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Workshop

Designing a Military Aircraft

A Workshop
by Nikolai Razuev

From Sketch to 3D Render Using Photoshop, Blender & 3D-Coat With Nikolai Razuev

intermediate
1h 51m 37s
6 Lessons
A Workshop
by Nikolai Razuev
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Learn how to create a believable 3D aircraft concept from initial sketch to final render using Photoshop, Blender, and 3D-Coat. Nikolai Razuev, a Senior Concept Artist at DNEG, shares his tried-and-tested techniques, starting with his tricks for sketching concepts in Photoshop and discussing the basic design principles that he follows when designing for the entertainment industry.


Throughout 6 chapters, Nikolai details the efficient techniques for designing, modeling, and texturing realistic flying vehicles using 3D-Coat and Blender, from shape design and shading the initial 2D sketch to rough modeling in 3D-Coat, and applying realistic shaders using 3D-Coat, Nikolai uncovers his complete process for detailing a believable concept. He finishes with some photo-bashing using Photoshop over the top of his 3D render.


This workshop is designed for intermediate artists and concept designers, particularly for those looking to learn some time-saving tips and tricks to speed up workflow and make things more efficient without sacrificing realism in your work. Nikolai’s production-proven designs boast the illusion of complexity and yet are created from scratch in a reasonable amount of time.


Nikolai’s PSD file is included as a downloadable resource with this workshop, along with a PSD file of the texture and decals used, plus his Blender file containing the model, textures, and HDRi.

6 Lessons

01The BriefFree

In this workshop, Nikolai Razuev walks through his process for designing a military aircraft. By researching real-world aviation technology, defining practical constraints, and developing a unique visual language inspired by crystalline forms, he builds a design that feels both believable and distinctive. The result is a near-future military transport that balances functional realism with strong visual identity.

Duration: 7m 46s

The Brief
02Starting Point: 3D & Toon Shader

In this lesson, Nikolai discusses how efficient design work relies on using the right tools and shortcuts rather than starting from scratch. By leveraging 3D software and existing models to generate clean silhouettes and line renders, he explains how designers can save significant time and start their projects from a higher, more informed baseline. This approach is especially valuable in today's fast-paced design environment.

Duration: 15m 24s

Starting Point: 3D & Toon Shader
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03Design Principles: 2D Sketching

This lesson breaks down some concept design principles that can be applied to pretty much any art piece. By establishing clear functional requirements, repeating design elements thoughtfully, applying proportional guidelines based on the golden ratio, and using strategic contrast, Nikolai shows how designers can create cohesive and visually compelling work. His approach to the sketch demonstrates that successful concept art balances planning with flexibility.

Duration: 21m 6s

Design Principles: 2D Sketching
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04Modeling the Aircraft

In this lesson, Nikolai provides an accessible, artistic approach to 3D modeling in Blender and 3D Coat that prioritizes design principles and visual appeal over technical perfection. This process approaches 3D modeling from a free-form perspective, utilizing sculpting, cutting, stretching, and carving tools to focus on the artistic side of things. By focusing on creating concept art rather than a production-ready asset, and by developing strong 2D design skills first, Nikolai can work more confidently and efficiently in 3D while maintaining creative freedom throughout the process.

Duration: 24m 31s

Modeling the Aircraft
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05Shading & Lighting

In this lesson, Nikolai breaks down his Blender workflow for building detailed models with realistic textures and procedural shading. He demonstrates how to create reusable generic textures and decal libraries to speed up future projects, and how procedural shaders can add convincing weathering without time-consuming manual painting. Throughout, he stresses the importance of balancing visual detail with areas of rest, understanding the real-world logic behind surface wear, and using efficient techniques that can be applied consistently across different projects.

Duration: 22m 47s

Shading & Lighting
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06Background Image & Overpainting

In this last lesson, Nikolai showcases his workflow for completing a concept, using renders from Blender and 2D paint-over work in Photoshop. He works from large to small in regards to each element, plans the workflow in advance, and avoids getting stuck on details. By strategically combining renders, photo elements, and manual painting while maintaining consistent lighting and perspective, Nikolai shows how artists can transform their 3D models into compelling, realistic concept illustrations suitable for professional presentations.

Duration: 20m 3s

Background Image & Overpainting
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Primary tools

For this workshop you’ll need:

3DCoat
Blender
Photoshop

* Note that these programs and materials will not be supplied with the course.

Project Files

By downloading these workshop files, you'll gain access to Nikolai Razuev's complete aircraft design project, including all assets used, which you can explore. The package includes:


  • Blender project file (.blend) – The main 3D scene with the concept aircraft model for you to explore
    - Example compositions (.psd) - Multiple PSD files featuring different sky variations and atmospheric backgrounds, which you can experiment with
    - Studio setup compositions (.psd) - Nikolai's studio lighting examples to show what clean, showcase-quality renders should look like
    - Design assets (.psd) - Texture files, decals, and 2D concept sketches that add the final details to the aircraft design project

Skills Covered

Who’s this Workshop for?

This workshop is designed for intermediate 3D modelers and concept artists who want to enhance their hardsurface and vehicle design skills. Artists working in entertainment industry studios or aspiring to join teams at companies like DNEG will find Nikolai's production-proven techniques particularly valuable for their professional development.


The workshop offers practical skills for creating complex-looking designs, from reference to sketch, all the way to final model and presentation. The efficiencies shown in these lessons will empower viewers with the ability to speed up their workflow without sacrificing realism, making it ideal for artists who need to deliver high-quality concepts under tight production deadlines.

Learning Outcomes

By completing this workshop, artists will have mastered a complete pipeline for creating believable 3D aircraft concepts from initial sketch through final photorealistic render.


Key skills include:

  • How to sketch compelling vehicle concepts in Photoshop using professional design principles.
  • How to apply fundamental design principles specifically for entertainment industry vehicle concepts.
  • How to efficiently model rough 3D aircraft shapes and forms using 3D-Coat.
  • How to create and apply realistic shaders and materials in 3D-Coat.
  • How to detail 3D models effectively while maintaining efficient production timelines.
  • How to enhance final renders through strategic photo bashing techniques in Photoshop.
  • How to integrate multiple software tools seamlessly for optimized concept art workflows.
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Workshop
Designing a Military Aircraft
From Sketch to 3D Render Using Photoshop, Blender & 3D-Coat With Nikolai Razuev
A Workshop by Nikolai RazuevSenior Concept Artist at DNEG
intermediate
1h 51m
6 Lessons
Instructor Nikolai RazuevSenior Concept Artist at DNEG

Nikolai Razuev is a Concept Designer, Illustrator, and Matte Painter working across film, animation, and video games. He currently serves as Lead Concept Artist at DNEG in Vancouver, Canada.


With over a decade of industry experience, Nikolai has contributed to studios including Method Studios, Framestore, Boss Key Productions, and more. His credits span major films and series such as The Last of Us, Avatar: The Last Airbender, Dune: Part Two, Haunted Mansion, Black Adam, Venom: Let There Be Carnage, Shazam! Fury of the Gods, Slumberland, Uncharted, Foundation, and Aquaman.

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  • Nikolai brings a rare combination of artistic talent and practical industry experience. His work demonstrates a strong command of design, mood, and visual storytelling, shaped by years of production work. What makes him stand out is his ability to break down complex processes into clear, actionable insights, making him an excellent instructor for artists looking to grow in a real-world production context.

    - Jama Jurabaev
    Art Director & Concept Artist

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