Lighting and Rendering
Lighting is a critical part of the production pipeline responsible for not just the ability to see, but also for how the audience will feel. Effective 3D lighting requires understanding cinematography and storytelling while working with technical topics, including light types, temperature, global illumination, caustics, fog, materials, compositing, and color grading.
This series of eleven workshops explores professional animation, cinematics, and visual effects workflows by accomplished artists who have worked for Pixar, DreamWorks, Digital Domain, Wētā FX, and Blizzard Entertainment. Featured Lighting & Rendering Path instructors have credits including Spiderman: Into the Spiderverse, Inside Out, Infinity War, Diablo IV, and Overwatch. Software taught in these workshops includes Maya, Houdini, V-Ray, Arnold, and Nuke.
Practical Light and Color
Lighting Supervisor Jeremy Vickery presents a 1h 56m lecture focused on the practical fundamentals of light and color, essential for both 2D and 3D artists. The lecture covers how light works in the real world, discussing bounced light, shadows, atmosphere, and camera effects in a non-technical manner. The core goal is to provide a solid theoretical foundation that can be applied to any image creation process...
Introduction to Lighting & Compositing for Cinematics
Jon Perez provides insight into a professional workflow used at studios for cinematic production, aiming to help artists improve the quality of their environments, assets, and animations using industry-trusted lighting and compositing techniques. The course covers setting up software, scene development in Houdini, and final compositing in Nuke...
Introduction to Lighting for Animation
Lighting and Compositing TD Alex Corll shares his 1h 48m process of lighting a shot from start to finish using Maya, Arnold, and Nuke. The workshop guides artists through scene assessment, initial optimization, establishing base lighting with an HDRI, refining the light with key and fill lights, using Arnold blockers, adding volumetrics...
Unreal Engine 5 Lighting Fundamentals
Lead Digital Projects Engineer Charleston Silverman provides a 3h 11m fundamental overview of the Unreal Engine 5 lighting system, essential for artists new to or migrating to UE5. The course details various tools and techniques...
Practical Lighting for Production
Senior Lighting, Compositing & Look-Dev Artist Graham Cunningham guides you through a 4h 00m intermediate-level production workflow to light and composite a full-CG shot to match a cinematic reference...
Cinematic Lighting Shot Production
Senior Lighting Artist Graham Cunningham takes you through the entire 4h 03m advanced production workflow for lighting and compositing a cinematic shot using an industry-standard pipeline...
Introduction to Katana
Katana is a powerful lighting and look-development application. This by Senior Lighting & Look Dev TD Taeyoung Kim walks through the basics of Katana and explains how to create a lighting template that can be used for your own shots.
Lighting & Look Dev Essentials Vol. 1: Lighting Theory
Naughty Dog Lighting Artist Ted Mebratu shares his advanced 2h 12m workflow for achieving cinematic results in Unreal Engine 5, focusing on interior lighting. The workshop teaches both the traditional static/baked...
Look Development and Lighting Techniques for Film
VFX Artist and Director Miguel Ortega breaks down the look development and lighting pipeline used in two shots from his award-winning short film, “The Ningyo.” The 3h 23m workshop focuses on using...
3D Scan Integration Techniques
CG Supervisor Adrien Vallecilla shares a complete 5h 45m VFX workflow for integrating a photorealistic 3D scanned asset (a train) into a backplate. The tutorial covers hard-surface modeling in Maya, texture clean-up and projection in Mari, look-dev, lighting and rendering with V-Ray to match the scene, and professional compositing using Nuke...
Creating a Sci-Fi Sequence using Houdini Solaris
Elevate your Houdini Solaris and USD skills in this comprehensive workshop taught by Lead Lighting Artist Andreas Kjær-Jensen. Perfect for lighting artists and generalists getting started with Solaris...
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