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LEARNING PATH

Character Animation

An animator’s fundamental job is no different from an actor’s: To bring a character to life in service of the story. There are many differences in the process, of course, in that a computer animator’s range is quite diverse. As an animator, the artist could be animating a dragon, a superhero, a clown fish, an alien, or a dinosaur, while working out how an imagined life form may behave, move, or emote. There are also many animation styles, from realism to cartoony or exaggerated, where the laws of physics are bent.

The Character Animation Path curates a diverse range of lessons with 16 titles by 13 accomplished animators who have worked for studios such as Pixar, DreamWorks, Disney, DNEG, Imageworks, and ILM. Instructor credits include Star Wars, Harry Potter, Jurassic World, Finding Nemo, and more.

Beginner to Advanced 56h 26min 16 Workshops
Mike Wilson Stephen Cunnane In-Ah Roediger Erik A. Castillo headshot Ted Lister headshot Victor Navone headshot Kelly Vawter headshot
By 13 Instructors
Introduction to Maya for Animators thumbnail
01

Introduction to Maya for Animators

Former DreamWorks Animation Artist Erik A. Castillo presents this 3-hour introductory workshop for individuals pursuing a career in CG character animation. The workshop simplifies Maya's animation intricacies, prioritizing a methodology for approaching the craft. It includes lessons on constraints, essential exercises like the bouncing ball and pendulum, and a detailed look at the 12 principles of animation...

Erik A. Castillo headshot by Erik A. Castillo
Beginner
3h 02m
7 Lessons
Character Animation
Maya icon Maya
Subtle Performance Workflow Vol. 1 thumbnail
02

Subtle Performance Workflow Vol. 1

Lead Animator Ted Lister’s 4+ hour tutorial focuses on creating subtle, naturalistic character performance for film. Using dialogue from Horror Express, Ted details his process from shot planning and blocking through to breathing and final polish. This first volume covers the preparation and animation of the body (Vol. 2 covers facial work), providing a comprehensive view of animating an understated yet impactful shot...

Ted Lister headshot by Ted Lister
Intermediate
4h 42m
11 Lessons
Character Animation
Maya icon Maya
Subtle Performance Workflow Vol. 2 thumbnail
03

Subtle Performance Workflow Vol. 2

Lead Animator Ted Lister’s 6+ hour second volume focuses on realistic facial animation to create an expressive and convincing performance. Beginning with facial anatomy, Ted guides artists through creating a facial pose library, detailing his lip-sync techniques, and achieving expression and emotion to marry the face with the body animation from Vol. 1...

Ted Lister headshot by Ted Lister
Intermediate
6h 10m
10 Lessons
Character Animation Character Rigging
Maya icon Maya
Facial Animation for Feature Animated Films thumbnail
04

Facial Animation for Feature Animated Films

Pixar Supervising Animator Victor Navone reveals his workflow for creating feature-quality facial performances in this 3-hour workshop. Using a stylized approach, Victor covers appeal, asymmetry, exaggeration, and interpreting 2D model sheets into 3D expressions. He guides the process from planning a dialogue shot to blocking the face, and finalizing the brow, eyes, and lip-sync...

Victor Navone headshot by Victor Navone
Intermediate
3h 09m
6 Lessons
Character Animation
Maya icon Maya Photoshop icon Photoshop
Animating for Feature Films thumbnail
05

Animating for Feature Films

Senior Animator Mike Wilson provides practical techniques and industry insight into the feature film animation process. This 2.5-hour workshop details the professional workflow from setting up a shot, utilizing real-world reference, quickly blocking the animation, addressing director’s notes and revisions, and finally polishing the animation for a final professional shot...

Mike Wilson headshot by Mike Wilson
Intermediate
2h 39m
6 Lessons
Character Animation Creature Animation
animBot icon animBot Maya icon Maya
Animating Creature Walk Cycles in Maya thumbnail
06

Animating Creature Walk Cycles in Maya

Animator Stephen Cunnane reveals the workflow for creating convincing walk cycles for quadruped creatures in a 3-hour workshop. He covers anatomy, using the Reference Editor for organization, creating key poses, refining the body and feet, and adding secondary animation with motion tracking and animation layers for production...

Stephen Cunnane headshot by Stephen Cunnane
Intermediate
3h 10m
8 Lessons
Creature Animation Effects Animation
Maya icon Maya
Maya for Animators: Body Mechanics thumbnail
07

Maya for Animators: Body Mechanics

Erik Castillo teaches intermediate animation principles to create realistic and expressive body mechanics. This 2h 20m workshop covers squash and stretch, anticipation, timing, and follow-through, applying them to actions like lifting and walking cycles in Maya. It includes analysis of famous animation sequences...

Erik A. Castillo headshot by Erik A. Castillo
Intermediate
2h 20m
6 Lessons
Character Animation
Maya icon Maya
Mastering Body Mechanics in Maya thumbnail
08

Mastering Body Mechanics in Maya

Senior Animator Kevin Nguyen demonstrates a method for animating complex body mechanics using the Master Control in Maya. This 4-hour workshop simplifies the animation process, allowing animators of all levels to focus on artistry over technical hurdles. It includes workflow tips, polishing, and addressing notes for a production pipeline...

