Bill Buckley has been working as an animator and artist in the video game industry for over ten years and has worked on three of the top ten best-selling video game franchises in history. His roles have included Senior Animator, Story Artist, Digital Cinematographer, Concept Artist and currently, Animation Director with First Contact Entertainment. He has provided story art and animation on popular titles for companies such as THQ, Disney Interactive, Limbic, SCEA, Activision (Neversoft and Infinity Ward) and StarBreeze. His resume includes major titles such as Tony Hawk Proving Ground, WWE Smackdown vs. Raw, NBA 2007, Disney’s Club Penguin, eight Guitar Hero titles, Call of Duty: Ghosts, Call of Duty: Infinite Warfare, John Wick The Impossible Task in VR and ROM Extraction. His work has also been featured in commercials, comic books and theme park attractions. When Bill is not transforming his wild imagination into usable art assets, he enjoys mentoring and teaching game art to aspiring artists. He has lectured at universities and conventions, both domestic and abroad, and has published two graphic novels as well as contributed to numerous gaming textbooks. Bill received a BA in Fine Art with an emphasis on Entertainment Arts and Animation. Bill lives in Southern California with his talented and gorgeous wife (who wrote this bio) and his adorable baby girls.
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