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Tor Frick shares his techniques in Modo to design, model and texture a sci-fi gun. Tor begins with scene setup and a basic animation setup for the gun, in order to test functionality and to make sure that everything works while blocking out the design.
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Introduction to Redshift for Maya

with Christophe Desse

Christophe Desse shares his experience with harnessing the power of GPU rendering. All of the core features necessary to integrate Redshift into your workflow are discussed and demonstrated including Materials, Texturing, Subsurface Scattering, Depth-of-Field, Motion Blur, Photometric Exposure, Render Proxies, Physical Sun/Sky Lighting, Global Illumination.
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Clay to Bronze

An Encyclopedic Guide to Making Bronze Statues with John Brown

This tutorial will concentrate on the techniques of the lost wax process and provide the sculptor with an in depth knowledge of this old world process.
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Creating Hyper Realistic Characters in ZBrush

with Hossein Diba

Hossein Diba shares a thorough breakdown of his workflow, tools and methods using a character study of the wrestler Steve Austin.
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Developing Storytelling Skills from Life

with April Connors

Working with a costumed model, April Connors demonstrates how to use traditional media to experiment with the concepts of characterization, storytelling, tone and mood.
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Look Development with V-Ray for Maya

with Stephen DeLalla

Stephen DeLalla will be covering his entire look development process with V-Ray for Maya. He begins with a newly modeled asset to discuss proper preparation.
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Creating an Epic Matte Painting Shot

Advanced Techniques with Igor Staritsin

This thorough lecture and demonstration, by a leading industry artist, will aid artists of all levels interested in achieving professional results in their work.
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Introduction to V-Ray

with Stephen DeLalla

In this lecture, CG Supervisor Stephen DeLalla gives a thorough introduction to V-Ray for Maya. All major aspects of V-Ray will be covered, starting with…
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Creating a Sci-Fi Alleyway

Detailed Environment Techniques with Devon Fay

Devon takes artists through his process of creating complex and believable CG environments. Through this project, he demonstrates how to get the full benefits of…
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Octane Render for Maya

with Eric Keller

Each chapter in this lecture is devoted to a different aspect of the software. Using a variety of Maya scenes Eric demonstrates how to use Octane's toolset to create realistic shaders, lighting, textures, motion blur, and depth of field.
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Anatomy Workshop Volume Six

Structure and Anatomy of the Arm with Charles Hu

In a continuation of his previous lectures on human anatomy, figure artist Charles Hu begins this lecture with a review of the primary skeletal structures…
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Interview Archive
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community forum image challenge

September 16 2d
  • 2D Winner
  • 3D Winner

2D Contest: Robot Companion

Winner: RP Designs

  • September 16 Robot Companion

  • September 16 Speed Demon

  • August 16 Star Cruiser

  • August 16 Fantasy Salesman

  • July 16 Warm Helm

  • July 16 Bounty Hunter

  • June 16 Magic Fail

  • June 16 Cryo Chamber

  • May 16 Tentacle!

  • May 16 David and Goliath

  • Apr 16 Legendary Drop

  • Apr 16 Guardian at the Gate

  • Jan 16 D&D Gnome

  • Jan 16 Space Anomaly

  • Dec 15 Hybrid Creature

  • Dec 15 Krampus


Enter the Contest and Win Gnomon Workshop Subscription!

Every month we create new 2D and 3D challenges. Winners receive up to 1 Year Gnomon Workshop Subscription. Good luck! Contest Details


  • Gnomon has created a series of tutorials that will appeal to anyone interested in a career path in visual arts. The availability of these lessons represents a significant opportunity for artists everywhere to elevate their skillsets to the next level.

    Jim McCampbellDepartment Head, Computer Animation Ringling School of Art & Design
  • Gnomon tutorials are a staple in our libraries at Disney Feature Animation. Artist training is very important at Disney, and has been since the days of Walt. We rely on the tutorials to supplement our classes and to provide a more personalized schedule for the production artist seeking to broaden their skill sets.

    Patricia BeckmannManager of Artistic & Professional Dev, Disney Feature Animation
  • I'd like thank you guys for all the hard work you've done over the years. I didn't have money for college so I spent what money I could come up with on your video series. Because of your excellent training tutorials, I was able to create a reel that got me a job where I am today and I am eternally thankful.

    Matt SkonickiCinematics Character Artist, Midway Games
  • Their professors – and founders – are people who truly inspire. They don't just teach the 'how to' – they give you context, understanding and expectations of 'how to on the job'. Theirs is a practical approach to actually working in film, video and gaming. It's that amazing ideal, where art and making a living peacefully co-exist. You can certainly become a successful working artist without Gnomon, but with their pedigree, placement stats, culture and track record, why take that chance?

    JJ AbramsCEO, Bad Robot Productions, Director Star Wars: The Force Awakens, Star Trek, Super 8
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