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Nuke Projection Workflows for Feature Films
Using Maya, Nuke, Arnold & Photoshop with Nacho Thomas

Nacho Thomas

7h 23m | 11 Chapters

Creating a High-Fidelity Hero Building
Maya, Substance & V-Ray Workflow with Dmitry Kremiansky

Dmitry Kremiansky

6h 58m | 10 Chapters

Creating a Laser Sword for Games
3ds Max, ZBrush, Marmoset Toolbag & Substance Painter Workflow with Dylan Mellott

Dylan Mellott

2h 56m | 10 Chapters

Animal Anatomy: Modeling a Fossa
From Skeleton to Final Creature Sculpt with Aritz Basauri

Aritz Basauri

5h 33m | 28 Chapters

Stylized Environment Creation for Games
Creating Stylized Assets for Unreal Engine with Rodrigo Brea

Rodrigo Brea

5h 08m | 14 Chapters

Creating a Sci-Fi Pistol for Games
Weapon Modeling & Texturing Techniques With Sean Marino

Sean Marino

2h 22m | 8 Chapters

Photogrammetry for Production Artists
Prop Scanning Through to Final Production Asset with John William Crossland

John William Crossland

4h 27m | 19 Chapters

Introduction to ZBrush 2022
A Comprehensive Guide to Learning ZBrush With Madeleine Scott-Spencer

Madeleine Scott-Spencer

20h 41m | 41 Chapters

Creating a Realistic Humanoid 3D Character
Character Creation Workflow Using ZBrush, Maya, Mari & V-Ray With Babak Bina

Babak Bina

3h 53m | 7 Chapters

Modeling a Stylized Character for Games
From 2D Concept to Unreal Engine 5 Render With Kat Unsworth

Kat Unsworth

4h 31m | 11 Chapters

Creating a Sci-Fi Hallway in Unreal Engine 5
Texturing Pipeline Using UE5, Blender & Substance Painter With Dominique Buttiens

Dominique Buttiens

3h 27m | 9 Chapters

Designing & Creating a Creature Bust
From 2D Concept to Final 3D Asset With Pascal Raimbault

Pascal Raimbault

4h 31m | 14 Chapters

Creating Stylized VFX in Unreal Engine 5
Niagara & Substance Designer Workflow With Pawel Margacz

Pawel Margacz

4h 54m | 15 Chapters

Designing & Modeling a Creature with Scales
Creating Production-Ready Assets for VFX Using ZBrush & Maya With Dan Weiss

Daniel Weiss

4h 50m | 10 Chapters

Creating Stylized Characters for Production
From Concept to Render in ZBrush, Maya & Substance Painter With Carol Cornils

Carol Cornils

3h 24m | 10 Chapters

Introduction to Maya 2023: Volume 2
Building & Animating 3D Models in Maya With Eric Keller

Eric Keller

4h 24m | 14 Chapters

Creature Modeling With ZBrush & Marmoset Toolbag
Sculpt, Texture & Render a Realistic Orchid Mantis With Eric Keller

Eric Keller

5h 08m | 22 Chapters

Creating a Male Groom With XGen
An Introduction to Hair Grooming in Maya & Mari With Crystal Bretz

Crystal Bretz

3h 55m | 13 Chapters

Creating an Original 3D Creature Concept: Viper Dragon
ZBrush, Maya, Mari, KeyShot & Photoshop Workflow With Kurtis Dawe

Kurtis Dawe

7h 04m | 17 Chapters

Environment Design for Virtual Production in Unreal Engine 4
Creating Real-Time Environment Art With Vladimir Somov

Vladimir Somov

2h 07m | 15 Chapters

Material Texturing for Production in Mari & Maya
Learn Production Techniques for Feature Films With Peter Aversten

Peter Aversten

8h 40m | 28 Chapters

Getting Started With Look Development in Houdini
Texturing & Shading Using Maya, Substance, Houdini & Redshift With Brent Le Blanc

Brent Le Blanc

2h 20m | 6 Chapters

Creating a Photorealistic 3D Prop for Production
Modeling & Shading Workflow for Maya, Mari & V-Ray With Babak Bina

Babak Bina

3h 06m | 6 Chapters

Introduction to ZBrush 2021
The Ultimate Guide To ZBrush With Madeleine Scott-Spencer

Madeleine Scott-Spencer

51h 00m | 66 Chapters

3D Scan Integration Techniques
Maya, Mari, V-Ray & Nuke Workflow With Adrien Vallecilla

Adrien Vallecilla

5h 45m | 9 Chapters

Creating a Fantasy Creature
3D Character Creation in ZBrush and Maya with Babak Bina

Babak Bina

4h 52m | 9 Chapters

Modeling and Rendering a Realistic Jumping Spider
with Eric Keller

Eric Keller

9h 01m | 25 Chapters

Creating a Stylized Female Character
The Making of Lyn-Z with Crystal Bretz

Crystal Bretz

6h 23m | 44 Chapters

Creating a Photoreal Interior
with Adrien Vallecilla

Adrien Vallecilla

6h 04m | 15 Chapters

Designing a Piloted Combat Mech
with Ara Kermanikian

Ara Kermanikian

10h 48m | 19 Chapters

Creating Complex Designs and Patterns
Substance Designer and ZBrush Techniques with Nate Stephens

Nate Stephens

2h 03m | 10 Chapters

Houdini Terrain Techniques
Creating Landscapes with Robby Branham

Robby Branham

3h 40m | 17 Chapters

Building a Stylized Environment, Volume 3
Ideation to Creation: Assembling the Scene in Unreal Engine

Martin Teichmann

4h 24m | 20 Chapters

Building a Stylized Environment, Volume 2
Ideation to Creation: Terrain, Rocks and Foliage

Martin Teichmann

2h 41m | 11 Chapters

Building a Stylized Environment, Volume 1
Ideation to Creation: Blockmesh, Bridge, Castle with Martin Teichmann

Martin Teichmann

5h 04m | 16 Chapters

Introduction to Houdini 17
with Robby Branham

Robby Branham

4h 40m | 25 Chapters

Vehicle Texturing in Substance Painter: From Clean to Mean
with James Schauf

James Schauf

9h 51m | 23 Chapters

Creating Assets for Games using Photogrammetry
with Guilherme Rambelli

Guilherme Rambelli

4h 31m | 15 Chapters

Environment Design and Illustration
with Aaron Limonick

Aaron Limonick

4h 41m | 12 Chapters

3D Scan and Retopology for Production
Photogrammetry Workflow with Ara Kermanikian

Ara Kermanikian

8h 59m | 23 Chapters

Introduction to the UV Toolkit in Autodesk Maya 2018
with Eric Keller

Eric Keller

6h 40m | 20 Chapters

Hyper-realistic Insect Design
with Eric Keller

Eric Keller

7h 33m | 21 Chapters

Texturing and Shading for Production
Maximizing Efficiency in Commercial / Feature Film Pipelines

Jesse Flores

7h 55m | 12 Chapters

Multi Pass Rendering and Compositing
with Robby Branham

Robby Branham

4h 02m | 19 Chapters

Creating Props for Games, Vol. 1
Modeling and Baking Normal Maps for Production

Nick Reynolds

7h 15m | 13 Chapters

Character Modeling for Production
Maximizing Your Workflow for Deadlines with Krystal Sae Eua

Krystal Sae Eua

4h 05m | 15 Chapters