The Gnomon Workshop offers the most comprehensive set of Digital Production tutorials anywhere. The broad scope of the tutorials contained in this section range from foundational understanding of the software tools all the way to the professional application of these tools and concepts used by artists working in the film and game industries.
The Gnomon Workshop is widely regarded as the global leader in training tutorials for the designer working in the entertainment industry. With tutorials ranging from foundational drawing and design concepts to process tutorials from some of the top concept and character designers in the world, there is surely something here to inspire.
As the tattoo industry has seen an explosion in popularity over the last few years, the need training in this field has also grown. In these video tutorials, some of the top tattoo artists in the world share their techniques and their take on the art of tattoo. The tutorials range from absolute beginner level to advanced color and blending techniques used by some of the world's best.
The Gnomon Workshop offers professional training on most of the software applications used in today's digital pipelines. There are foundational titles to introduce users to the software and tools, as well as advanced production titles that discuss application tools and processes vital to the production of digital assets and media.
Professional Training for Artists
The Gnomon Workshop seeks out the most highly-regarded traditional and digital artists and technicians currently working in the entertainment and design industries. Our instructors have shared their practices working at such top studios as Pixar, ILM, Blizzard, and many more.Instructor GalleriesInstructor Interviews
Ryan Meinerding is the Head of Visual Development at Marvel Studios. He has been with Marvel Studios since the early days of 'Iron Man,' helping to design the look and feel of the Marvel Cinematic Universe. Ryan Meinerding grew up in Suburban Northeast Ohio. He always had a crayon in his hand while growing up, until he traded it for an airbrush in high school. He studied Industrial Design at the University of Notre Dame and Illustration at the Art Center College of Design. While attending school, he worked on video game titles like 'Gauntlet: Seven Sorrows' and 'Return to Castle Wolfenstein 2.' In his last semesters at Art Center he had the opportunity to leave school to work with one of his heroes, Iain McCaig. That opportunity was Ryan's first film character design project, a movie entitled 'Outlander.' Iain's company worked on a few subsequent projects, one being Jon Favreau's version of 'John Carter of Mars.' This project allowed Ryan his first attempts at keyframe illustrations, and these images resonated with the director and helped define the look and feel of that version of the film. Jon Favreau decided not to continue with that project, but hired Ryan onto his next film: 'Iron Man.' Ryan designed the Mark 1, and worked with Adi Granov to create the Iron Monger. Ryan also continued to do keyframe illustrations, helping to define the look and feel of the scenes in Tony's garage and in the cave. After 'Iron Man,' Ryan left Marvel briefly to illustrate costumes for 'Watchmen' and do robot design for 'Transformers: Revenge of the Fallen.' Upon returning to Marvel Studios, the producers asked if he would stay on full time and help design the look of the Marvel heroes and villains. He lead character design on Iron Man 2, and worked on keyframe and concept design for Thor. He has done the concept design for all of Captain America's suits, and along with Charlie Wen, led a Visual Development team of artists to accomplish the character designs for the Avengers and Avengers: Age of Ultron. Ryan has also worked on one of his favorite superheroes for Spider-Man: Homecoming, as well as revisited the Avengers for Infinity War and ventured into the world of Black Panther. He is currently working on new Marvel Studios projects.
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Gnomon specializes in computer graphics education for careers in the entertainment industry.