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LEARNING PATH

Character Art for Film & Animation

Dive into digital production, where artists produce final characters ready for rigging and animation. Generally speaking, character production artists receive a design from the art department to develop into a polished level that matches the project's design aesthetic; this requires research and interpretation, as designs can vary in detail, information and style.

Character artists bring their own artistic vision into the model as they collaborate to complete a design through sculpting, modeling, texturing and materials. Featured instructors in the Character Art learning path are industry professionals with studio credits including Wētā FX, ILM, Blizzard, Framestore, and Blur Studio. These comprehensive workshops also share techniques for working with photogrammetry and cloth simulation software.

Beginner to Advanced 74h 53min 16 Workshops
Krystal Sae Eua Amy Sharpe Colleen Larson Sefki Ibrahim headshot Ara Kermanikian headshot Hossein Diba headshot Mahmoud Salah headshot Crystal Bretz headshot
By 15 Instructors
Character Asset Creation for Cinematics: Vol. 1 thumbnail
01

Character Asset Creation for Cinematics

Learn how to create a realistic fantasy character model for animation in this in-depth tutorial covering all stages of the modeling process. Amy Ash takes you through how to creatively and technically create convincing characters, drawing on her 20-plus years of experience in the industry to help give you the tools to elevate your own projects...

Amy Ash headshot by Amy Ash
Advanced
8h 12m
25 Lessons
Character Art Cloth Digital Sculpting Lighting & Rendering Modeling Concept Art
marvelous designer icon Marvelous Designer maya designer iconMaya ZBrush icon ZBrush Faceform Wrap icon Faceform Wrap
Character Creation for Production thumbnail
02

Character Creation for Production

Learn the entire process of bringing a character to life from 2D concept to 3D final render. This 8-hour workshop by Antonio Mossucca, a lookdev and character artist for Scanline VFX, Framestore and Axis Studios, shares the culmination of his skills learned throughout his career working at top studios...

Antonio Mossucca headshot by Antonio Mossucca
Advanced
8h 31m
18 Lessons
Character Art Character Rigging Creature Design Digital Sculpting Lighting & Rendering Look Development Modeling Texturing & Shading UV Layout Concept Art
zbrush icon ZBrush maya icon Maya marvelous designer icon Marvelous Designer substance painter icon Substance Painter
Photorealistic Character Look Dev in Maya & Arnold thumbnail
03

Photorealistic Character Look Dev in Maya & Arnold

This comprehensive workshop by Sefki Ibrahim demonstrates how he approaches the look development of a digital double, and covers his complete process for lighting, shading, and rendering using Maya and Arnold...

Sefki Ibrahim headshot by Sefki Ibrahim
Intermediate
2h 49m
5 Lessons
Grooming HDR images Lighting & Rendering Look Development Texturing & Shading
Arnold icon Arnold Maya icon Maya
Creating Hyper Realistic Characters in ZBrush thumbnail
04

Creating Hyper Realistic Characters in ZBrush

This title offers an in-depth demonstration on how to effectively use ZBrush to create a hyper realistic character. Hossein Diba shares a thorough breakdown of his workflow, tools and methods using a character study of the wrestler Steve Austin.

Hossein Diba headshot by Hossein Diba
Intermediate
4h 28m
13 Lessons
Character Art Digital Sculpting Look Development Modeling
3ds Max icon 3ds Max Photoshop icon Photoshop ZBrush icon ZBrush
Character Modeling for Production thumbnail
05

Character Modeling for Production

In this title, Krystal Sae Eua covers her essential tips and workflow for a character artist in the film and commercial VFX industry. She demonstrates the time-management techniques she uses on a day-to-day basis as a Modeling and Texturing Lead. She also delves into her personal workflow for creating a production-ready asset that is clean and suitable for rigging and texturing.

Krystal Sae Eua headshot by Krystal Sae Eua
Advanced
4h 05m
15 Lessons
Character art Cloth Digital sculpting Modeling UV Layout
Marvelous Designer icon Marvelous Designer Arnold icon Arnold Maya icon Maya ZBrush icon ZBrush
Recreating a Historical Portrait in 3D thumbnail
06

Recreating a Historical Portrait in 3D

Recreate a historical 3D portrait of King Akhenaten using Maya, ZBrush, Substance Painter, XGen, Marvelous Designer and Arnold. Mahmoud Salah, character and creature artist, takes artists on a journey of discovery...

