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Environment Art for Film

Environment Art for Film, both natural and architectural, requires a working knowledge of diverse tools and techniques to execute the level of detail and realism needed by today’s visual effects and animation industry. While organic/hard-surface modeling and texturing are the foundation, environment artists must also learn various procedural tools to create highly complex forms such as plants, trees, and terrains. In the Environment Art for Film Path, 12 accomplished environment artists share their knowledge and workflows featuring tools including Gaea, SpeedTree, Maya, Houdini, Nuke, Substance, V-Ray, and Arnold.

Beginner to Advanced 70h 21min 12 Workshops
Dmitry Kremiansky Wojtek Piwowarczyk_ Dax Pandhi headshot Ciro Cardoso Danny Barnhart headshot Rasha Shalaby headshot Frederick Vallee headshot
By 11 Instructors
Gaea Essentials: Create Realistic Procedural Environments thumbnail
01

Gaea Essentials: Create Realistic Procedural Environments

Dax Pandhi, creator of Gaea, provides a thorough look at all the essentials you need to know to create realistic, high-definition terrains using a procedural methodology. Learn to use real-world satellite data, techniques for 'bulking up' and eroding terrains, and utilizing various nodes to achieve specific looks...

Dax Pandhi headshot by Dax Pandhi
Beginner
4h 47m
8 Lessons
Environment Art Environment Design Look Development Texturing & Shading
Gaea icon Gaea
Building Natural Environments using Gaea & Houdini thumbnail
02

Building Natural Environments using Gaea & Houdini

Rasha Shalaby takes environment artists and matte painters on a journey from concept to final shot using Gaea, Houdini, V-Ray, and Photoshop as she recreates the ancient deserts of Sinia, Egypt, and the Red Sea Mountains. Walks through the complete creation process of a natural environment based on a real location...

Rasha Shalaby headshot by Rasha Shalaby
Intermediate
4h 15m
8 Lessons
Environment Art Environment Design Lighting & Rendering Texturing & Shading
Gaea icon Gaea Houdini icon Houdini V-Ray icon V-Ray
Creating Procedural Environments in Gaea & Houdini thumbnail
03

Creating Procedural Environments in Gaea & Houdini

Rasha Shalaby uncovers how to create complex terrain assets such as icy cliffs and rocky terrains using Gaea, and incorporates them into a Houdini workflow. She demonstrates creating geometry using erosion and warp techniques, exporting textures for Arnold rendering, and establishing the final look, lighting, and cameras...

Rasha Shalaby headshot by Rasha Shalaby
Advanced
3h 27m
11 Lessons
Environment Art Environment Design HDR Images Lighting & Rendering Look Development Texturing & Shading
Gaea icon Gaea Houdini icon Houdini Photoshop icon Photoshop
Creating High-Resolution Custom Trees Using SpeedTree thumbnail
04

Creating High-Resolution Custom Trees Using SpeedTree

Discover how to generate complex-looking trees using SpeedTree and Houdini, with this intermediate-level tutorial by Jean-Michel Bihorel. He teaches every step needed to generate a hero tree asset — perfect for use in a cinematic. Includes advice for exporting assets between different software packages like Maya...

Jean-Michel Bihorel headshot by Jean-Michel Bihorel
Intermediate
3h 32m
16 Lessons
Environment Art Environment Design Lighting & Rendering Look Development Modeling Texturing & Shading
Speed Tree icon Speed Tree Redshift icon Redshift Houdini icon Houdini Maya icon Maya
Introduction to the Houdini Ocean Toolset thumbnail
05

Introduction to the Houdini Ocean Toolset

This 3.5-hour introductory workshop by Danny Barnhart provides an overview of the Ocean Toolset in Houdini and reveals how to bring your own ocean environments to life. Covers spectrums, layering patterns, custom masks, instanced waves, simulating foam, and incorporating a FLIP fluid simulation for close-up shots...

Danny Barnhart headshot by Danny Barnhart
Beginner
3h 25m
7 Lessons
Effects Animation Environment Art Environment Design Lighting & Rendering Visual Effects
Houdini icon Houdini
Creating a Large-Scale Aerial Shot thumbnail
06

Creating a Large-Scale Aerial Shot

Frederick Vallee demonstrates how to create a 3D environment in Houdini using OpenStreetMap data to generate a procedural city surrounded by a meadow environment. The environment is then used to demonstrate how to create a birds-eye view and how to take it to an artistic level using Nuke for compositing...

Frederick Vallee headshot by Frederick Vallee
Advanced
7h 27m
9 Lessons
Compositing Environment Art Environment Design Lighting & Rendering Look Development Modeling Texturing & Shading Visual Effects
Nuke icon Nuke Arnold icon Arnold Houdini icon Houdini
Nuke Projection Workflows for Feature Films thumbnail
07

Nuke Projection Workflows for Feature Films

Generalist Nacho Thomas shares non-destructive techniques to help artists level up their renders by creating comp-friendly projections using AOV sequences in Nuke. This 7-hour workshop demonstrates production-ready projection workflows for environments, starting with the 3D process in Maya/Arnold and moving to Nuke and Photoshop...

