Creating Hyper Realistic Characters in ZBrush

with Hossein Diba

Chapter List

Description

This title offers an in-depth demonstration on how to effectively use ZBrush to create a hyper realistic character. Hossein Diba shares a thorough breakdown of his workflow, tools and methods using a character study of the wrestler Steve Austin. Likeness sculpting starts with a low resolution base-mesh, then continues with sculpting of the primary shapes, where Hossein focuses on refining the base-mesh and sculpting the landmark anatomical features including those of the head, such as the ears and nose. He then begins to work out the secondary forms as he refines muscle shapes, facial anatomy and the detailed analysis of reference in order to finish the facial likeness. Tertiary detail is then added using alphas and different brush techniques to create the small skin wrinkles and pores which add the final element of realism. With the sculpt complete, Hossein demonstrates how to use Fibermesh to create facial hair as well basic texturing with Polypaint. Lastly the character is posed with Transpose Master and a presentation render is produced using ZBrush render passes that are composited in Photoshop. Artists of all levels interested in realistic 3D character creation will be inspired by this masterful demonstration by Hossein Diba, who generously shares his experience, thoughts and technique.


Duration: 268 minutes

Format: HD 1920x1080

Hossein Diba

Lead Character sculptor at WWE

Hossein Diba is currently the Lead Character Artist at WWE. His responsibilities include Modeling, Sculpting, Texturing and Shading of characters and creatures for animation, games, cinematics and 3D Printing. Hossein’s passion for the study of human and animal anatomy is evident in his work, being highly regarded by his peers in the ZBrush community. Since 2008, Hossein has been developing characters based on concepts and photo reference for various projects. He has worked as both a freelance and staff artist, having had the honor to contribute to such titles as Royal Rumble 2016, likeness head sculpts for Modern Life, Evolve, Atom Universe, Alan Wake remastered, Fallout New Vegas, and Batman Arkham Knight

  • I was blown away by his Wolverine, the likeness of Hugh Jackman was just over-the-top awesome. It’s been a life-long dream of mine to create a project that required hyperrealistic likeness sculpts of digital-humans, and after coming across his work, I knew it would finally be possible. I am extremely excited about Hossein sharing with the world his techniques and technical knowledge. He is one of the very few people in the world who can capture likeness with such attention to detail

    - Jacques Broquard
    Art Director at WWE

  • Hossein's work is amazing, his likeness of The Rock is my favourite one!

    - Bruno Câmara
    Freelance Character Artist

  • I've been following Hosein's work for a while and he is definitely taking it to the next level! He is killing it! The amount of work and the quality he's been pushing is great!

    - Glauco Longhi
    Senior Character Artsit at Santa Monica Studio

  • Hossein Diba is one of the top character artists in the industry. His likeness sculpts and attention to detail is on a level all on its own. Watching Hossein just inspires myself and artists to keep pushing forward. Technical, artistic and trendsetting. Everyone could learn from Hossein.

    - Dan Roarty
    Lead Character Artist at Microsoft

  • Hossein Diba is by far, one of the most talented modern sculptors of the moment. The realism of his works is very inspiring to everyone whom loves this kind of art

    - Daniel Bel
    Art Director at Waypoint Studio