Character Art for Games
Learn the character art pipeline used by leading character artists working on AAA games, including Diablo 4, Far Cry 6, Hellblade 2, Valorant, and The Last of Us, Part 1 & 2. From the early stages of evaluating concept art and collecting reference to modeling, sculpting, UVs, texturing, clothing, topology, and hair, the Character Art for Games Path provides real-world, practical techniques emphasizing the efficiency required when working on real-time projects.
Creating a Character Bust: From Ideation to Final Render
Leveraging all of the skills learned throughout her career, Colleen Larson, a Senior Character Artist at Naughty Dog, takes you through her entire process of bringing a character to life in 3D...
Creating a Character for Games: Vol. 1
This comprehensive workshop covers the entire process of sculpting a 3D game character from scratch using industry-trusted techniques. Omid Moradi, a lead character and creature artist/sculptor, presents his tried-and-tested workflow for crafting AAA game characters using industry-standard software, ZBrush, Maya and Marvelous Designer...
Creating a Character for Games: Vol. 2
Following on from Creating a Character for Games: Vol. 1, this second volume walks through the entire process of transforming the final ZBrush sculpt into a fully textured, game-ready character using ZBrush, Maya, Substance Painter, Marmoset Toolbag, and Photoshop...
Modeling a Stylized Character for Games
Discover the process of creating a stylized game character model and rendering a professional portfolio piece. Senior Character Artist, Kat Unsworth, details her entire workflow, from the initial design of the character model through every stage of its production...
Creating Realistic Fabric & Clothing for Games
Erika Lochs shares her complete workflow for creating a realistic Viking tunic with a hood, going in-depth into the theory of cloth, fibers, how they are made and interact, and how they can be damaged. Uses Marvelous Designer and ZBrush for detailing, and Substance Painter and Marmoset 4 for texturing and rendering...
Real-Time Character & Environment Lighting
Lighting Artist Eric Roin presents a 2h 45m workshop taught in Unreal Engine 5 for intermediate to advanced artists, focusing on cinematic character and environment lighting for games and cinematics. The course covers fundamental principles, breaks down the lighting of three distinct scenes (daytime, interior, nighttime)...
Creating Stylized Hairstyles Using ZBrush
Learn how to use ZBrush's powerful tools to create dynamic and expressive hairstyles for your stylized characters. Lead 3D Character Artist Dan Eder shares a deep dive into his process for sculpting stylized 3D hair in ZBrush in this workshop.
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