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LEARNING PATH

Creature Design

This Thirteen-part series brings together top industry professionals to reveal the art and science behind designing creatures for entertainment. Each workshop demonstrates how the most imaginative designs are grounded in reality, from fantastical beasts to alien lifeforms, monsters, and animals. Beginning with a deep understanding of zoology and the extraordinary diversity of life on Earth, creature designers draw inspiration from nature to invent believable new species that inhabit imagined worlds.

The Creature Design Path features artists who have helped shape many iconic projects, including Avatar, Men in Black, the Marvel Cinematic Universe, Prometheus, and Star Wars. The workshops provide a rare insight into how professionals merge biology, storytelling, and design to create unforgettable creatures for film and games.

Beginner to Advanced 53h 39min 13 Workshops
Kyle Brown Neville Page Terryl Whitlatch Aaron Sims Ehsan Bigloo Jerad S. Marantz Maarten Verhoeven
By 7 Instructors
Introduction to Creature Design: Volume 1 Thumbnail
01

Introduction to Creature Design: Volume 1

Blockbuster creatures and monsters all start somewhere: With a sketch. Senior Character and Creature Concept Artist Kyle Brown demonstrates the industry-proven workflows he’s mastered through working on high-profile creature designs for film, television, games, and advertising projects...

Kyle Brown by Kyle Brown
Beginner
3h 51m
9 Lessons
Drawing Creature Design Concept Art
photoshop icon Photoshop
Introduction to Creature Design: Volume 2 Thumbnail
02

Introduction to Creature Design: Volume 2

Kyle revisits the original reference used to create imagined shapes in Volume 1 and this time puts them to work to show how to apply color and texture to designs. Taking the final creature concept from Volume 1, Kyle’s first color demonstrations reveal how to rapidly ideate using different color combinations and materials to flush out design options...

Kyle Brown by Kyle Brown
Beginner
4h 24m
7 Lessons
Drawing Creature Design Concept Art
photoshop icon Photoshop
Elephant Anatomy Vol. 1: Drawing Skeletons & Musculature Thumbnail
03

Elephant Anatomy Vol. 1: Drawing Skeletons & Musculature

This comprehensive workshop series by industry veteran Terryl Whitlatch focuses on the anatomy and paleontology of real elephants and their prehistoric relatives. Terryl’s in-depth teachings provide the firm foundation necessary for designing elephant-inspired imaginary creatures with ease, authority, and believability...

Terryl Whitlatch by Terryl Whitlatch
Beginner
9h 45m
16 Lessons
Drawing Creature Design Zoology Concept Art
photoshop icon Photoshop
Elephant Anatomy Vol. 2: Prehistoric Studies & Imaginary Concepts Thumbnail
04

Elephant Anatomy Vol. 2: Prehistoric Studies & Imaginary Concepts

Volume 2 focuses on Prehistoric species of elephants, including the Mammoth and Mastodon. The second portion of Volume 2 dives into the design of imaginary, elephant-inspired species...

Terryl Whitlatch by Terryl Whitlatch
Beginner
9h 8m
12 Lessons
Drawing Creature Design Zoology Concept Art
photoshop icon Photoshop
Creature Design with Terryl Whitlatch Vol. 1 Thumbnail
05

Creature Design with Terryl Whitlatch Vol. 1

In this first title of a series, Terryl demonstrates how to create a fantastic yet utterly believable creature based on one of the most commonly known animals, the domestic cow. After drawing a study of an actual bull, she shows the process of designing a realistic...

Terryl Whitlatch by Terryl Whitlatch
Beginner
2h 07m
8 Lessons
Drawing Creature Design Zoology Concept Art
Graphite Mixed Media
Creature Design with Terryl Whitlatch Vol. 2 Thumbnail
06

Creature Design with Terryl Whitlatch Vol. 2

In this second title of a series, Terryl Whitlatch demonstrates how to create a vicious avian alien based on an actual exotic bird – the Greater Indian Hornbill. Starting with rough thumbnails and ending with a fully rendered illustration...

Terryl Whitlatch by Terryl Whitlatch
Beginner
1h 50m
6 Lessons
Drawing Creature Design Zoology Concept Art
Graphite Mixed Media
Creature Design with Terryl Whitlatch Vol. 3 Thumbnail
07

Creature Design with Terryl Whitlatch Vol. 3

In this third title of a series, Terryl Whitlatch demonstrates how to create an aquatic equine based on horse anatomy. Starting with a detailed study of an ordinary horse and ending with several fully rendered illustrations, she shares her techniques and tools—pencils, markers, and tracing paper...

Terryl Whitlatch by Terryl Whitlatch
Beginner
2h 20m
7 Lessons
Drawing Creature Design Zoology Concept Art
Graphite Mixed Media
Creature Design with Terryl Whitlatch Vol. 4 Thumbnail
08

Creature Design with Terryl Whitlatch Vol. 4

In this fourth title of a series, Terryl Whitlatch demonstrates how to create a monstrous villain, the Toad-Ogre, as well as other assorted creature characters suitable for film, animation and video games. ...

