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LEARNING PATH

Mech & Prop Design

Designing Props and Mechs for film and games covers various manufactured objects, weapons, robots, and machines that are critical to establishing a world’s technology and shape language. From the major’s robotic body in Ghost in the Shell (Vitaly Bulgarov), cyborgs in CDPR’s Cyberpunk (Furio Tedeschi), the Sea Dragon in Avatar (Paul Ozzimo), to futuristic weaponry in Call of Duty (Aaron Beck), the instructors in the Mech & Prop Design Path have contributed designs to many landmark projects. Learn how to combine 2D and 3D workflows to present iconic designs that inspire audiences and ground the project with well-researched and functional plausibility.

Intermediate to Advanced 48h 21min 13 Workshops
Vitaly Bulgarov Furio Tedeschi Paul Ozzimo Kris Turvey Bryant Momo Koshu headshot Aaron Beck headshot Gavin Manners headshot Miguel Martinez headshot
By 12 Instructors
Introduction to Fusion
01

Introduction to Fusion

Learn everything you need to know to get started with Autodesk Fusion with this 3-hour introduction workshop by film concept artist, Kris Turvey...

Kris Turvey by Kris Turvey
Beginner
3h 00m
9 Lessons
Prop Design Modeling Lighting & Rendering Texturing & Shading
Fusion icon Fusion
Designing Sci-Fi Weapons for Film Thumbnail
02

Designing Sci-Fi Weapons for Film

Learn the techniques that professional concept artists use in fast-paced production environments to design props for movies. Paul Ozzimo, a Concept Designer and Art Director with over 35 years of experience and credits including Avatar, The Avengers, and The Mandalorian...

Paul Ozzimo by Paul Ozzimo
Intermediate
5h 49m
10 Lessons
Prop Design Concept Art
photoshop icon Photoshop
Concepting & Illustrating a Sword for Games Thumbnail
03

Concepting & Illustrating a Sword for Games

Master the art of prop design and create a Sorrow End Sword with Lead Concept Artist, Olivier Dubard. This 1.5-hour workshop unlocks the secrets of Olivier’s workflow and provides a deep dive into his creative process behind designing visually stunning and story-driven fantasy props for the entertainment industry...

Oliver Dubard by Oliver Dubard
Intermediate
1h 39m
6 Lessons
Prop Design Modeling Digital Sculpting Compositing Lighting & Rendering Look Development Concept Art
zbrush icon ZBrush blender icon Blender Octane render icon Octane Render photoshop icon Photoshop
Concepting & Designing Sci-Fi Props for Film
04

Designing Sci-Fi Props for Film

In this 3-hour workshop, concept artist Kris Turvey demonstrates his complete workflow for designing and modeling a sci-fi prop for production...

Kris Turvey by Kris Turvey
Intermediate
3h 23m
13 Lessons
Prop Design Modeling Lighting & Rendering Look Development Texturing & Shading UV Layout Concept Art
Fusion icon Fusion maya icon Maya Substance Painter icon Substance Painter photoshop icon Photoshop
Robotic 3D Design for Entertainment thumbnail
05

Robotic 3D Design for Entertainment

In this class Vitaly demonstrates and explains his approach and techniques for creating a solid “1st Pass” 3D Design of a robotic character for a Film or a Videogame project...

Vitaly Bulgarov by Vitaly Bulgarov
Advanced
3h 30m
15 Lessons
Character Design Digital Sculpting Lighting & Rendering Mech Design Texturing & Shading Concept Art
Octane Render icon Octane Render ZBrush icon ZBrush Lightroom icon Lightroom Photoshop icon Photoshop
Designing Sci-Fi Military Robotics thumbnail
06

Designing Sci-Fi Military Robotics

In this demonstration, designer Aaron Beck shares his workflow for visualizing a sci-fi military robot. Beginning with rough sketches, Aaron then begins work on a final illustration in Photoshop...

Aaron Beck headshot by Aaron Beck
Intermediate
3h 17m
8 Lessons
Character Design Digital Painting Mech Design Concept Art
Photoshop icon Photoshop
Mechanical Character Design thumbnail
07

Mechanical Character Design

Concept designer Joe Peterson breaks down the process of creating a mechanical character using only a story outline, from initial sketch to refinement, detailing and final rendering...

Joe Peterson headshot by Joe Peterson
Intermediate
3h 20m
16 Lessons
Digital Painting Mech Design Concept Art
Photoshop icon Photoshop
Mech Design for the Entertainment Industry thumbnail
08

Mech Design for the Entertainment Industry

Concept Artist Furio Tedeschi covers his workflow and techniques for creating mech concepts for film and games, from ZBrush blockout to KeyShot rendering and Photoshop final presentation...

