Character Design
Spanning 14 workshops by 12 accomplished designers, this series explores the art and craft of character design across both 2D and 3D. Over the past two decades, the field has evolved from traditional drawing-based approaches into a hybrid practice where cutting-edge 3D tools enhance speed, flexibility, and creative exploration.
The following workshops provide a rare look into the methods and mindsets of top creators working at the highest level of the entertainment industry. Through demonstrations and insights from industry leaders, artists will learn how professionals bring compelling characters to life, balancing storytelling, design, and technical execution.
The Character Design Path features designers who have contributed to projects at Weta Workshop, ILM, Marvel Studios, and Santa Monica Studio, on landmark titles including Tron: Legacy, the Marvel Cinematic Universe, God of War, and The Last of Us.
Narrative Character Design
In this workshop, Ryan Meinerding shares his workflow for designing characters that effectively illustrate a story's narrative. Ryan begins by discussing how to create iconic and memorable characters, creating a legitimate reality, framing characters by values the audience should judge them by, empathy and story...
Designing a Goddess of War
Learn from a master in this three-hour workshop by the Director of Visual Development at Marvel Studios, Andy Park. Sharing the wealth of his experience from a 20-plus-year career designing heroes and villains for movies, comics, and videogames, Andy breaks down his digital painting workflow for creating character concepts in Photoshop and reveals the importance of storytelling in the creation of a successful design...
Character Concept Design
In this lecture and demonstration, Johnny Fraser-Allen shares his techniques for designing a character based on a client or director's brief. To make the brief interesting and relevant, Johnny works with special effects industry leader and multi Oscar winner Sir Richard Taylor of the Weta Workshop to develop a character that can be developed into a real costume...
Designing Character Makeup for Film in Photoshop
Designing makeup concepts for film and television is an important skill set for concept artists at the Wētā Workshop in New Zealand, known for decades of groundbreaking work...
Superhero Concept Design for Film & TV
Learn how to create professional-quality superhero concept art for film and TV with this 2.5-hour workshop by Luca Nemolato. Guiding you through his tried-and-tested workflow for creating impressive character designs worthy of blockbuster movies...
Creating Costume Concept Art for Film & TV
Costume concept artists are responsible for bringing a costume designer’s vision to life. They create the template for building the costumes that we see on screen. Gina DeDomenico is an industry veteran with over three decades of experience creating costume concept art...
Virtual Makeup Design: Volume 1
Film and TV creature and concept designer Neville Page shares his complete workflow for designing characters for practical makeup FX. In this comprehensive 3.5-hour workshop, Neville discusses and demonstrates a process that he has termed “Virtual Makeup Design...
Virtual Makeup Design: Volume 2
Character design is only part of the equation; presentation is what sells an idea. In this second volume on Virtual Makeup Design, Film and TV creature and concept designer Neville Page focuses on how to present character designs in a way that ensures clarity, realism, and approval from decision-makers...
Designing for Production in ZBrush
In this title, Art Director Rafael Grassetti demonstrates his entire process of designing and creating a character in ZBrush. He explores the different tools and techniques used to sketch concepts while keeping the mindset of later creating a character for production...
Sci-Fi Fantasy Design and Illustration
In Sci-Fi Fantasy Design and Illustration, Concept Artist and Art Director Yohann Schepacz demonstrates his process to create a compelling and highly rendered illustration of a feline creature using photo manipulation and painting techniques in Photoshop...
Professional Character Design For Film
Designing characters and creatures for film and TV can involve many processes. Ehsan Bigloo, nominated as 'Best Creature Designer' for two consecutive years by the Concept Art Association, presents his tried-and-tested workflow when designing awe-inspiring creatures for the entertainment industry...
3D Character Design
In this tutorial, Josh Herman guides you through his creative process for redesigning an iconic character while keeping the original character at the heart of the design...
Character Design and Sculpting for Concept
In this class, Character Art Director Josh Herman covers his 3D character design and modeling process from an intial concept to a final rendered illustration. Beginning with an exploration in ZBrush and Photoshop as Josh develops the concept...
2D & 3D Character Design in Photoshop & Blender
Learn how to develop a character concept from a rough sketch to a final render, using Blender for the 3D modeling and rendering and Photoshop for the final post-production work...
Cinematic Concept Art for Films & Games
Explore the creation of compelling cinematic concept artwork, from start to finish, in this comprehensive workshop by seasoned professional Jarold Sng. Whether you're a beginner or an experienced concept artist, you'll delve into every aspect of the creative process, from the initial planning to the final execution...
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