Multi Pass Rendering and Compositing

with Robby Branham

Chapter List

Description

In this training series, 3D Artist Robby Branham goes through fundamental and advanced multi-pass rendering and compositing techniques using Maya, VRay and Nuke. Theses tutorials will demonstrate how to gain more control over the rendering and compositing process to dramatically speed up workflows and give users greater artistic control. Production techniques include how to streamline the render layer, render pass, and compositing trees setups. Render passes that are demonstrated include point position, uv, normals, facing ratio, ambient occlusion and many others. There is an in depth discussion about VRay Light Selects and 2.5D relighting to help fine tune the 3D lighting in a 2D environment. Deep Rendering and Compositing workflows are demonstrated on how to manage the complex data and improve stability within the 3D rendering pipeline. There is also a breakdown of the cover art and how the techniques can be applied in a high quality production environment.


Duration: 242 Minutes

Format: HD 1920x1080

Robby Branham

Senior 3D generalist and compositing artist

Senior 3D generalist and compositing artist Robby Branham began his career working in commercial and feature film production in 2009. Since then, he has worked for studios such as Psyop, Digital Domain, Pixomondo, and Zoic. His work can be seen in film, commercials, and game cinematics, such as Microsoft’s ReCore and Supercell's Clash of Clans. Robby also teaches at the Gnomon School of Visual Effects in Hollywood, where he is the Education Lead for the 3D Generalist track.

  • Working with Robby at Psyop has been one of the most creative experiences of my life, as well as an absolute pleasure. He is part of that rare breed of artists that get the perfect balance between technical knowledge and artistic genius, and all that while being a great friend. He was a true asset on key projects, working incredibly hard on projects like developing the lighting pipeline used for the whole Clash of Clans campaign. I can't recommend him enough for virtually any job that requires a solid technical background and an artistic taste

    - Jose M Andres Martin
    Senior Motion Graphic Artist - Riot Games