The Gnomon Workshop offers the most comprehensive set of Digital Production tutorials anywhere. The broad scope of the tutorials contained in this section range from foundational understanding of the software tools all the way to the professional application of these tools and concepts used by artists working in the film and game industries.
The Gnomon Workshop is widely regarded as the global leader in training tutorials for the designer working in the entertainment industry. With tutorials ranging from foundational drawing and design concepts to process tutorials from some of the top concept and character designers in the world, there is surely something here to inspire.
As the tattoo industry has seen an explosion in popularity over the last few years, the need training in this field has also grown. In these video tutorials, some of the top tattoo artists in the world share their techniques and their take on the art of tattoo. The tutorials range from absolute beginner level to advanced color and blending techniques used by some of the world's best.
The Gnomon Workshop offers professional training on most of the software applications used in today's digital pipelines. There are foundational titles to introduce users to the software and tools, as well as advanced production titles that discuss application tools and processes vital to the production of digital assets and media.
Professional Training for Artists
The Gnomon Workshop seeks out the most highly-regarded traditional and digital artists and technicians currently working in the entertainment and design industries. Our instructors have shared their practices working at such top studios as Pixar, ILM, Blizzard, and many more.Instructor GalleriesInstructor Interviews
Martin Teichmann is an environment artist working in the games industry. In 2007, Martin started his career at Deck13 in Frankfurt Germany. After a short freelance period he then joined the team at Crytek as an artist on Crysis 2 and Crysis 3. In 2013 Martin moved to Rocksteady London where he worked on Batman Arkham Knight as an Environment and Lighting Artist, then in 2015 he made the move to Los Angeles to work at Naughty Dog. He has contributed to Uncharted 4, Uncharted Lost Legacy and is currently working on The Last of Us Part 2.
I was lucky to have worked with Martin during Crysis 3. From the first prototypes done in pre-production until the level we were responsible for later in production, his initiative and art skills made the difference for every design we did together. Martin is a talented artists. He has an excellent understanding of architecture, scales, lighting and always delivers the best quality. But what really makes him stand out is his passion for making great video games. I highly recommend Martin, he would be a valuable asset for any team.
Working with Martin has been a true pleasure, I worked with him on Crysis 2 and Crysis 3 and Martin is a young passionate artist that are not a lot of in this industry. He makes each each texture, each model, each texture or anything he touches with such care and love that really makes his work stand out above the rest and it really pays off in the end. It was a pleasure working with him these years, and I hope our paths cross again in the future, because artists like him, you don't come across too often. He's a great guy to work with as well, sit down with him to discuss anything and you'll always learn something new! You throw passion and talent into a blender, and Martins juicy work is the result!
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Gnomon specializes in computer graphics education for careers in the entertainment industry.