Nacho Thomas headshot by Nacho Thomas
Intermediate
7h 23m
11 Lessons
Compositing Digital Sets Environment Art Environment Design Lighting & Rendering Texturing & Shading UV Layout
Nuke icon Nuke Arnold icon Arnold Maya icon Maya Photoshop icon Photoshop
Creating Environment Art for Digital Production thumbnail
08

Creating Environment Art for Digital Production

Lead Environment Artist Ciro Cardoso explores professional environment art workflows, from modeling hero assets in Maya and creating vegetation using SpeedTree to creating your own look-dev tools in Houdini. This 6-hour workshop guides you through the entire process of creating a realistic, optimized environment, including scene assembly and Arnold rendering...

Ciro Cardoso headshot by Ciro Cardoso
Advanced
6h 07m
14 Lessons
Digital Sculpting Environment Art Environment Design Lighting & Rendering Look Development Modeling Texturing & Shading
Speed Tree icon Speed Tree Arnold icon Arnold Houdini icon Houdini Maya icon Maya Substance Painter icon Substance Painter ZBrush icon ZBrush
Exterior Scene Development thumbnail
09

Exterior Scene Development

Adrien Vallecilla demonstrates professional techniques for creating an exterior scene, including custom texturing in Mari using decals and masks, lighting and look development in Maya, material layering in Arnold, and compositing in Nuke. The tutorial also covers vegetation scattering with Maya MASH and scene optimization techniques...

Adrien Vallecilla headshot by Adrien Vallecilla
Intermediate
6h 10m
13 Lessons
Compositing Environment Art Environment Design HDR images Lighting & Rendering Look Development Texturing & Shading Visual Effects
Nuke icon Nuke Mari icon Mari Arnold icon Arnold Maya icon Maya
Creating a High-Fidelity Hero Building thumbnail
10

Creating a High-Fidelity Hero Building

Dmitry Kremiansky shares his techniques to create an optimized, precise, versatile 3D building model and texture it with smart materials in Substance Painter. This 7-hour workshop focuses on robust modeling, UV, and texturing workflows using Maya, Substance, and V-Ray, and is intended to help artists boost the quality of their detailed hero assets in a studio pipeline...

Dmitry Kremiansky headshot by Dmitry Kremiansky
Advanced
6h 58m
10 Lessons
Environment Art Lighting & Rendering Modeling Texturing & Shading UV Layout
Substance Designer icon Substance Designer Maya icon Maya Substance Painter icon Substance Painter V-Ray icon V-Ray
Environment 3D Matte Painting Techniques thumbnail
11

Environment 3D Matte Painting Techniques

Koke Nunez demonstrates how to master the art of crafting breathtaking environments using advanced 3D matte painting techniques. This 8h 50m workshop covers integrating 2D and 3D elements, creating realistic landscapes with World Creator, 3D modeling, and achieving photorealistic results through lighting and compositing with Blender, Nuke, and Photoshop...

Koke Nunez headshot by Koke Nunez
Intermediate
8h 50m
17 Lessons
Compositing Environment Art Environment Design HDR Images Lighting & Rendering Matte Painting Texturing & Shading
Nuke icon Nuke Blender icon Blender World Creator icon World Creator Photoshop icon Photoshop
Creating Procedural Environments in Houdini thumbnail
12

Creating Procedural Environments in Houdini

Wojtek Piwowarczyk teaches how to create a 3D environment entirely using Houdini, showcasing the complete process of procedural environment creation and the advantages of a non-destructive workflow. The 8-hour workshop covers project structuring, professional terrain generation, vegetation scattering, procedural architecture modeling, advanced shading, and workflow optimization using VEX...

Wojtek Piwowarczyk headshot by Wojtek Piwowarczyk
Advanced
8h 09m
10 Lessons
Effects Animation Environment Art Environment Design Lighting & Rendering Modeling Texturing & Shading Visual Effects
Houdini icon Houdini
Frequently Asked Questions
Everything you need to know about the Learning Path.
Learning Paths have been organized to help both aspiring and professional artists, who are looking for training based on the fundamental categories of creative work in the visual effects, animation and games industries. Each Learning Path has been curated to contain a collection of workshops that guide artists through a series of topics relevant to that path, but they are not necessarily sequential. When appropriate, however, we have organized the workshops in a path to be in a logical order. All workshops are tagged with their level (beginner, intermediate, advanced) so that you can browse the path and choose a title that matches both the subject matter and level that you are looking for.
All Gnomon Workshop instructors are professional artists from the entertainment industry, who have worked with us to structure their time, experience and knowledge into practical and inspiring training. We believe that it is important to learn from masters of the craft, who have honed those skills via years of experience working in production, collaboratively with their peers. Through time and experience, artists develop not just their creative and technical ability, but also their communication skills. These become critical aspects to being an effective lead artist, supervisor or, in our case, instructor.
Whether you choose an Annual or a Monthly Subscription, your plan will give you unlimited access to all 26 Learning Paths, allowing you to learn at your own pace. Your subscription also gives you access to the entire catalog of 350+ workshops, with new comprehensive workshops added every month.
While many workshops include Project Files, these are at the instructors’ discretion. You will find details of any project files provided on each workshop page, along with the software/tools required to tackle the workshop. If you have any questions, you can contact us via our Live Chat or email the team at support@thegnomonworkshop.com.

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