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Effects and Simulation

When most people think of Visual Effects, particularly those outside the VFX industry, they’ll most likely imagine explosions and battling superheroes. However, these types of over-the-top effects shots represent just a fraction of the work. Effects artists working in film and animation must tackle an extremely diverse range of challenges.

In the Effects & Simulation Path, artists will dive into the world of dynamic effects simulation to learn various procedural techniques for creating smoke, fire, water, demolition, destruction, disintegration, pyro, lightning, magic effects, and more. The 11 featured instructors, who have worked on landmark projects including Game of Thrones, Ghost in the Shell, and Avatar: The Way of Water, share myriad techniques and workflows gained from years of production experience at studios such as Luma Pictures, Industrial Light and Magic, Wētā FX, DNEG, and Zoic.

Beginner to Advanced 74h 48min 15 Workshops
Timucin Ozger David Silberbauer Eric Mancha Ganesh Lakshmigandan headshot Alasgar Hasanov headshot Josh Harrison headshot Miguel Perez Senent headshot Stavros Sofianos headshot
By 11 Instructors
Introduction to Pyro FX in Houdini: Volume 1 thumbnail
01

Introduction to Pyro FX in Houdini: Volume 1

Senior FX Artist Alasgar Hasanov teaches the Houdini 18.5 Sparse Pyro workflow over 5h 48m. This general-level workshop covers creating realistic smoke (wispy, large columns) and combustion fire effects (like a campfire), focusing on source nodes, Pyro Solver settings, and efficient production techniques...

Alasgar Hasanov headshot by Alasgar Hasanov
Beginner
5h 48m
8 Lessons
Effects Animation Visual Effects
Houdini icon Houdini
Introduction to Pyro FX in Houdini: Volume 2 thumbnail
02

Introduction to Pyro FX in Houdini: Volume 2

Senior FX Artist Alasgar Hasanov continues his Pyro FX series over 5h 07m, focusing on advanced simulations like large-scale fire with thick smoke and realistic explosions. The workshop covers using Pyro Burst Source and Pyro Trail Source nodes, setting up the Pyro Shader, and efficient lighting and rendering workflows for complex volumetric effects...

Alasgar Hasanov headshot by Alasgar Hasanov
Beginner
5h 07m
8 Lessons
Compositing Effects Animation Lighting & Rendering Texturing & Shading Visual Effects
Houdini icon Houdini
Introduction to Houdini: Grains thumbnail
03

Introduction to Houdini: Grains

VFX Artist David Silberbauer provides a 6h 18m comprehensive workshop for beginner Houdini artists. It covers HeightField basics, MPM solver (Grains), VDB sourcing, and FLIP fluids. The main project is creating a sinkhole sand effect, concluding with final rendering in Solaris and tweaks in COPs (Compositing Operator Nodes)...

David Silberbauer headshot by David Silberbauer
Beginner
6h 18m
9 Lessons
Effects Animation Environment Art Lighting & Rendering Visual Effects
Houdini icon Houdini
Cinematic Sand & Dust Simulations using Houdini thumbnail
04

Cinematic Sand & Dust Simulations using Houdini

Senior FX Artist Alvaro J. Segura demonstrates a 3h 17m complex workflow for creating a desert scene with vehicle-sand interactions. The workshop focuses on combining Vellum grains and Pyro simulations to achieve granular sand and fine dust effects, optimizing collisions, and leveraging TOP networks for efficient wedging of heavy simulations. Includes rendering and final thoughts...

Alvaro J. Segura headshot by Alvaro J. Segura
Advanced
3h 17m
16 Lessons
Effects Animation Lighting & Rendering Visual Effects
Houdini icon Houdini Nuke icon Nuke
Lightning & Electricity Effects thumbnail
05

Lightning & Electricity Effects

FX Artist Josh Harrison provides a 5h 0m generalist workshop covering the entire process of creating electricity and lightning effects. It follows a professional VFX workflow using Maya for prep/animation, Houdini for lightning generation (including particle and pyro sims), and Nuke for final compositing of custom AOVs and render passes...

