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Creating Worlds for Film & TV

Photoshop & Blender Workflow with Francesco Corvino


In any film or TV series, architecture and environment design play an important role. In many projects, it becomes of such paramount importance that a “nice” visual isn’t going to cut it — your designs also need to be accurate and fully developed.

This 3-hour workshop by Francesco Corvino is intended for anyone interested in architecture and environment design for the entertainment industry, as well as those more broadly looking to develop unique, imaginary worlds. Francesco shares his straightforward approach to designing architecture and environments using a simple, no-nonsense approach with Photoshop and Blender as his software of choice.

Basic knowledge of 3D software and Photoshop will be sufficient for following along with this workshop. In a world increasingly saturated with hyper-photorealistic illustrations, often produced in seconds using generative AI software, this workshop focuses on the fundamentals of design and ideation. Francesco focuses on what truly matters: ideas, creativity, functionality, and strategic thinking. Unburdened by complex and overwhelming visual pipelines, this workshop approach is to help artists bring their true, authentic creative visions to life.

Beginning with an analysis of a project brief, this workshop guides students through the initial design process and elaborates on a functional design proposal with effective internal logic. From there, Francesco dives into Blender to efficiently build a 3D mockup that will provide a coherent base for the visualization. He additionally shares his personal tricks for using sketches, linework, shading, and lighting to showcase your designs in all their glory.

Project files with this workshop include the images Francesco created to be used as a reference.

Duration: 3h 11m

Format: HD 1920x1080

Francesco Corvino

Art Director, Concept Artist, Matte Painter

Francesco Corvino is an Architect and Concept Artist who has worked extensively with architectural firms and for the film industry. His love for architecture, movies and storytelling is the main force behind his visionary style. After having earned his Master's Degree in Architecture in Italy, Francesco moved to Los Angeles to specialize in Visual Effects and Concept Design. Shortly after, he received an opportunity to work with Hollywood veteran Aaron Sims on some of the biggest blockbusters in the industry. His career subsequently took off, first bringing him up north to work on Game of Thrones in Montreal and ultimately landing in London as an Art Director for Framestore, an award-winning VFX company. Today Francesco enjoys working in house but keeps also busy as a remote freelance artist for clients located all around the world. Some of the films Francesco has worked on include: Thor Ragnarok, Fantastic Beasts, The Martian, Game of Thrones, Birdman, Teenage Mutant Ninja Turtles, Edge of Tomorrow, Maleficent, Spiderman 2, 300 Rise of an Empire, Sin City: A dame to kill for, World War Z.

  • One of the most talented artists I’ve had the pleasure of working with.

    - Aaron Sims
    Feature Film Designer at Aaron Sims Creative

  • Not only a phenomenal designer but an absolute joy to work with.

    - Jerad S Marantz
    Feature Film Designer at Marvel

  • He has worked on huge blockbusters while doing amazing work.

    - David Luong
    Art Director at Parallax Studios

  • His concepts for our show were always top-notch.

    - Michael Cliett
    VFX Supervisor/Producer at Warner Bros.