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LEARNING PATH

Character Art for Games

Learn the character art pipeline used by leading character artists working on AAA games, including Diablo 4, Far Cry 6, Hellblade 2, Valorant, and The Last of Us, Part 1 & 2. From the early stages of evaluating concept art and collecting reference to modeling, sculpting, UVs, texturing, clothing, topology, and hair, the Character Art for Games Path provides real-world, practical techniques emphasizing the efficiency required when working on real-time projects.

Intermediate to Advanced 28h 34min 7 Workshops
Krystal Sae Eua Amy Sharpe Colleen Larson
By 6 Instructors
The Art of Iconic Creature Design Thumbnail
01

Creating a Character Bust: From Ideation to Final Render

Leveraging all of the skills learned throughout her career, Colleen Larson, a Senior Character Artist at Naughty Dog, takes you through her entire process of bringing a character to life in 3D...

Colleen Larson by Colleen Larson
Intermediate
3h 18m
11 Lessons
Character Design Cloth Digital sculpting Grooming HDR Images Lighting & Rendering Look Development Modeling Texturing & Shading UV Layout Concept Art
marvelous designer icon Marvelous Designer maya icon Maya Substance Painter icon Substance Painter marmoset toolbag icon Marmoset Toolbag ZBrush icon ZBrush
Creating a Character for Games: Vol. 1 thumbnail
02

Creating a Character for Games: Vol. 1

This comprehensive workshop covers the entire process of sculpting a 3D game character from scratch using industry-trusted techniques. Omid Moradi, a lead character and creature artist/sculptor, presents his tried-and-tested workflow for crafting AAA game characters using industry-standard software, ZBrush, Maya and Marvelous Designer...

Omid Moradi headshot by Omid Moradi
Advanced
4h 48m
12 Lessons
Character Art Cloth Digital Sculpting Concept Art
Marvelous Designer icon Marvelous Designer Maya icon Maya ZBrush icon ZBrush
Creating a Character for Games: Vol. 2 thumbnail
03

Creating a Character for Games: Vol. 2

Following on from Creating a Character for Games: Vol. 1, this second volume walks through the entire process of transforming the final ZBrush sculpt into a fully textured, game-ready character using ZBrush, Maya, Substance Painter, Marmoset Toolbag, and Photoshop...

Omid Moradi headshot by Omid Moradi
Advanced
7h 53m
20 Lessons
Character Art Character Design Digital Sculpting Lighting & Rendering Modeling Texturing & Shading UV Layout
Maya icon Maya Substance Painter icon Substance Painter Marmoset Toolbag icon Marmoset Toolbag ZBrush icon ZBrush Photoshop icon Photoshop
Modeling a Stylized Character for Games thumbnail
04

Modeling a Stylized Character for Games

Discover the process of creating a stylized game character model and rendering a professional portfolio piece. Senior Character Artist, Kat Unsworth, details her entire workflow, from the initial design of the character model through every stage of its production...

Kat Unsworth headshot by Kat Unsworth
Advanced
4h 31m
11 Lessons
Character Art Digital Sculpting Game Engines Lighting & Rendering Look Development Modeling Texturing & Shading UV Layout
Unreal icon Unreal Maya icon Maya Substance Painter icon Substance Painter Marmoset Toolbag icon Marmoset Toolbag ZBrush icon ZBrush
Creating Realistic Fabric & Clothing for Games thumbnail
05

Creating Realistic Fabric & Clothing for Games

Erika Lochs shares her complete workflow for creating a realistic Viking tunic with a hood, going in-depth into the theory of cloth, fibers, how they are made and interact, and how they can be damaged. Uses Marvelous Designer and ZBrush for detailing, and Substance Painter and Marmoset 4 for texturing and rendering...

Erika Lochs headshot by Erika Lochs
Intermediate
2h 52m
11 Lessons
Cloth Digital Sculpting Lighting & Rendering Texturing & Shading
Marvelous Designer icon Marvelous Designer ZBrush icon ZBrush Substance Painter icon Substance Painter Marmoset Toolbag icon Marmoset Toolbag
Real-Time Character & Environment Lighting thumbnail
06

Real-Time Character & Environment Lighting

Lighting Artist Eric Roin presents a 2h 45m workshop taught in Unreal Engine 5 for intermediate to advanced artists, focusing on cinematic character and environment lighting for games and cinematics. The course covers fundamental principles, breaks down the lighting of three distinct scenes (daytime, interior, nighttime)...

Eric Roin headshot by Eric Roin
Advanced
2h 45m
6 Lessons
Game Engines Lighting & Rendering
Unreal icon Unreal
Creating Stylized Hairstyles Using ZBrush thumbnail
07

Creating Stylized Hairstyles Using ZBrush

Learn how to use ZBrush's powerful tools to create dynamic and expressive hairstyles for your stylized characters. Lead 3D Character Artist Dan Eder shares a deep dive into his process for sculpting stylized 3D hair in ZBrush in this workshop.

Dan Eder headshot by Dan Eder
Advanced
2h 27m
6 Lessons
Character Design Digital Sculpting Grooming Look Development
ZBrush icon ZBrush
Frequently Asked Questions
Everything you need to know about the Learning Path.
Learning Paths have been organized to help both aspiring and professional artists, who are looking for training based on the fundamental categories of creative work in the visual effects, animation and games industries. Each Learning Path has been curated to contain a collection of workshops that guide artists through a series of topics relevant to that path, but they are not necessarily sequential. When appropriate, however, we have organized the workshops in a path to be in a logical order. All workshops are tagged with their level (beginner, intermediate, advanced) so that you can browse the path and choose a title that matches both the subject matter and level that you are looking for.
All Gnomon Workshop instructors are professional artists from the entertainment industry, who have worked with us to structure their time, experience and knowledge into practical and inspiring training. We believe that it is important to learn from masters of the craft, who have honed those skills via years of experience working in production, collaboratively with their peers. Through time and experience, artists develop not just their creative and technical ability, but also their communication skills. These become critical aspects to being an effective lead artist, supervisor or, in our case, instructor.
Whether you choose an Annual or a Monthly Subscription, your plan will give you unlimited access to all 26 Learning Paths, allowing you to learn at your own pace. Your subscription also gives you access to the entire catalog of 350+ workshops, with new comprehensive workshops added every month.
While many workshops include Project Files, these are at the instructors’ discretion. You will find details of any project files provided on each workshop page, along with the software/tools required to tackle the workshop. If you have any questions, you can contact us via our Live Chat or email the team at support@thegnomonworkshop.com.

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