Josh Harrison headshot by Josh Harrison
Intermediate
5h 0m
12 Lessons
Character Rigging Compositing Effects Animation Lighting & Rendering Look Development Visual Effects
Nuke icon Nuke Houdini icon Houdini Maya icon Maya
Creating a Swamp and Mud Monster in Houdini thumbnail
06

Creating a Swamp and Mud Monster in Houdini

VFX Artist David Silberbauer provides a 5h 32m beginner-friendly workshop on creating a swamp monster emerging from mud. It covers procedural setup entirely in Houdini, including MPM Solver (Grains) and FLIP Fluids for the mud, HeightField environment building, animation modification, USD workflow, and final lighting/rendering...

David Silberbauer headshot by David Silberbauer
Intermediate
5h 32m
8 Lessons
Creature Animation Effects Animation Lighting & Rendering Texturing & Shading Visual Effects
Houdini icon Houdini
Large-Scale Water FX in Houdini thumbnail
07

Large-Scale Water FX in Houdini

CG Supervisor Miguel Perez Senent presents a 6h 52m workshop on executing an epic water simulation shot (creature breaching the ocean). The tutorial focuses on Houdini's latest water toolset, covering Ocean surface setup, efficient FLIP Solver base simulation, Whitewater generation, using TOPs for wedging/parallelization, Solaris USD look development with Karma, and final Nuke compositing...

Miguel Perez Senent headshot by Miguel Perez Senent
Advanced
6h 52m
18 Lessons
Compositing Effects Animation Lighting & Rendering Visual Effects
Nuke icon Nuke Houdini icon Houdini
Liquid Simulation in Houdini thumbnail
08

Liquid Simulation in Houdini

Senior FX Artist Stavros Sofianos presents a 3h 46m intermediate workshop focused on simulating liquid (milk) pouring into a bowl of cereal. It teaches complex interaction between Rigid Body Dynamic (RBD) objects (cereal) and FLIP Fluid particles, custom fluid meshing, wet map generation, and Arnold shading/rendering techniques...

Stavros Sofianos headshot by Stavros Sofianos
Intermediate
3h 46m
10 Lessons
Effects Animation Lighting & Rendering
Arnold icon Arnold Houdini icon Houdini
Create a Procedural Waterwheel Simulation in Houdini thumbnail
09

Create a Procedural Waterwheel Simulation in Houdini

VFX Artist David Silberbauer provides a 4h 37m tutorial on creating a fully procedural waterwheel asset with an integrated fluid simulation entirely in Houdini. The workshop focuses on procedural modeling techniques, FLIP fluid simulation setup, customizing velocities, using vorticity for meshing and whitewater, and converting the setup into a Houdini Digital Asset (HDA) for production efficiency...

David Silberbauer headshot by David Silberbauer
Intermediate
4h 37m
9 Lessons
Effects Animation Modeling Visual Effects
Houdini icon Houdini
Art Directing Explosions using Axiom in Houdini thumbnail
10

Art Directing Explosions using Axiom in Houdini

Senior FX TD Ganesh Lakshmigandan provides a 7h 44m masterclass on creating and compositing a professional explosion. The tutorial utilizes the GPU-based Axiom Solver in Houdini 20 for pyro simulations, detailed lighting/shading with Solaris/Karma XPU, and final compositing in Nuke...

Ganesh Lakshmigandan headshot by Ganesh Lakshmigandan
Intermediate
7h 44m
32 Lessons
Compositing Effects Animation Lighting & Rendering Visual Effects
Nuke icon Nuke Houdini icon Houdini
Creating Tire Smoke FX in Houdini thumbnail
11

Creating Tire Smoke FX in Houdini

Senior FX Artist Eric Mancha presents an intermediate 1h 46m workshop on creating production-ready tire smoke FX. It covers setting up the Pyro Sparse Solver from scratch, handling collisions, using Micro Solvers, applying VEX for custom velocity fields, and compositing the final result in Nuke...

