Nate Stephens
Principal Artist - Playstation - Santa Monica StudioProjects














Testimonials
"Nate is an Environment Artist that offers the whole package. He can model, texture, light, and manage a file with the best of them. On top of this he has the a good sense of game design, and how art can augment it. Simply put, Nate rocks. Listen and learn."
I had the pleasure of art directing Nate on God of War 3. He is a very talented senior environment artist who has an excellent understanding of how to make professional artwork for games at a very high creative level that is technically sound. There is a lot to learn from Nate's approach to building environments, I highly recommend this tutorial.
It's not hard to find Nate's 3D levels and scenes in the God of War franchise. His massive epic environments that were masterfully modeled and sculpted in Maya has been praised by critics and fans worldwide. I have worked closely with Nate for more than five years at Sony. He's truly one of the most experienced and talented 3D environment artists I've met. This tutorial will guide you through how Nate translates my 2D concepts into 3D game assets.
Nate is an Environment Artist that offers the whole package. He can model, texture, light, and manage a file with the best of them. On top of this he has a good sense of game design, and knows how art can augment it. Simply put, Nate rocks. Listen and learn.







