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Introduction to Pyro FX in Houdini: Volume 2

From Large Scale Pyro Plumes to Explosions With Alasgar Hasanov

Description

In Volume 2 of Alasgar Hasanov’s FX workshop, things get explosive. Learn how to leverage the fast and efficient tools in Houdini 18.5 to create a large-scale fire with thick smoke that matches a real-world reference, plus master your own realistic explosions. Helpful tips and tricks for lighting and rendering your pyro FX shots are also included in this final volume of our two-part series.

Alasgar Hasanov is a Senior FX Artist with over 6 years of experience working with Houdini. Building upon the knowledge taught in Volume 1, this in-depth overview covers the new Pyro Source nodes in Houdini 18.5 used for explosions, including Pyro Burst Source and Pyro Trail Source, and shows how to create different types of explosions as well as how to use the Pyro Shader along with some efficient pyro-rendering workflows.

The workshop concludes with some effective pyro lighting and rendering techniques, sharing how to shade, light, and render a variety of pyro simulations. Alasgar includes how to use interactive lighting as well as some of his tried-and-trusted advanced shading methods.

For an introduction to creating smoke and small-scale fire simulations, watch Introduction to Pyro FX in Houdini: Volume 1.

Included with this workshop are the Houdini project files for each chapter.


Duration: 5h 07m

Format: HD 1920x1080

Alasgar Hasanov

Senior FX Artist/FX Lead

Alasgar Hasanov is an experienced FX artist with over 11 years in the CG and visual effects industry, specialising in complex dynamics simulations and high-end visual effects for film, television, and commercial projects. His expertise spans large- and small-scale water simulations, pyro FX, particle systems, and rigid- and soft-body dynamics, alongside advanced look development, shading, and rendering to achieve cinematic-quality results.


Originally from Toronto, Alasgar began his career as a 3D Generalist after graduating from Humber College, building a strong multidisciplinary foundation across modelling, lighting, compositing, look development, and real-time workflows. He has contributed FX work to major productions, including Dark Phoenix, It Chapter Two, Bad Boys for Life, and Snake Eyes, as well as acclaimed television series, such as Game of Thrones, American Gods, The Boys, and Jupiter’s Legacy. In addition to film and television, he has delivered high-end FX and look development for global commercial clients including Nike and Dolby, bringing technical precision and artistic sensibility to every project.