev in Maya & Arnold

Whether it’s in movies, TV shows, music videos, or video games, digital...

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  Jun 07, 2021

Procedural Shading Techniques for Houdini & Arnold

Learn to create photorealistic procedural shaders with Arnold and take advantage of the...

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  May 20, 2021

Material Texturing for Production in Mari & Maya

This comprehensive material texturing workshop teaches industry-proven techniques tried and tested on...

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  Mar 11, 2021

Lighting & Look Dev Essentials Vol 2: Shading & Texturing

Strengthen your understanding of look development and explore the core differences between real-...

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  Feb 25, 2021

Optimization for Games: Settings, Materials, Textures & Commands

Optimization for Games: Settings, Materials, Textures & Commands As important as it is...

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  Jan 27, 2021

Creating a Photorealistic 3D Prop for Production With Babak Bina

Learn how to make photorealistic, production-ready props with this complete modeling and...

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