Kevin Nguyen headshot by Kevin Nguyen
Advanced
3h 57m
8 Lessons
Character Animation
Maya icon Maya
Animating Body Mechanics in Maya thumbnail
09

Animating Body Mechanics in Maya

Kelly Vawter, Character Animator at DreamWorks, provides a full shot walkthrough of a complex action (skateboarder trick). This 2-hour workshop focuses on body mechanics using his industry workflow from blocking to final polish in Maya, including tool and scene setup...

Kelly Vawter headshot by Kelly Vawter
Intermediate
2h
4 Lessons
Character Animation
Maya icon Maya
Animating Emotional Transitions in Maya thumbnail
10

Animating Emotional Transitions in Maya

Chris Kirshbaum, Animation Director at DNEG, provides a full-shot walkthrough (walk cycle and reaction) focusing on how to translate a character's emotional transition into effective visual storytelling. This 2h 08m workshop in Maya covers Graph Editor use, walk cycles, golden poses, and facial animation...

Chris Kirshbaum headshot by Chris Kirshbaum
Advanced
2h 08m
15 Lessons
Character Animation
Maya icon Maya
Creature Combat Animation in Maya thumbnail
11

Creature Combat Animation in Maya

Animator Stephen Cunnane teaches how to approach complex creature fight scenes. This 5-hour workshop details the pipeline for a three-shot combat sequence in Maya, covering reference gathering, staging, blocking, and polishing to coordinate the action between two different species...

Stephen Cunnane headshot by Stephen Cunnane
Advanced
5h
7 Lessons
Creature Animation
Maya icon Maya
Animating Stylized Attacks in Maya thumbnail
12

Animating Stylized Attacks in Maya

Brad Faucheux, Senior Cinematic Animator at Netherrealm Studios, details his workflow for animating a complete stylized combat sequence (idle to impact) for games and cinematics. This 4h 47m workshop in Maya covers timing, spacing, frame data, hitstop, and using Motion Trails to create powerful, readable attacks...

Brad Faucheux headshot by Brad Faucheux
Advanced
4h 47m
12 Lessons
Character Animation Effects Animation Game Engines
Maya icon Maya
Animating a Complex Fight Action Sequence in Maya thumbnail
13

Animating a Complex Fight Action Sequence in Maya

Peter Dang, Animator at Walt Disney Animation Studios, walks through an advanced action shot involving a body slam with multiple characters and a moving camera. This 5h 29m workshop in Maya covers planning, reference shooting, spline-blocking, camera tracking, and polishing complex physical interactions...

Peter Dang headshot by Peter Dang
Advanced
5h 29m
8 Lessons
Character Animation
Maya icon Maya
Acting for Animators: Become Your Character thumbnail
14

Acting for Animators: Become Your Character

Sarah Arduini, Senior Animator at Rainbow CGI and VFX veteran, teaches how to apply method acting and psychology to animation. This 2h 20m workshop covers how to analyze scripts, develop character empathy, and translate non-physical performance subtleties into Maya for believable results...

Sarah Arduini headshot by Sarah Arduini
Intermediate
2h 20m
10 Lessons
Character Animation
Maya icon Maya
Character Animation and Video Reference thumbnail
15

Character Animation and Video Reference

Sarah Arduini, Senior Animator and VFX Key Artist, shares her professional video reference process. This 3h 26m workshop covers the theory behind shooting and using video reference, from acting tips and camera setup (FPS, props, lights) to editing (Premiere, Natron, QuickTime, Fusion) and breaking down reference for better body mechanics in Maya...

Sarah Arduini headshot by Sarah Arduini
Intermediate
3h 26m
8 Lessons
Character Animation Visual Effects
Maya icon Maya Premiere icon Premiere Natron icon Natron QuickTime icon QuickTime Fusion icon Fusion
Performance & Acting thumbnail
16

Performance & Acting

In-Ah Roediger, an experienced Character Animator, walks through her studio process for lipsync and performance animation. This 2h 31m workshop covers shot planning, gathering reference material, blocking, and polishing curves for professional, spot-on performances in Maya...

In-Ah Roediger headshot by In-Ah Roediger
Intermediate
2h 31m
9 Lessons
Character Animation
Maya icon Maya
Frequently Asked Questions
Everything you need to know about the Learning Path.
Learning Paths have been organized to help both aspiring and professional artists, who are looking for training based on the fundamental categories of creative work in the visual effects, animation and games industries. Each Learning Path has been curated to contain a collection of workshops that guide artists through a series of topics relevant to that path, but they are not necessarily sequential. When appropriate, however, we have organized the workshops in a path to be in a logical order. All workshops are tagged with their level (beginner, intermediate, advanced) so that you can browse the path and choose a title that matches both the subject matter and level that you are looking for.
All Gnomon Workshop instructors are professional artists from the entertainment industry, who have worked with us to structure their time, experience and knowledge into practical and inspiring training. We believe that it is important to learn from masters of the craft, who have honed those skills via years of experience working in production, collaboratively with their peers. Through time and experience, artists develop not just their creative and technical ability, but also their communication skills. These become critical aspects to being an effective lead artist, supervisor or, in our case, instructor.
Whether you choose an Annual or a Monthly Subscription, your plan will give you unlimited access to all 26 Learning Paths, allowing you to learn at your own pace. Your subscription also gives you access to the entire catalog of 350+ workshops, with new comprehensive workshops added every month.
While many workshops include Project Files, these are at the instructors’ discretion. You will find details of any project files provided on each workshop page, along with the software/tools required to tackle the workshop. If you have any questions, you can contact us via our Live Chat or email the team at support@thegnomonworkshop.com.

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