The Gnomon Workshop

Introduction to the UV Toolkit in Autodesk Maya 2018

with Eric Keller

Description

In this video series veteran CG artist Eric Keller introduces the advanced UV mapping tools found in Autodesk Maya 2018's UV Toolkit. Eric demonstrates how to use the tools to create professional quality UV texture coordinates for both games and visual effects. In addition he introduces texture coordinate editing workflows for Headus UV Layout and Pixologic's ZBrush. The examples in this series feature approaches for both organic and hard surface models. Proper UV texture coordinate mapping is an essential part of preparing models for texturing. It is a valuable skill for modelers and texture artists who work professionally in the game and visual effects industry. The models used in the example features work by Ben Erdt, Senior Creature Artist at Guerrilla Games, Sophie Quagebeur, VFX artist at The Mill and Perry Leijten, Senior Technical Artist, Square Enix Tokyo who provided the Skaarj Rig that can be downloaded for free on hisGumroad.


Duration: 400 Minutes

Format: HD 1920x1080

IMAGE GALLERY

  • Introduction to the UV Toolkit in Autodesk Maya 2018
  • Introduction to the UV Toolkit in Autodesk Maya 2018
  • Introduction to the UV Toolkit in Autodesk Maya 2018
  • Introduction to the UV Toolkit in Autodesk Maya 2018
  • Introduction to the UV Toolkit in Autodesk Maya 2018
  • Introduction to the UV Toolkit in Autodesk Maya 2018
  • Introduction to the UV Toolkit in Autodesk Maya 2018
  • Introduction to the UV Toolkit in Autodesk Maya 2018
  • Introduction to the UV Toolkit in Autodesk Maya 2018

Eric Keller

CG artist

Eric Keller has been working as a professional CG artist since 1998 creating animations and images for both the entertainment industry and for scientific visualization. Eric has written several top rated books on both ZBrush (Introducing ZBrush) and Maya (Mastering Maya 2009, 2011), numerous tutorials and articles for leading industry magazines such as 3D World, and 3D Artist, as well as created instructional videos for Pixologic's ZClassroom. He has authored 5 video series for the Gnomon Workshop on ZBrush and Maya, He teaches Introduction to Digital Sculpting and Introduction to Maya at the Gnomon School of Visual Effects and advanced ZBrush Workshops at the LA Figurative Art Academy. Eric has been a guest lecturer at Harvard Medical School. He has also worked as a visual effects artist on commercials, television, games, and feature films. Recent work includes modeling and texturing at Bad Robot for "10 Cloverfield Lane" and "Star Trek: Beyond"

  • "Eric Keller is an Invertebrate lover, an animator, an author, ,artist, and the list goes on! His knowledge of all aspects of 3D and his love of the natural world has in my mind made him one of the go to guys in the industry. His passion is what makes him one of the best authors and teachers out there! Eric approaches his work seriously but with a sense of humor and a zest for knowledge. I am constantly surprised and inspired by Eric's ability to make any topic interesting and fun. His new tutorial will definitely be one I will watch over and over! "

    - Mark Dedecker
    Asset lead at Deluxe Entertainment

  • "Eric Keller is a Renaissance man. By combining his artists eye, his passion for natural science, and his skill as a teacher he has brought this fantastic tutorial to life! Eric easily shifts from exceptional sculpting, to finessing the intricacies of Vray and Maya, to explaining the nuances of the Arthropoda Insecta Hymenoptera. Its that kind of attention to detail that makes great artists freakin amazing. I am constantly in awe of Eric's breadth of knowledge and skill. We are all fortunate he has chosen to share some of that in this tutorial! "

    - Scott Spencer
    Weta Workshop NZ

  • "Eric Keller is a master ZBrush artist. Anyone who wants to know ZBrush in depth should buy this tutorial! For an in depth understanding ZBrush, look no further than Eric Keller's amazing works. I wish I could Crtl+C, Crtl+V what Eric Keller knows directly into my brain!"

    - Jared Krichevsky
    Creature Designer at The Aaron Sims Company