Mahmoud Salah headshot by Mahmoud Salah
Intermediate
3h 55m
17 Lessons
Character Art Digital Sculpting Grooming Lighting & Rendering Look Development Modeling Texturing & Shading UV Layout
Marvelous Designer icon Marvelous Designer Arnold icon Arnold Maya icon Maya ZBrush icon ZBrush Substance Painter icon Substance Painter
Creating a Realistic Humanoid 3D Character thumbnail
07

Creating a Realistic Humanoid 3D Character

This 3.5-hour workshop shares the complete character creation process of a humanoid 3D character, from 2D concept, through ZBrush, Maya, and Mari to the final render using V-Ray. Revealing his entire thought process and 3D workflow, Babak Bina, a Character & Creature Design Lead at Zoic Studios, begins from a 2D concept that he takes into ZBrush to explore design possibilities...

Babak Bina headshot by Babak Bina
Intermediate
3h 53m
7 Lessons
Character Art Lighting & Rendering Look Development Texturing & Shading UV Layout
Mari icon Mari Maya icon Maya ZBrush icon ZBrush V-Ray icon V-Ray
Topology for Animated Characters thumbnail
08

Topology for Animated Characters

Learn how to build a complete character for animation with clean topology. Being a modeler in the animation industry puts you in a flexible position but also demands a lot of you, both artistically and technically. In this 2-hour workshop by João Victor, who has contributed to movies including Pixar's Inside Out 2, he demonstrates the technical side of character modeling for animation, including the very important topological solutions needed to ensure clean models that correctly deform when animated.

João Victor headshot by João Victor
Intermediate
1h 55m
16 Lessons
Character Animation Modeling
Maya icon Maya ZBrush icon ZBrush
Creating a Stylized Female Character thumbnail
09

Creating a Stylized Female Character

In this tutorial Senior Character/Creature Modeler Crystal Bretz takes you through her entire workflow for creating a stylized female character. Using a concept supplied by Angel Ganev, she shares the entire process for translating a 2D concept into a 3D character. This workflow includes a look inside the techniques used for Modeling, Texturing, Groom, and Lookdev...

Crystal Bretz headshot by Crystal Bretz
Advanced
6h 23m
44 Lessons
Character Art Cloth Digital Sculpting Grooming Lighting & Rendering Look Development Modeling Texturing & Shading UV Layout
Marvelous Designer icon Marvelous Designer Arnold icon Arnold Mari icon Mari Maya icon Maya ZBrush icon ZBrush
Creating Efficient Digital Doubles for VFX thumbnail
10

Creating Efficient Digital Doubles for VFX

Learn how to create digi doubles for VFX production quickly and efficiently without sacrificing on quality using an industry-standard workflow. This 3-hour workshop by Pat Imrie is aimed at beginners without any experience creating a digital double, though the information included will also be helpful for seasoned professionals looking to expand their knowledge and update their workflow...

Pat Imrie headshot by Pat Imrie
Advanced
3h 00m
18 Lessons
Character Art Character Rigging Digital Sculpting Lighting & Rendering Modeling Photogrammetry Texturing & Shading
Maya icon Maya ZBrush icon ZBrush Faceform Wrap icon Faceform Wrap
Creating Stylized Characters for Production thumbnail
11

Creating Stylized Characters for Production

Discover how to create a production-ready stylized character from a concept, complete with tips for presenting the final result as a high-quality portfolio piece. Carol Cornils reveals her complete process for sculpting stylized characters with personality and shares her methods for applying traditional art concepts to her 3D workflow...

Carol Cornils headshot by Carol Cornils
Advanced
3h 24m
10 Lessons
Character Art Character Design Digital Sculpting Lighting & Rendering Look Development Texturing & Shading UV Layout
Maya icon Maya Substance Painter icon Substance Painter Marmoset Toolbag icon Arnold ZBrush icon ZBrush
Introduction to Marvelous Designer thumbnail
12

Introduction to Marvelous Designer

Marvelous Designer is quickly becoming an industry-standard software for creating character clothing and cloth simulation in environment art. Erika Lochs is a principal character artist who uses Marvelous Designer heavily in her professional career and strongly focuses on anything fabric-related...

