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VFX for Games: Creating a Fantasy Scene

An Efficient & Flexible VFX Pipeline for Games with Keagan Williams


Follow along to create a floating fantasy scene for Unreal Engine using Houdini, Mixamo, Photoshop, and Character Creator. The workflow, tools, and principles taught have been used by Senior VFX Artist Keagan Williams on videogame titles such as Marvel’s Midnight Suns.

The goal of this workshop is to guide you through the creation of the fantasy scene demonstrated by Keagan while also empowering you with the skills you need to efficiently, flexibly, and beautifully develop and express your own creative ideas.

Primarily aimed at beginner to mid-level artists, this workshop is ideal for those looking to create real-time VFX portfolio pieces, particularly those that go beyond basic particle systems. The scene demonstrated through this workshop features a central VFX element, and Keagan also touches on the worlds of Houdini’s KineFX and Vellum, as well as stylized hair, lighting, blueprints, and more. Some basic Houdini and Unreal Engine knowledge is recommended.

Tackling tricky VFX sequences involves an initial investment of time; however, you’ll discover that the techniques demonstrated will open you up to much greater creative freedom on your own projects.

You can follow along using the character demonstrated in this workshop; alternatively, you can create or use your own. When following along with this tutorial, we recommend downloading the (free) Mixamo characters and animations as referenced by Keagan. Additionally, Keagan has provided the files needed for almost everything else seen in the workshop.

Duration: 2h 50m

Format: HD 1920x1080

Keagan Williams

Senior VFX Artist at Kegsfx

Keagan Williams has a background in Unreal Engine VFX for games, cinematics, and visualizations. He’s worked on AAA, AA, and indie game,s including titles such as Kena: Bridge of Spirits and Marvel’s Midnight Suns. He also enjoys working on solo development and personal projects, such as his marketplace asset, “Splash Pack by Kegsfx.” 

Before working in games, Keagan was using Unreal Engine to design and visualize Mega Media Installations, which included large-scale video projections, lasers, water fountains, and more!

Follow Keagan on YouTube @kegsfx8603 and on Twitter @keagan_williams.

  • Keagan has been a pillar to build the real-time FX department when it was still new in our company. He is able to create stunning effects by combining different tech/software like Houdini and Unreal. Keagan is a really technical person who has been on the front line of the RnD running in the department, exploring the limit of what is possible to do in real-time.

    - Jerome "DjeH" Hereng
    Head of FX/Lighting/Procedural Development at Sparx, a Virtuos Studio