The Gnomon Workshop offers the most comprehensive set of Digital Production tutorials anywhere. The broad scope of the tutorials contained in this section range from foundational understanding of the software tools all the way to the professional application of these tools and concepts used by artists working in the film and game industries.
The Gnomon Workshop is widely regarded as the global leader in training tutorials for the designer working in the entertainment industry. With tutorials ranging from foundational drawing and design concepts to process tutorials from some of the top concept and character designers in the world, there is surely something here to inspire.
As the tattoo industry has seen an explosion in popularity over the last few years, the need training in this field has also grown. In these video tutorials, some of the top tattoo artists in the world share their techniques and their take on the art of tattoo. The tutorials range from absolute beginner level to advanced color and blending techniques used by some of the world's best.
The Gnomon Workshop offers professional training on most of the software applications used in today's digital pipelines. There are foundational titles to introduce users to the software and tools, as well as advanced production titles that discuss application tools and processes vital to the production of digital assets and media.
Professional Training for Artists
The Gnomon Workshop seeks out the most highly-regarded traditional and digital artists and technicians currently working in the entertainment and design industries. Our instructors have shared their practices working at such top studios as Pixar, ILM, Blizzard, and many more.Instructor GalleriesInstructor Interviews
A childhood love of spaceships and robots led Miguel to study Engineering at the Polytechnic University of Catalonia, Spain, and later pursue a career in Concept Design.
After graduating, he made a promising debut when his short film “Cosmonaut Koverchenko” won several awards at the Imagina CG Animation Festival in Monte Carlo and secured him a position as an animator at Oniria Pictures in Luxembourg.Miguel’s strong ideation skills and love for working on core concepts prompted a switch to become Senior Specialist Artist/Animator and soon after, Senior Concept Artist to game development studio Guerrilla Games in Amsterdam.He was a prolific contributor to the vehicular, environmental and mechanical designs of the Killzone series. Now a Principal Concept Artist, Miguel had a vital role in establishing the fundamentals for the world of Horizon. His approach to concept design from an Engineering point of view has translated into the impressive and functional robotic machines of Horizon Zero Dawn.
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Gnomon specializes in computer graphics education for careers in the entertainment industry.