Environment Design / Games
This nine-part series explores how environment concept artists study natural settings and architecture across historical, contemporary, fantasy, and science-fiction genres. Unlike film, game environments must adapt to various visual styles, from hyper-realism to stylized worlds, while supporting gameplay from multiple vantage points. Through detailed demonstrations in both 2D and 3D, leading designers from the games industry share their professional workflows and creative strategies, developed while working on such AAA titles as Uncharted, Assassin’s Creed, Watch Dogs, and The Last of Us.
Environment Design and Illustration
In this title, concept artist Aaron Limonick demonstrates the critical importance of a complete design process when approaching environment design and illustration...
Environmental Storytelling
In this title, Art Director Eddie Bennun shares his workflow for designing a credible game environment that portrays a clear story. Using Google SketchUp and Adobe Photoshop, Eddie explores the importance of shape language and its crucial role in creating a narrative composition...
Creating Cinematic Concept Art
Learn simple yet powerful techniques to help you create high-quality concept art using Blender and Photoshop. Sucker Punch Productions’ Concept Artist Isaac Yeram Kim aims to equip artists of all skill levels with efficient methods...
Creating a Custom 3D Kit for Concept Art
Learn the process for creating a 3D kit from start to finish. Discover all the insights and techniques to help you take full advantage of 3D kit creation and be inspired to produce epic images, from generating initial ideas, gathering references, and handling prep work to finalizing concept art in Photoshop...
Creating Environment Concept Art for Games
Creating and developing production art for games demands not only a deep understanding of the needs and goals of other departments in a game studio but also the consciousness and knowledge of technical restrictions...
Design Futuristic Architecture Using Blender
Learn how to design futuristic architecture using Blender with Leo Li’s complete 2D-to-3D concept design workflow, which covers everything from modeling, texturing, landscape design, and lighting to the final paint-over in Photoshop...
Designing Environments for Games
Sketching has traditionally been considered a 2D medium, but with the power of Blender’s Grease Pencil tool, you can draw in 3D and jump right into your designs to truly explore the space...
High-Fidelity Environment Design
Design an immersive world using Blender, 3D-Coat, and Photoshop with this 3-hour workshop by Senior Artist Jannis Mayr. This intermediate to advanced-level workshop reveals Jannis’s techniques for creating fantastical worlds...
From Abstraction to Production
Focusing on the earliest stage of pre-production, inspiration becomes the artist's most important weapon in pitching an idea to a director. In this class, Aaron Limonick demonstrates bringing an abstract ink experiment to a realized conceptual sketch using Adobe® Photoshop®....
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