Terryl Whitlatch by Terryl Whitlatch
Beginner
1h 37m
9 Lessons
Drawing Creature Design Zoology Concept Art
Graphite Mixed Media
The Art of Iconic Creature Design Thumbnail
09

The Art of Iconic Creature Design

There are many approaches for designing characters for the screen. Industry veteran Aaron Sims details two of his tried-and-trusted workflows for creating iconic concept designs for film and TV, using Photoshop and ZBrush...

Aaron Sims by Aaron Sims
Intermediate
2h 06m
7 Lessons
Creature Art Creature Design Digital Painting Digital Sculpting Lighting & Rendering Look Development Texturing & Shading Concept Art
ZBrush icon ZBrush keyshot icon Keyshot photoshop icon Photoshop
3D Creature Design: Alien Rock Grubber Thumbnail
10

3D Creature Design: Alien Rock Grubber

In this lecture, Jerad Marantz shares his creature design techniques in an extensive lecture and demonstration. Beginning with a brief description of the creature, Jerad begins the design process with some loose sketches on paper. These are scanned as Jerad then discusses traditional and Photoshop techniques for executing a rough concept...

Jerad S. Marantz by Jerad S. Marantz
Intermediate
6h 21m
21 Lessons
Creature Art Creature Design Digital Sculpting Texturing & Shading Concept Art
ZBrush icon ZBrush keyshot icon Keyshot photoshop icon Photoshop
Creative Creature Design Thumbnail
11

Creative Creature Design

In this workshop, Neville Page shares his creative development process, starting with a script and ending with a resolved design and presentation. Neville discusses philosophies regarding creature design and techniques that allow for new ways of seeing...

Neville Page by Neville Page
Advanced
3h 20m
6 Lessons
Creature Art Creature Design Digital Sculpting Texturing & Shading Look Development Lighting & Rendering Concept Art
ZBrush icon ZBrush keyshot icon Keyshot photoshop icon Photoshop
Art Direction for Film: Creature Design & Development Thumbnail
12

Art Direction for Film: Creature Design & Development

Ehsan Bigloo demonstrates how he designs creatures for the entertainment industry. Whether you’re a character or creature designer, concept artist, digital sculptor, or simply interested in developing your storytelling skills, this workshop is a fascinating insight into Ehsan’s complete workflow...

Ehsan Bigloo by Ehsan Bigloo
Intermediate
4h 13m
8 Lessons
Creature Art Creature Design Digital Sculpting Drawing Game engines Look Development Lighting & Rendering Concept Art
ZBrush icon ZBrush keyshot icon Keyshot substance painter icon Substance Painter photoshop icon Photoshop unreal icon Unreal maya icon Maya arnold icon Arnold
The Making of “RED MYST” Thumbnail
13

The Making of “RED MYST”

Maarten Verhoeven is known for his dark and mysterious character and creature concepts. His optimized workflow allows him to sketch, sculpt, and post-process his signature designs at an impressive speed...

Maarten Verhoeven by Maarten Verhoeven
Intermediate
2h 37m
7 Lessons
Creature Art Digital Sculpting Cloth Texturing & Shading Look Development Lighting & Rendering Concept Art
ZBrush icon ZBrush keyshot icon Keyshot photoshop icon Photoshop marvelous designer icon Marvelous Designer
Frequently Asked Questions
Everything you need to know about the Learning Path.
Learning Paths have been organized to help both aspiring and professional artists, who are looking for training based on the fundamental categories of creative work in the visual effects, animation and games industries. Each Learning Path has been curated to contain a collection of workshops that guide artists through a series of topics relevant to that path, but they are not necessarily sequential. When appropriate, however, we have organized the workshops in a path to be in a logical order. All workshops are tagged with their level (beginner, intermediate, advanced) so that you can browse the path and choose a title that matches both the subject matter and level that you are looking for.
All Gnomon Workshop instructors are professional artists from the entertainment industry, who have worked with us to structure their time, experience and knowledge into practical and inspiring training. We believe that it is important to learn from masters of the craft, who have honed those skills via years of experience working in production, collaboratively with their peers. Through time and experience, artists develop not just their creative and technical ability, but also their communication skills. These become critical aspects to being an effective lead artist, supervisor or, in our case, instructor.
Whether you choose an Annual or a Monthly Subscription, your plan will give you unlimited access to all 26 Learning Paths, allowing you to learn at your own pace. Your subscription also gives you access to the entire catalog of 350+ workshops, with new comprehensive workshops added every month.
While many workshops include Project Files, these are at the instructors’ discretion. You will find details of any project files provided on each workshop page, along with the software/tools required to tackle the workshop. If you have any questions, you can contact us via our Live Chat or email the team at support@thegnomonworkshop.com.

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