Eric Mancha headshot by Eric Mancha
Advanced
1h 46m
8 Lessons
Compositing Effects Animation Lighting & Rendering
Nuke icon Nuke Houdini icon Houdini
Large-Scale Cinematic Destruction in Houdini thumbnail
12

Large-Scale Cinematic Destruction in Houdini

David Silberbauer presents an intermediate 7h 18m workshop focused on building a fully procedural and scalable cinematic destruction shot. The tutorial covers procedural building modeling, RBD fracturing with custom constraints, POP networks for debris, Pyro Solver for dust, and setting up a large-scale simulation pipeline...

David Silberbauer headshot by David Silberbauer
Intermediate
7h 18m
10 Lessons
Effects Animation Environment Art Environment Design Modeling Visual Effects
Houdini icon Houdini
Create Disintegration VFX in Houdini & Nuke thumbnail
13

Create Disintegration VFX in Houdini & Nuke

FX Supervisor Choi Gil Nam teaches a 2h 14m workshop on creating a customizable disintegration effect. The tutorial focuses on using Houdini's Pyro Source Spread for the infection map, combined with the Vellum Solver, Particle Systems, and concludes with simple compositing in Nuke. A bonus section shows how to apply the concept to RBD and Flip Solvers...

Choi Gil Nam headshot by Choi Gil Nam
Advanced
2h 14m
7 Lessons
Effects Animation Lighting & Rendering Look Development Visual Effects
Nuke icon Nuke Houdini icon Houdini
Creating an FX Production Shot in Houdini thumbnail
14

Creating an FX Production Shot in Houdini

FX Supervisor Simon Littlejohn leads a 4h 00m workshop detailing how to create a complex creature attack shot. The tutorial covers creating procedural curves with for-loops, using VEX to grow curves over time and attach them to animated characters, generating a slime trail using the Solver SOP, and running Vellum simulations for webbing and wire effects...

Simon Littlejohn headshot by Simon Littlejohn
Advanced
4h
16 Lessons
Effects Animation Lighting & Rendering Scripting Visual Effects
Houdini icon Houdini
Controlled Building Demolition FX in Houdini thumbnail
15

Controlled Building Demolition FX in Houdini

FX Head Timucin Ozger demonstrates his production-proven pipeline over 5h 49m to create a full-set, art-directable building demolition. The workshop covers RBD Bullet Solver setup, fracturing, custom constraints, secondary debris, Sparse Sim Pyro for dust/smoke, TOPs for fast iteration, and rendering with Redshift...

Timucin Ozger headshot by Timucin Ozger
Advanced
5h 49m
13 Lessons
Effects Animation Lighting & Rendering Scripting Visual Effects
Redshift icon Redshift Houdini icon Houdini
Frequently Asked Questions
Everything you need to know about the Learning Path.
Learning Paths have been organized to help both aspiring and professional artists, who are looking for training based on the fundamental categories of creative work in the visual effects, animation and games industries. Each Learning Path has been curated to contain a collection of workshops that guide artists through a series of topics relevant to that path, but they are not necessarily sequential. When appropriate, however, we have organized the workshops in a path to be in a logical order. All workshops are tagged with their level (beginner, intermediate, advanced) so that you can browse the path and choose a title that matches both the subject matter and level that you are looking for.
All Gnomon Workshop instructors are professional artists from the entertainment industry, who have worked with us to structure their time, experience and knowledge into practical and inspiring training. We believe that it is important to learn from masters of the craft, who have honed those skills via years of experience working in production, collaboratively with their peers. Through time and experience, artists develop not just their creative and technical ability, but also their communication skills. These become critical aspects to being an effective lead artist, supervisor or, in our case, instructor.
Whether you choose an Annual or a Monthly Subscription, your plan will give you unlimited access to all 26 Learning Paths, allowing you to learn at your own pace. Your subscription also gives you access to the entire catalog of 350+ workshops, with new comprehensive workshops added every month.
While many workshops include Project Files, these are at the instructors’ discretion. You will find details of any project files provided on each workshop page, along with the software/tools required to tackle the workshop. If you have any questions, you can contact us via our Live Chat or email the team at support@thegnomonworkshop.com.

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