Erika Lochs headshot by Erika Lochs
Beginner
2h 11m
12 Lessons
Cloth UV Layout Visual Effects
Marvelous Designer icon Marvelous Designer ZBrush icon ZBrush
Creating Clothing for Characters in Marvelous Designer thumbnail
13

Creating Clothing for Characters in Marvelous Designer

Learn how to create professional quality clothes for 3D characters using Marvelous Designer. Instructor Olena Zykova is a freelance concept artist and 3D character generalist specializing in creating character concept art and assets for AAA game characters. In this comprehensive workshop, she shares her workflow for creating three layered costumes, from block-out to final detailing, and from texturing to the final render...

Olena Zykova headshot by Olena Zykova
Intermediate
2h 27m
6 Lessons
Character Art Cloth Texturing & Shading UV Layout
Blender icon Blender Photoshop icon Photoshop Substance Painter icon Substance Painter Marvelous Designer icon Marvelous Designer
3D Scan and Retopology for Production thumbnail
14

3D Scan and Retopology for Production

In this workshop, Designer Ara Kermanikian shares his Photogrammetry workflow as he goes through the step-by-step process of taking scan data into CG applications to generate production ready character assets for use in film, TV, VR, videogame or VFX projects. The workshop focuses on efficient workflows...

Ara Kermanikian headshot by Ara Kermanikian
Advanced
8h 59m
22 Lessons
3D Printing Digital Sculpting Modeling Photogrammetry Texturing & Shading UV Layout
Maya icon Maya ZBrush icon ZBrush Reality Capture icon Reality Capture
Cleaning Up Scanned Assets for Production thumbnail
15

Cleaning Up Scanned Assets for Production

Discover how to take pre-existing scanned assets and quickly and professionally clean them up using a combination of Wrap 3, ZBrush, and Maya. This workshop by Modeler and Generalist, Scott Denton, details the clean-up of a scan created by NYCap3D using the state-of-the-art photogrammetry solution, RealityCapture, along with assets produced by 3D Scan Store...

Scott Denton headshot by Scott Denton
Intermediate
4h 08m
15 Lessons
Digital Sculpting Lighting & Rendering Photogrammetry Texturing & Shading
Arnold icon Arnold Maya icon Maya ZBrush icon ZBrush Faceform Wrap icon Faceform Wrap
Creating Digital Doubles with Single-Camera Photogrammetry thumbnail
16

Creating Digital Doubles with Single-Camera Photogrammetry

Senior 3D Artist Adam Spring details a single-camera photogrammetry workflow for digital double head scans...

Adam Spring headshot by Adam Spring
Beginner
5h 53m
13 Lessons
Digital Sculpting Lighting & Rendering Photogrammetry Texturing & Shading
Mari icon Mari agisoft-metashape icon Agisoft Metashape ZBrush icon ZBrush Lightroom icon Lightroom Photoshop icon Photoshop Faceform Wrap icon Faceform Wrap
Frequently Asked Questions
Everything you need to know about the Learning Path.
Learning Paths have been organized to help both aspiring and professional artists, who are looking for training based on the fundamental categories of creative work in the visual effects, animation and games industries. Each Learning Path has been curated to contain a collection of workshops that guide artists through a series of topics relevant to that path, but they are not necessarily sequential. When appropriate, however, we have organized the workshops in a path to be in a logical order. All workshops are tagged with their level (beginner, intermediate, advanced) so that you can browse the path and choose a title that matches both the subject matter and level that you are looking for.
All Gnomon Workshop instructors are professional artists from the entertainment industry, who have worked with us to structure their time, experience and knowledge into practical and inspiring training. We believe that it is important to learn from masters of the craft, who have honed those skills via years of experience working in production, collaboratively with their peers. Through time and experience, artists develop not just their creative and technical ability, but also their communication skills. These become critical aspects to being an effective lead artist, supervisor or, in our case, instructor.
Whether you choose an Annual or a Monthly Subscription, your plan will give you unlimited access to all 26 Learning Paths, allowing you to learn at your own pace. Your subscription also gives you access to the entire catalog of 350+ workshops, with new comprehensive workshops added every month.
While many workshops include Project Files, these are at the instructors’ discretion. You will find details of any project files provided on each workshop page, along with the software/tools required to tackle the workshop. If you have any questions, you can contact us via our Live Chat or email the team at support@thegnomonworkshop.com.

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