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Creating Realistic Fabric & Clothing for Games
Marvelous Designer & ZBrush Workflow with Erika Lochs
Erika Lochs
2h 52m | 11 Chapters
Creating a Laser Sword for Games
3ds Max, ZBrush, Marmoset Toolbag & Substance Painter Workflow with Dylan Mellott
Dylan Mellott
2h 56m | 10 Chapters
Creating a Sci-Fi Pistol for Games
Weapon Modeling & Texturing Techniques With Sean Marino
Sean Marino
2h 22m | 8 Chapters
Photogrammetry for Production Artists
Prop Scanning Through to Final Production Asset with John William Crossland
John William Crossland
4h 27m | 19 Chapters
Modeling a Stylized Character for Games
From 2D Concept to Unreal Engine 5 Render With Kat Unsworth
Kat Unsworth
4h 31m | 11 Chapters
Creature Modeling With ZBrush & Marmoset Toolbag
Sculpt, Texture & Render a Realistic Orchid Mantis With Eric Keller
Eric Keller
5h 08m | 22 Chapters
Creating Stone Wall Materials in Substance Designer
with Josh Lynch
Josh Lynch
2h 50m | 7 Chapters
Creating Complex Designs and Patterns
Substance Designer and ZBrush Techniques with Nate Stephens
Nate Stephens
2h 03m | 10 Chapters
Creating Assets for Games using Photogrammetry
with Guilherme Rambelli
Guilherme Rambelli
4h 31m | 15 Chapters
Introduction to the UV Toolkit in Autodesk Maya 2018
with Eric Keller
Eric Keller
6h 40m | 20 Chapters
Environment Art Lookdev Using Unreal & Photogrammetry
with Brian Recktenwald
Brian Recktenwald
2h 19m | 12 Chapters
Creating Props for Games, Vol. 2
Texturing and Shading for Production
Nick Reynolds
7h 35m | 16 Chapters
Creating Props for Games, Vol. 1
Modeling and Baking Normal Maps for Production
Nick Reynolds
7h 15m | 13 Chapters