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From Abstraction to Production

Inspiration and Exploration for Environment Art

Description

Focusing on the earliest stage of pre-production, inspiration becomes the artist's most important weapon in pitching an idea to a director. In this class, Aaron Limonick demonstrates bringing an abstract ink experiment to a realized conceptual sketch using Adobe® Photoshop®. The focus of the sketch will range from industrial design to creating a traditionally painted look and a textural surface within the digital medium. While the demonstration will cover a multitude of digital painting techniques used to create concept art, it will also stress the importance of inspiration and the link between influences and the final product itself. Aaron will give his account of working as a concept artist in the entertainment industry, while searching for unique sources for imagery and creative stimulation.


Duration: 4h 36m

Format: HD 1280x720

IMAGE GALLERY

  • From Abstraction to Production
  • From Abstraction to Production
  • From Abstraction to Production
  • From Abstraction to Production
  • From Abstraction to Production
  • From Abstraction to Production
  • From Abstraction to Production
  • From Abstraction to Production
  • From Abstraction to Production

Aaron Limonick

Lead Concept Artist at Naughty Dog, Inc.

Aaron Limonick is a Los Angeles–based concept artist and illustrator who has been working in the entertainment industry since 2004. A graduate of the Art Center College of Design, he studied illustration and quickly found his passion in the collaborative and imaginative world of entertainment design.


His career began at Activision's Neversoft Entertainment, where he first honed his skills in visual development and developed the original ip, i GUN. Then he moved to San Diego and worked at High Moon Studios for over four years. Here, he worked on pitch artwork for multiple Vivendi Universal projects, as well as developing the 1980s-based reboot, Transformers: War for Cybertron under Activision.


Having worked on feature films, feature animation, television, theme park design, fashion, advertising, and VR, Aaron has used his illustration and design skillset in many diverse creative environments. Over the years, he has worked for studios such as LEGO, Disney, Rhythm & Hues, Method Studios, Paramount, 20th Century Fox, Blur Studio, Mirada, and Naughty Dog. In 2022, Aaron joined Activision Blizzard as a Concept Art Director.