Environment Art for Film
Environment Art for Film, both natural and architectural, requires a working knowledge of diverse tools and techniques to execute the level of detail and realism needed by today’s visual effects and animation industry. While organic/hard-surface modeling and texturing are the foundation, environment artists must also learn various procedural tools to create highly complex forms such as plants, trees, and terrains. In the Environment Art for Film Path, 12 accomplished environment artists share their knowledge and workflows featuring tools including Gaea, SpeedTree, Maya, Houdini, Nuke, Substance, V-Ray, and Arnold.
Gaea Essentials: Create Realistic Procedural Environments
Dax Pandhi, creator of Gaea, provides a thorough look at all the essentials you need to know to create realistic, high-definition terrains using a procedural methodology. Learn to use real-world satellite data, techniques for 'bulking up' and eroding terrains, and utilizing various nodes to achieve specific looks...
Building Natural Environments using Gaea & Houdini
Rasha Shalaby takes environment artists and matte painters on a journey from concept to final shot using Gaea, Houdini, V-Ray, and Photoshop as she recreates the ancient deserts of Sinia, Egypt, and the Red Sea Mountains. Walks through the complete creation process of a natural environment based on a real location...
Creating Procedural Environments in Gaea & Houdini
Rasha Shalaby uncovers how to create complex terrain assets such as icy cliffs and rocky terrains using Gaea, and incorporates them into a Houdini workflow. She demonstrates creating geometry using erosion and warp techniques, exporting textures for Arnold rendering, and establishing the final look, lighting, and cameras...
Creating High-Resolution Custom Trees Using SpeedTree
Discover how to generate complex-looking trees using SpeedTree and Houdini, with this intermediate-level tutorial by Jean-Michel Bihorel. He teaches every step needed to generate a hero tree asset — perfect for use in a cinematic. Includes advice for exporting assets between different software packages like Maya...
Introduction to the Houdini Ocean Toolset
This 3.5-hour introductory workshop by Danny Barnhart provides an overview of the Ocean Toolset in Houdini and reveals how to bring your own ocean environments to life. Covers spectrums, layering patterns, custom masks, instanced waves, simulating foam, and incorporating a FLIP fluid simulation for close-up shots...
Creating a Large-Scale Aerial Shot
Frederick Vallee demonstrates how to create a 3D environment in Houdini using OpenStreetMap data to generate a procedural city surrounded by a meadow environment. The environment is then used to demonstrate how to create a birds-eye view and how to take it to an artistic level using Nuke for compositing...
Nuke Projection Workflows for Feature Films
Generalist Nacho Thomas shares non-destructive techniques to help artists level up their renders by creating comp-friendly projections using AOV sequences in Nuke. This 7-hour workshop demonstrates production-ready projection workflows for environments, starting with the 3D process in Maya/Arnold and moving to Nuke and Photoshop...
Creating Environment Art for Digital Production
Lead Environment Artist Ciro Cardoso explores professional environment art workflows, from modeling hero assets in Maya and creating vegetation using SpeedTree to creating your own look-dev tools in Houdini. This 6-hour workshop guides you through the entire process of creating a realistic, optimized environment, including scene assembly and Arnold rendering...
Exterior Scene Development
Adrien Vallecilla demonstrates professional techniques for creating an exterior scene, including custom texturing in Mari using decals and masks, lighting and look development in Maya, material layering in Arnold, and compositing in Nuke. The tutorial also covers vegetation scattering with Maya MASH and scene optimization techniques...
Creating a High-Fidelity Hero Building
Dmitry Kremiansky shares his techniques to create an optimized, precise, versatile 3D building model and texture it with smart materials in Substance Painter. This 7-hour workshop focuses on robust modeling, UV, and texturing workflows using Maya, Substance, and V-Ray, and is intended to help artists boost the quality of their detailed hero assets in a studio pipeline...
Environment 3D Matte Painting Techniques
Koke Nunez demonstrates how to master the art of crafting breathtaking environments using advanced 3D matte painting techniques. This 8h 50m workshop covers integrating 2D and 3D elements, creating realistic landscapes with World Creator, 3D modeling, and achieving photorealistic results through lighting and compositing with Blender, Nuke, and Photoshop...
Creating Procedural Environments in Houdini
Wojtek Piwowarczyk teaches how to create a 3D environment entirely using Houdini, showcasing the complete process of procedural environment creation and the advantages of a non-destructive workflow. The 8-hour workshop covers project structuring, professional terrain generation, vegetation scattering, procedural architecture modeling, advanced shading, and workflow optimization using VEX...
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