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LEARNING PATH

Environment Design / Film & Animation

Designing worlds for the screen requires a deep understanding of nature and architecture, applied across settings ranging from historical to contemporary, and from fantastical to science fiction. This eight-part series explores the many roles of the environment artist, from creating physical sets for film to designing virtual production backdrops, establishing shots, set extensions and matte paintings.

Featuring leading designers working in both 2D and 3D, with credits including Star Wars, The Creator, Into the Spider-Verse, and more, the workshops reveal professional workflows, techniques, and creative approaches developed on landmark projects. Together, they comprehensively examine how artists craft environments to support story, mood, and world-building in film and animation.

Beginner to Intermediate 36h 02min 9 Workshops
James Clyne Francesco Corvino Tony Ianiro Andy Walsh Mike Bear Jose Vega Jonas Hassibi
By 7 Instructors
Creating Worlds for Film & TV Thumbnail
01

Creating Worlds for Film & TV

This 3-hour workshop by Francesco Corvino is intended for anyone interested in architecture and environment design for the entertainment industry, as well as those more broadly looking to develop unique, imaginary worlds...

Francesco Corvino by Francesco Corvino
Intermediate
3h 11m
14 Lessons
Environment Art Environment Design Modeling
blender icon Blender photoshop icon Photoshop
Narrative Design through Compositional Storytelling Thumbnail
02

Narrative Design through Compositional Storytelling

Using techniques that are applied in the professional field of feature film, James will walk you through both tricks of the trade and standard work flows including translating 3d geo into Photoshop, kit-bashing, camera positioning, art direction, and paint techniques...

James Clyne by James Clyne
Intermediate
3h 6m
10 Lessons
Environment Design Texturing & Shading Lighting & Rendering Look Development Matte Painting
modo icon Modo photoshop icon Photoshop
Creating 3D Environment Concepts with Mood & Story Thumbnail
03

Creating 3D Environment Concepts with Mood & Story

Learn how to effectively communicate stories and evoke emotions with your 3D environment concepts. In this 4.5-hour workshop by Concept Artist Andy Walsh, you’ll discover the process he’s refined through a decade of experience to design environments...

Andy Walsh by Andy Walsh
Intermediate
4h 49m
13 Lessons
Environment Art Environment Design Texturing & Shading Lighting & Rendering Digital Sculpting Concept Art
3dcoat icon 3D Coat Blender icon Blender zbrush icon ZBrush medium icon Adobe Medium photoshop icon Photoshop
Designing Backgrounds for Animation Thumbnail
04

Designing Backgrounds for Animation

Discover a complete workflow for designing and painting backgrounds for television production. Mike Bear, Background Painter and Designer on Rick and Morty, shares his complete design process, from reviewing an initial script to gathering references and sketching out initial ideas...

Mike Bear by Mike Bear
Intermediate
1h 58m
7 Lessons
Digital Painting Environment Art Environment Design
photoshop icon Photoshop
Designing Animation Backgrounds Using Blender & Photoshop Thumbnail
05

Designing Animation Backgrounds Using Blender & Photoshop

In this 4.5-hour workshop, Jose demonstrates the speed at which 2D animation backgrounds can be created with the help of 3D assets, using Blender and Photoshop as his tools of choice. Starting with a rough storyboard...

Jose Vega by Jose Vega
Intermediate
4h 03m
9 Lessons
Digital Painting Environment Art Environment Design Lighting & Rendering Look Development
Blender icon Blender photoshop icon Photoshop
Using Blender for Environment Concept Art Thumbnail
06

Using Blender for Environment Concept Art

Learn Blender for concept art with this 4.5-hour workshop designed to help you accelerate the detailing process of environment concepts using 3D assets...

Jonas Hassibi by Jonas Hassibi
Intermediate
4h 12m
12 Lessons
Digital Painting Environment Art Environment Design Lighting & Rendering Look Development Compositing Modeling Concept Art
Blender icon Blender photoshop icon Photoshop
Cityscape Set Design, Volume 1: Modeling Thumbnail
07

Cityscape Set Design, Volume 1: Modeling

Learn how to transition from a 2D to a 3D artist with this step-by-step tutorial. In this 5.5-hour workshop, Visual Development Artist Tony Ianiro shares his process for designing environments for Film, VR, and Video Games over twenty years...

Tony Ianiro by Tony Ianiro
Beginner
5h 12m
14 Lessons
Environment Art Environment Design Modeling Lighting & Rendering Look Development Texturing & Shading
maya icon Maya arnold icon Arnold photoshop icon Photoshop
Cityscape Set Design, Volume 2: Texturing, Lighting & Rendering Thumbnail
08

Cityscape Set Design, Volume 2: Texturing, Lighting & Rendering

Continuing on from Cityscape Set Design, Volume 1: Modeling by Visual Development Artist Tony Ianiro, this second volume focuses on texturing, lighting, and rendering, resulting in a professional-quality Photoshop composite using your rendered outputs...

Tony Ianiro by Tony Ianiro
Intermediate
4h 23m
11 Lessons
Environment Art Digital Painting Lighting & Rendering Look Development Texturing & Shading
maya icon Maya arnold icon Arnold Materialize icon Materialize photoshop icon Photoshop
Matte Painting Techniques for Concept Design Thumbnail
09

Matte Painting Techniques for Concept Design

n this lecture, Francesco Corvino shares his process for designing environments and his photo-real approach to Concept Design for the film industry. Starting from a rough sketch, Francesco models a 3D scene in Maya, extracting UVs and creating textures in Photoshop...

Francesco Corvino by Francesco Corvino
Intermediate
5h 08m
9 Lessons
Lighting & Rendering Matte Painting Concept Art
maya icon Maya vray icon V-Ray photoshop icon Photoshop
Frequently Asked Questions
Everything you need to know about the Learning Path.
Learning Paths have been organized to help both aspiring and professional artists, who are looking for training based on the fundamental categories of creative work in the visual effects, animation and games industries. Each Learning Path has been curated to contain a collection of workshops that guide artists through a series of topics relevant to that path, but they are not necessarily sequential. When appropriate, however, we have organized the workshops in a path to be in a logical order. All workshops are tagged with their level (beginner, intermediate, advanced) so that you can browse the path and choose a title that matches both the subject matter and level that you are looking for.
All Gnomon Workshop instructors are professional artists from the entertainment industry, who have worked with us to structure their time, experience and knowledge into practical and inspiring training. We believe that it is important to learn from masters of the craft, who have honed those skills via years of experience working in production, collaboratively with their peers. Through time and experience, artists develop not just their creative and technical ability, but also their communication skills. These become critical aspects to being an effective lead artist, supervisor or, in our case, instructor.
Whether you choose an Annual or a Monthly Subscription, your plan will give you unlimited access to all 26 Learning Paths, allowing you to learn at your own pace. Your subscription also gives you access to the entire catalog of 350+ workshops, with new comprehensive workshops added every month.
While many workshops include Project Files, these are at the instructors’ discretion. You will find details of any project files provided on each workshop page, along with the software/tools required to tackle the workshop. If you have any questions, you can contact us via our Live Chat or email the team at support@thegnomonworkshop.com.

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