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Introduction to Creature Design: Volume 1

Sketching Concepts for Film, TV & Games With Kyle Brown

Introduction

Description

Blockbuster creatures and monsters all start somewhere: With a sketch. Senior Character and Creature Concept Artist Kyle Brown demonstrates the industry-proven workflows he’s mastered through working on high-profile creature designs for film, television, games, and advertising projects. His 3.5-hour workshop demystifies the process of bringing creatures to life, with Volume 1 dedicated to the sketching and idea-exploration phase.


Before delving into the world of creature design, you’ll encounter many questions. How do you bring an unimagined creature into existence? How big, small, dangerous, or strong should it be? What environment will the creature be occupying and what role does it play? Will it have any unique skills or traits? Kyle discusses how, by applying fundamental design principles you can build a solid foundation to work from, and ultimately create a creature that will resonate with audiences — while still feeling fresh and original.


Kicking off with the initial research and methodology phase, Kyle shows the importance of using references to serve as a spark for a new design, inspiring new shapes while always rooting design decisions in real-world anatomy and physiology. The workshop then moves into silhouette exploration using simple two-value construction to focus on shapes. Advanced thumbnailing follows, where Kyle applies secondary forms while ensuring that everything still reads at a small, bite-sized scale.


The following exploratory process takes the initial thumbnails and fleshes them out into more resolved sketches, varying the shape and design language to create multiple iterations for a creature brief. To complete the workshop, the final design is translated into a three-quarter pose for the final presentation — whether it’s for your portfolio or a client.


Watch Introduction to Creature Design: Volume 2 With Kyle Brow to explore how to color your creature concepts in Photoshop.


Duration: 231 Minutes

Format: HD 1920x1080

IMAGE GALLERY

  • Introduction to Creature Design: Volume 1
  • Introduction to Creature Design: Volume 1
  • Introduction to Creature Design: Volume 1
  • Introduction to Creature Design: Volume 1
  • Introduction to Creature Design: Volume 1
  • Introduction to Creature Design: Volume 1
  • Introduction to Creature Design: Volume 1
  • Introduction to Creature Design: Volume 1
  • Introduction to Creature Design: Volume 1

Kyle Brown

Concept Artist working in Film, Television and Games

Kyle Brown grew up in Dublin, Ohio, a suburb of Columbus, Ohio, where he graduated from the Columbus College of Art & Design with a Bachelor’s degree in Illustration. In elementary school, Kyle first learned about Concept Design after he started looking through a copy of the Art of Star Wars: The Empire Strikes Back. He was fascinated by the works of Ralph McQuarrie and Joe Johnston and immediately knew that was the career he wanted to have. After CCAD, Kyle moved to Los Angeles to attend the Gnomon School of Visual Effects, which led to roles in the entertainment field as a creature and character designer working predominantly in film and television. He has worked on projects from Warner Bros. 20th Century Fox, Netflix, Sony, The Jim Henson Company and Disney. Projects include Steven Spielberg’s Ready Player One, Netflix’s reboot of Lost in Space, Disney’s Mulan, Birds of Prey, Men In Black: International, X-Men Dark Phoenix, The Predator, and Ghostbusters (2016) with many more on the horizon. Kyle also teaches Creature Design at Gnomon School of Visual Effects, as well as Character Development and Digital Sculpting.

  • Working with Kyle Brown on Star Trek Discovery has been invaluable to our process. Whether we are collaborating on prosthetic character builds or the VFX lifeforms that I am art directing, Kyle's intuitive design sense facilitates even the most difficult challenges. That success is birthed from his ability to quickly communicate, both verbally and visually, with superb clarity. The shorthand we have fostered means that we can present a vastly augmented number of selections and options for the client within very limited time frames. It is the key to success on visually demanding projects.

    - Glenn Hetrick
    CEO Alchemy Studios