Environment Art for Games
Explore the industry-standard tools and workflows for creating immersive real-time Environment Art for Games. Ten artists from studios such as Infinity Ward, Respawn, Blizzard Entertainment, and Naughty Dog explore world-building, architecture, natural biomes, foliage, cinematics, proceduralism, and optimization across various tools. While Unreal Engine is the core real-time application in this series, artists will learn how various other tools perform in essential parts of the pipeline, such as Maya, Houdini, Reality Capture, Substance, and SpeedTree.
Architectural Design for Games using Blender & UE5
Joshua Haun shares a professional workflow for crafting a Victorian-style architectural game environment design using Blender and Unreal Engine 5. This 6-hour workshop covers architectural design theory, modeling, texturing with trim sheets and UV-ing in Blender, and shader creation, foliage, lighting, and final shading in UE5, all geared towards real-time game production...
Procedural Workflows for Games using Houdini
Giovani Magana guides mid-level artists through developing procedural workflows using Houdini to create high-quality, game-ready assets. This 4h 18m workshop covers architectural element blockout, building a Digital Asset Library, procedural rock and crystal generation, creating a complex Unreal Engine Master Material, and using UE features like PCG and Fracture, all for a stylized fantasy environment...
Creating Assets & Architecture for Game Environments
Giovani Magana shares his professional workflow for building a game environment in Unreal Engine 5 using assets created in Maya and ZBrush. This 4h 10m workshop focuses on the modular approach to creating asset kits, including tiles, trim sheets, and tileable meshes, as well as sculpting props and rocks in ZBrush, before assembling and finishing the environment in Unreal Engine...
Cinematic Lighting in Unreal Engine 5
Naughty Dog Lighting Artist Ted Mebratu shares his advanced 2h 12m workflow for achieving cinematic results in Unreal Engine 5, focusing on interior lighting. The workshop teaches both the traditional static/baked Lightmaps (GPU Lightmass) workflow for precise artistic control and the powerful real-time Lumen GI system...
Creating Cinematics in Unreal Engine 5
3D Generalist Kosuke Iwasaki guides artists and filmmakers through creating a cinematic shot in Unreal Engine 5. This 6-hour workshop covers art theory, UE5 fundamentals, scene blocking, kitbashing, material basics, character workflow, Niagara effects, Sequencer, lighting, and post-processing, focusing on the production-ready best practices used by professionals...
Creating a Monolithic City in Unreal Engine 5
Senior Environment Generalist Jianfeng Li (Allan) shares his complete workflow for creating a cinematic environment and Monolithic City in Unreal Engine 5. This in-depth 9h 24m tutorial covers everything from concept creation, asset making (Maya, Houdini, Gaea, SpeedTree, ZBrush), look development and texturing (Substance Painter), to scene assembly (UE5's PCG), animated characters, matte painting, and final compositing in Nuke...
Creating Foliage for Videogames
Senior Environment Artist Colin Valek shares his workflow for creating game-ready trees and groundcover vegetation. This 3h 29m workshop covers high-poly leaf sculpting (ZBrush/Maya), baking to texture atlases (Substance Designer), assembling the assets in SpeedTree, and final integration and population within Unreal Engine 5, focusing on art direction and technical best practices...
Creating a Sci-Fi Hallway in Unreal Engine 5
Principal Environment Artist Dominique Buttiens teaches modern texturing techniques and a shader pipeline using UE5, Blender, and Substance Painter. This 3h 27m workshop details the creation of a sci-fi hallway from concept and modeling to lighting, look-dev, and rendering, with a focus on efficient, high-quality texturing workflows for game environments...
Environment Art Lookdev Using Unreal & Photogrammetry
Environment Artist Brian Recktenwald shares a complete workflow for creating a photorealistic, stylized look-dev environment in Unreal using photogrammetry. This 2h 19m workshop covers planning, capturing (models/textures), asset creation/cleanup (Reality Capture, ZBrush, 3ds Max, Marmoset Toolbag), texturing (Substance Painter), "asset gyms," material creation, and final scene assembly and lighting in Unreal...
3D Illustration and Environment Modeling Workflows
Senior Environment Modeler Toni Bratincevic shares his techniques for creating an epic 3D environment illustration. This 5h 24m workshop covers all key stages from concept to final illustration, including organizing 3D environments, building materials, using procedural modeling with RailClone and ForestPack for scattering, developing futuristic architecture in 3ds Max, and compositing/post-production using Fusion...
Creating a Swamp Scene for Games with SpeedTree & Photogrammetry
Senior Environment Artist Adrien Paguet-Brunella shares a complete biome collection workflow for creating a swamp scene. This 2h 36m workshop covers using photogrammetry to capture high-resolution foliage (leaves, branches, flowers), processing scanned grounds/rocks into tileable materials, creating a hero tree and variations in SpeedTree, and final scene assembly in-engine, along with AAA production tips for natural environments...
Creating a Medieval Castle in Unreal Engine 5
Senior Environment Artist Phil Stoltz shares his tips and techniques for creating a photorealistic medieval castle scene. This 4h 00m workshop guides viewers through the complete environment creation pipeline, from blockout and world-building to sculpting, material blending, and lighting using Unreal Engine 5's Lumen system. The workflow incorporates Maya, ZBrush, Substance Painter, and Megascans...
Unlock Unlimited Access
- Over 350 Workshops. 250+ Instructors.
- Concept Art, Visual Effects, Games and much more.
- New Workshops released every month.
- Beginner, Intermediate and Advanced Levels
Join thousands of artists from around the world, who are developing their skills with The Gnomon Workshop.
Learn at your own pace with 24/7 access Monthly or Annual plans available
Already have an account? Log in
Level up your Team
If you're an artist at a Studio, School, College, or University, we have Team License options available for every scenario. Join top studios and schools including Blizzard, Riot Games, Disney, Gnomon, LCAD, Digipen, London Met and many more.