Furio Tedeschi headshot by Furio Tedeschi
Intermediate
2h 44m
10 Lessons
Character Design Digital Sculpting Lighting & Rendering Modeling texturing & shading Mech Design Concept Art
KeyShot icon KeyShot ZBrush icon ZBrush Lightroom icon Lightroom Photoshop icon Photoshop
Hunting the Idea thumbnail
09

Hunting the Idea

Concept Artist Miguel Martinez demonstrates his creative process using Adobe Photoshop and ZBrush, from gathering reference and generating ideas to molding those ideas into a final painting...

Miguel Martinez headshot by Miguel Martinez
Intermediate
2h 13m
13 Lessons
Creature Art Creature Design Environment Design Look Development Digital Painting Concept Art
photoshop icon Photoshop zbrush icon ZBrush
Designing a Custom Kitbash Library thumbnail
10

Designing a Custom Kitbash Library

Gavin Manners walks through the process of how to design and build your very own hard-surface kitbash library using Blender, and use it to create a final piece of concept art in Photoshop...

Gavin Manners headshot by Gavin Manners
Intermediate
2h 08m
9 Lessons
Lighting & Rendering Modeling Prop Design Mech Design Texturing & Shading Concept Art
Blender icon Blender Photoshop icon Photoshop
Designing Mechs in VR Using Medium thumbnail
11

Designing Mechs in VR Using Medium

Learn how to use Medium to quickly and efficiently craft hard-surface mecha designs for the videogame industry, and render the final design using KeyShot...

Andre-Lang Huynh headshot by Andre-Lang Huynh
Intermediate
3h 53m
11 Lessons
Character Design Digital Sculpting Lighting & Rendering Mech Design Concept Art
KeyShot icon KeyShot Adobe Medium icon Adobe Medium
Hard-Surface 3D/VR Mech Design thumbnail
12

Hard-Surface 3D/VR Mech Design

This workshop guides artists through the process of designing and sculpting a conceptual mech in VR using Adobe Substance 3D Modeler. ZBrush is used to fine-tune the model's details, and the final presentation is taken care of in Blender...

Corey Gooch headshot by Corey Gooch
Intermediate
7h 30m
15 Lessons
3D Printing Digital Sculpting Lighting & Rendering Mech Design Concept Art
Substance 3D Modeler icon Substance 3D Modeler Blender icon Blender ZBrush icon ZBrush
3D Weapon Design VR Workflow thumbnail
13

3D Weapon Design VR Workflow

Design 3D weapon game assets using Substance 3D Modeler and Blender. This 5.5-hour workshop begins with an introduction to using Substance 3D Modeler as part of a VR design workflow and continues with intermediate and advanced-level Blender techniques...

Bryant Momo Koshu headshot by Bryant Momo Koshu
Advanced
5h 55m
12 Lessons
Digital Sculpting Effects Animation Lighting & Rendering Look Development Modeling Prop Design Texturing & Shading Concept Art
Substance 3D Modeler icon Substance 3D Modeler Blender icon Blender
Frequently Asked Questions
Everything you need to know about the Learning Path.
Learning Paths have been organized to help both aspiring and professional artists, who are looking for training based on the fundamental categories of creative work in the visual effects, animation and games industries. Each Learning Path has been curated to contain a collection of workshops that guide artists through a series of topics relevant to that path, but they are not necessarily sequential. When appropriate, however, we have organized the workshops in a path to be in a logical order. All workshops are tagged with their level (beginner, intermediate, advanced) so that you can browse the path and choose a title that matches both the subject matter and level that you are looking for.
All Gnomon Workshop instructors are professional artists from the entertainment industry, who have worked with us to structure their time, experience and knowledge into practical and inspiring training. We believe that it is important to learn from masters of the craft, who have honed those skills via years of experience working in production, collaboratively with their peers. Through time and experience, artists develop not just their creative and technical ability, but also their communication skills. These become critical aspects to being an effective lead artist, supervisor or, in our case, instructor.
Whether you choose an Annual or a Monthly Subscription, your plan will give you unlimited access to all 26 Learning Paths, allowing you to learn at your own pace. Your subscription also gives you access to the entire catalog of 350+ workshops, with new comprehensive workshops added every month.
While many workshops include Project Files, these are at the instructors’ discretion. You will find details of any project files provided on each workshop page, along with the software/tools required to tackle the workshop. If you have any questions, you can contact us via our Live Chat or email the team at support@thegnomonworkshop.com.

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