Environment Design / Film & Animation
Designing worlds for the screen requires a deep understanding of nature and architecture, applied across settings ranging from historical to contemporary, and from fantastical to science fiction. This eight-part series explores the many roles of the environment artist, from creating physical sets for film to designing virtual production backdrops, establishing shots, set extensions and matte paintings.
Featuring leading designers working in both 2D and 3D, with credits including Star Wars, The Creator, Into the Spider-Verse, and more, the workshops reveal professional workflows, techniques, and creative approaches developed on landmark projects. Together, they comprehensively examine how artists craft environments to support story, mood, and world-building in film and animation.
Creating Worlds for Film & TV
This 3-hour workshop by Francesco Corvino is intended for anyone interested in architecture and environment design for the entertainment industry, as well as those more broadly looking to develop unique, imaginary worlds...
Narrative Design through Compositional Storytelling
Using techniques that are applied in the professional field of feature film, James will walk you through both tricks of the trade and standard work flows including translating 3d geo into Photoshop, kit-bashing, camera positioning, art direction, and paint techniques...
Creating 3D Environment Concepts with Mood & Story
Learn how to effectively communicate stories and evoke emotions with your 3D environment concepts. In this 4.5-hour workshop by Concept Artist Andy Walsh, you’ll discover the process he’s refined through a decade of experience to design environments...
Designing Backgrounds for Animation
Discover a complete workflow for designing and painting backgrounds for television production. Mike Bear, Background Painter and Designer on Rick and Morty, shares his complete design process, from reviewing an initial script to gathering references and sketching out initial ideas...
Designing Animation Backgrounds Using Blender & Photoshop
In this 4.5-hour workshop, Jose demonstrates the speed at which 2D animation backgrounds can be created with the help of 3D assets, using Blender and Photoshop as his tools of choice. Starting with a rough storyboard...
Using Blender for Environment Concept Art
Learn Blender for concept art with this 4.5-hour workshop designed to help you accelerate the detailing process of environment concepts using 3D assets...
Cityscape Set Design, Volume 1: Modeling
Learn how to transition from a 2D to a 3D artist with this step-by-step tutorial. In this 5.5-hour workshop, Visual Development Artist Tony Ianiro shares his process for designing environments for Film, VR, and Video Games over twenty years...
Cityscape Set Design, Volume 2: Texturing, Lighting & Rendering
Continuing on from Cityscape Set Design, Volume 1: Modeling by Visual Development Artist Tony Ianiro, this second volume focuses on texturing, lighting, and rendering, resulting in a professional-quality Photoshop composite using your rendered outputs...
Matte Painting Techniques for Concept Design
n this lecture, Francesco Corvino shares his process for designing environments and his photo-real approach to Concept Design for the film industry. Starting from a rough sketch, Francesco models a 3D scene in Maya, extracting UVs and creating textures in Photoshop...
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